because there is something unfair on every stage.
fairness is obviously relative. I hope i don't have to explain why fox running around is slightly less broken on dreamland than on hyrule temple
what does "gameplay relative to the other 'neutral'-consisdered stages" mean? I'm still playing melee on every stage and I dont understand how the game suddenly changes forms on different levels. The levels don't force the change of style, they only provide an outlet for it.
It means that the neutral stages are chosen with a certain playstyle in mind (though I don't know what's up with FD being there, honestly) - the people who make the stage rules have some sort of 'default playstyle/stagestyle' in mind, then choose the stages that best approximate it to be neutrals.
do you play the same way on battlefield as you would on poke floats? the stage influences how you play; that's why we have stages to begin with
they are connected because we need 5 stages on neutral for a stage strike. The difference for me is the warning. FoD, as far as i know, offers no warning before the stage change and you cannot know the position of the stage on every part of the stage by only seeing a portion.
but knowing that position isn't relevant if the given position isn't unfair
like i said, you can know where all the poke floats are at any given time, but it doesn't make them any less ridiculous
un-fair
disproportionate; undue; beyond what is proper or fitting
the changes give different advantages to different characters and players on a 100% random basis.
no it doesn't; it's fairly well documented (and i'm pretty sure you've even mentioned it yourself) that the moving platforms favor characters that don't rely on shfflcs and disadvantage characters who are mid shfflc at the moment (hey, you can always back off and 'camp it out' if you're not already stuck mid-move!)
the advantages/disadvantages are fairly deterministic, not unlike battlefield making it difficult for fox to recover from below or yoshi's story being difficult for characters with mostly vertical-based recoveries
Marth vs Puff last stock, marth at 25% and puff at 110%. puff under a plaform and marth comes from the top and tries to waveland on the platform, right as it starts to move. He airdodges and gets rested and loses the match. Fair?
i don't really want to indulge your anecdotal AND hypothetical evidence, but it sounds like marth made a completely avoidable mistake; the platforms don't just instantly vanish
Pokefloats isn't neutral because the stage is consistently moving and gives little opportunity to certain characters (ICs and Bowser come to mind)
i wasn't actually asking you a question, i was making a point that 'randomness' is far from the only factor, something you agreed with, anyway
And then they can either choose to fight in neutral or approach each other in the camp zones. 100% player choice.
50% player choice, 50% the other player's choice
we can all fight on the top part of great bay, but the fact that your opponent won't necessarily play that way is what keeps it from being legal
Because the first match is meant to be played on a neutral. We arent going to strike down the entire list of stages every set. 5 is a good number for neutrals, so thats why stadium got taken off. I do agree, though, that if KJ and PS were both still neutral making it 7, 99% of matches would STILL end up being played on the same levels for the first match.
That being said, though, I don't want to risk having watch any good sets that have KJ as the first match. **** is such garbage sometimes. So instead of 7, 5.
i'm completely in favor of an all-stage (9) stage strike set, but there's logistical concerns in that it takes longer (barely, anyway), and plank is right in that far more often than not, you'll end upon the same stage as if you struck from 5
using all stages is ideal though, because I disagree that the first match is meant to be played on a neutral
as we define neutral now. We probably all agree that the "fairest" stage varies greatly by character matchup, such that the 'fairest' stage in peach vs jigglypuff might just indeed be brinstar (i have no idea if that's actually true). Giving the players the option to choose for themselves what their 'neutral' stage is would be the ideal approach