PsychoIncarnate
The Eternal Will of the Swarm
Samus' missiles are homing
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Yeah. the thought of repeating ness's pk thunder sounds horrendous, at least at first...but think about a continuous shot, controlled like PK Thunder.Yeah, unless there's some kind of lock on feature for Lucario, it's probably not going to happen. Maybe he'll shoot 1 Aura Sphere and then it'll be controllable like Ness' PK Thunder. That might be kind of lame though. Oh well, homing was a nice thought though.
That's what I was trying to think of. I knew someone else had homing. The homing Aura Sphere might have a shorter range like Samus' missiles then when they are homing.Samus' missiles are homing
Thats true...now i feel like a goofSamus' missiles are homing
That would be workable...but all i can think of when i imagine Aura Sphere shooting up, is mewtwos forward grab that shoots the shadow ball.Or perhaps the Aura Sphere can be like the Super Scope shooting a bunch of different shots. It's continuous and fast. But instead of a straight shot, you can make them go up and down kind of like you can do with the Cracker Launcher.
Close Combat sounds cool. But I'm hoping for more of an ethereal Final Smash. Lucario is very meditative, so maybe his meditation unleashes some kind of cool aura attack or something.I think we can agree that aura sphere has many possibilities so lets change the subject...Lucario's Final Smash: Close Combat?
Yeah that's true. Looks like Mewtwo will have to change his grab attack.BenB said:hat would be workable...but all i can think of when i imagine Aura Sphere shooting up, is mewtwos forward grab that shoots the shadow ball.
Maybe, as long as it can hit multiple targets...otherwise its not much of a final smash.I think we can agree that aura sphere has many possibilities so lets change the subject...Lucario's Final Smash: Close Combat?
Im imagining something along the lines of link's FS where you trap a character and unleash on him with super powerful and fast punches and kicksMaybe, as long as it can hit multiple targets...otherwise its not much of a final smash.
Hmm I like the idea of Lucario running into the center of the stage; the screen would then get a little darker, Lucario would unleash a wave of Aura Energy. Anyone who's touched by the Aura Energy has there own Aura revealed, then Lucario summons Aura Spheres from all angles of the stage; and they'd home in on anyone that had their Aura revealed.Close Combat sounds cool. But I'm hoping for more of an ethereal Final Smash. Lucario is very meditative, so maybe his meditation unleashes some kind of cool aura attack or something.
that would work...its just, when i think pokemon, my first thought is never on close combat...Im imagining something along the lines of link's FS where you trap a character and unleash on him with super powerful and fast punches and kicks
That's why you think outside the box. I thought of a cool FS for Mewtwo too but i forgot where i said that it was a while ago.that would work...its just, when i think pokemon, my first thought is never on close combat...
Both of those work and they'd both be epic. I think we should stick more towards moves that exist in game for FSs though...Hmm I like the idea of Lucario running into the center of the stage; the screen would then get a little darker, Lucario would unleash a wave of Aura Energy. Anyone who's touched by the Aura Energy has there own Aura revealed, then Lucario summons Aura Spheres from all angles of the stage; and they'd home in on anyone that had their Aura revealed.
Or just have Lucario beating the **** out of someone with Close Combat combo's finishing them off with a huge Aura Sphere burst.
-Knight
BP DD to him, then say that.Lucario doesn't have that good attack stats
Same can be said for anything else.BP DD to him, then say that.
Lucario's attack stats are fine. They're actually really good. Not everyne can have 130+ base attack/sp. attackLucario doesn't have that good attack stats
They may be fine, but they are not really goodLucario's attack stats are fine. They're actually really good. Not everyne can have 130+ base attack/sp. attack
Why do you think Lucario's moveset options are so lackluster. He's one of the few pokemon that can actually 2HKO Blissey with a special attack as well as having an amazing movepool; making him hard to predict.They may be fine, but they are not really good
. . .Who said anything about move-sets? And I haven't personaly seen a powerful Lucario. . . mot to say he can't be good in the games, just that I don't see amy that are really strong.Why do you think Lucario's moveset options are so lackluster. He's one of the few pokemon that can actually 2HKO Blissey with a special attack as well as having an amazing movepool; making him hard to predict.
-Knight
Again, whats with all this stats tossing? Really, maybe Lucario stat convos should got to the Lucario nut-job threadBase 110 Special attack and attack. Can you say Mixed sweeper? Choice band sweeper? Choice specs sweeper? Endure reversaler? Baton pass recipient?
That pic is epic. Nice find.
Yes, Darkrai for brawl as well!!!Darkrai for Brawl!:
Holy sh*t. Good job on that manHow bout a Darkrai moveset? I know what some people say about that ANYTHING can have a moveset, but it takes a truly amazing character to support one. Darkrai is one of them.
A: Darkrai scratches the foe with both claws.
A>: A sideswipe with Darkrai's claws.
AV: Darkrai spins and his feet(?) give off dark energy, tripping close by foes.
Dash A: He holds his palms out and releases evil energy. Multi hit capable.
Smash A>: A strong downward swipe with both claws. Slow, but powerful.
Smash AV: Darkrai summons black magic to create a small vacuum to damage foes, like Mew2's Smash A^.
Smash A^: Darkrai's hair(?) starts flailing. Good combo keeper.
Aerial A: Releases some dark energy frim his palm.
Aerial AV: A dive head first.
Aerial A^: A flipkick.
Aerial A>: A slash that leaves behind dark energy.
Aerial A<: Darkrai spins with claws outstretched.
Grab A: Darkrai squeezes foe's throat with gripping hand.
Grab >: Fires off a Will O Wisp that pushes and burns the opponent back.
Grab <: Darkrai uses Night Shade to flip the opponent over him backwards.
Grab V: Places palms on foe's head and uses Nightmare, slamming the foe.
Grab ^: Lifts opponent above Darkrai's head, and launches using Thunder.
Taunt: Darkrai spins and roars.
B: Focus Punch- Chargeable punch that can do massive damage.
B^: Shadow Claw- Uses a rising Shadow Claw.
BV: Payback- A countermove. More powerful attack=More damage dealt.
B>: Hypnosis- Puts opponent to sleep.
FS: Dark Void- Enters a special state called Void Mode.
Whenever a foe falls asleep, their health is drained by Darkrai even when his health is full until the foe wakes up. The initial activation puts all three foes to sleep, but they wake up. The backround then has darkness over it instead of the norm. Every time afterwards activation does Darkrai put an enemy to sleep, he drains more health. The draining is automatic and requires no contact. Hypnosis + this = pwnage.
Why "wouldn't" he be in? Maybe because he is one of 500 pokemon and has lil more than a co-starring role in a 2 year old movie and a few sites with Smash nerds supporting him as a reason for him to get in?I voted for Lucario. ^_^
Why wouldn't he be included? He pretty much IS the 4th generation of Pokemon.
I voted for Lucario. ^_^
Why wouldn't he be included? He pretty much IS the 4th generation of Pokemon.
Darkrai vs. Lucario could go either way, it depends on what moves they know and their stats, either way both of them are awesome. Mewtwo owns them both however.-_-
Darkrai? Munchlax? Sure, Lucario is a good rep, but... Darkrai kicks *** to the seventh power, Lucario kicks *** to the fourth, whereas Pichu kicks no *** at all.
Anyhoo, There really should be a showdown between Darkrai and Lucario.