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If you don't ban wobbling you will look like the biggest ****** TO in history.No way, saying PS is more neutral than FOD is a joke. Slightly moving platforms and totally standard ledges or a completely transforming stage that allows infinites and is huge which promotes the same characters to run away and shoot lasers and camp while the sides of the stage have horrible camera angles and you can get stuck under the ledges depending on the angle you go.
None of these things themselves would be that bad, but ALL of them combined on a NEUTRAL stage? No way, man.
How can you even compare that to platforms moving up and down? lol
There is a difference here. The stage allows infinites that are normaly not possible on any other stage. Ice Climbers being able to wobble is completely unreliant on stage, which is a completely different issue entirely. The two issues should be handled differently.If you don't ban wobbling you will look like the biggest ****** TO in history.
you could say its bigger than yoshi's, but yoshi's is a lot more consistant that FoD. You can't even see where the platforms are if you are on one side of the stage. Platforms are a HUGE deal in this game, and I don't understand how you can write off FoD platforms as being anywhere close to fair. You HAVE to fight with the unfair platforms, but you don't have to fight in an unfair situation on PS.It's bigger than yoshis which also has the cloud, shy guys, and smaller edges/ceiling.
Why should i have to wait around for a minute on a neutral level? Talk about a momentum ****.
the infinite is not the 'main' reason, like i said; it's just one of many aspects of gameplay that are affected by the terrain. in other words, it's just a posterchild of how it changes for all characters, not just for fox and his opponentsI know there are other reasons for PS being a CP, but the infinite is the MAIN reason so I don't see why you'd want to let a character just kill you off ONE grab at any point in time, regardless of the stage or where he grabs you on it.
...only if your opponent chooses to fight there with you. Otherwise, you end up in a corneria-type situationIn PS you can simply ignore the unfair stage by waiting or fighting in a neutral zone (THE RIGHT SIDE OF EVERY TRANSFORMATION).
your experience is wrong then, because it seems you haven't noticed that 1/3 of the time, PS transforms into a completely different stage than the thing we stare at on the select screen and wish didn't periodically randomly become something completely ridiculousFrom my experience, the randomness is far more extreme on FoD than PS or Yoshis, by far. Isn't that what the rule set was about? Removing randomness?
It seems you haven't noticed that 95% of the time FoD is changing and giving random unfair advantages. There is 0% skill and 100% luck to the platform changes on FoD.your experience is wrong then, because it seems you haven't noticed that 1/3 of the time, PS transforms into a completely different stage than the thing we stare at on the select screen and wish didn't periodically randomly become something completely ridiculous
Why should we worry about things that 'aren't that bad' (which may or may not even be true) if we can just avoid it altogether?Pocky, the other reasons Plank gave for PS being a CP aren't even that bad. And it always seems to boil down to him talking about how Fox is amazing on that stage. Once again, it is only TWO transformations that allow the shine infinite and you'd have to be beyond ******** to go to the corner on the left side of the tree against a Fox. The only really campy transformation is Brokeback Mountain all the others are just fine. The platforms on FoD GREATLY favor a character like Sheik and GREATLY ruin a character like Falcon.
Why do you deem it an 'unfair' advantage?It seems you haven't noticed that 95% of the time FoD is changing and giving random unfair advantages. There is 0% skill and 100% luck to the platform changes on FoD.
just because you know it's coming doesn't make it more or less fair. Poke floats is 100% predictable; why aren't we arguing about making that neutral?The random changes on PS reminds me of the item ban. While people cried about items being unfair/favoring certain characters, the real reason was the random spawn points and exploding containers. On PS you know where everything is coming, even if the stage was selected randomly. There is a lot of skill involved with positioning yourself on that stage, and even if you're put in a "corneria" situation it is resolved in 30 seconds in the worst case scenario.
not a terrible idea; if nobody does it by sunday i'll probably do itEDIT: Actually, someone should make a "stage striking" tutorial video to place in the rules page for Pound 4.
because there is something unfair on every stage.Why should we worry about things that 'aren't that bad' (which may or may not even be true) if we can just avoid it altogether?
what does "gameplay relative to the other 'neutral'-consisdered stages" mean? I'm still playing melee on every stage and I dont understand how the game suddenly changes forms on different levels. The levels don't force the change of style, they only provide an outlet for it.the fact that it's pretty much mandatory to camp on the tree or mountain (and everyone arguing against PS DOES say that 'you can just camp it out') speaks volumes about how much PS affects gameplay relative to the other 'neutral'-considered stages
they are connected because we need 5 stages on neutral for a stage strike. The difference for me is the warning. FoD, as far as i know, offers no warning before the stage change and you cannot know the position of the stage on every part of the stage by only seeing a portion.i don't see why the stadium and FoD arguments have to be connected to each other; frankly, stadium is CLEARLY much less neutral and less predictable than FoD, and including it in your crusade to remove FoD only hurts your case because it's hard to believe that you really think two platforms going up and down is worse than two platforms going up and down then a giant mountain, tree, or windmill appearing for 30 seconds
un-fairWhy do you deem it an 'unfair' advantage?
Marth vs Puff last stock, marth at 25% and puff at 110%. puff under a plaform and marth comes from the top and tries to waveland on the platform, right as it starts to move. He airdodges and gets rested and loses the match. Fair?and there's no skill in maneuvering around different platform heights? do you only play jigglypuffs or something?
Pokefloats isn't neutral because the stage is consistently moving and gives little opportunity to certain characters (ICs and Bowser come to mind). It has nothing to do with the predictability of the stage.just because you know it's coming doesn't make it more or less fair. Poke floats is 100% predictable; why aren't we arguing about making that neutral?
And then they can either choose to fight in neutral or approach each other in the camp zones. 100% player choice.and the 'corneria' situation resolves itself... for another 45 seconds or a minute or whatever until it may just happen again
Wait...so then...if you agree...end the pointless neutral vs slightly more neutral insanity and open up the stage strike to all stages...*Sheds a tear*
Thank you.... finally...someone understands!