crazycrackers
Smash Journeyman
I would say that the Peach vs. Olimar is 65/35 in Peach's favor. Peach counters (almost) everything that Olimar has. Pikmin throw is easy to deal with for three reasons:
1. Peach has no attacks with an elemental quality meaning that any attack of hers will damage a pikmin. This is different with characters such as ROB. ROB's Bair, Nair, Dair, and Usmash cannot hit off a pikmin with fire qualities. ROB's laser and Fsmash cannot hit off a pikmin with electric qualities. However all of Peach's attacks are regular in terms of the qualities given to them giving her huge options when it comes to hitting pikmen.
2. Peach's hitboxes on her attacks are generaly large in size. For example, her Nair covers her entire body making it easy to hit off pikmen. A sideB will also deal with them well. Again, this is different for other characters.
3. Peach's damage is good and her damage range is small. On average, a move of hers will do between 10-15%. Dair=14%, Nair=13%, Bair=14%, Fair=15%, Uair=13%, SideB=15%, Usmash=12-18% (depending on where you hit), Fsmash=12-18% (depending on what you get), Dsmash= 5-21%, Ftilt=6-13%, Dtilt=10%, Utilt=13%. Those are some of Peach's moves that might be used to hit a pikmin off. All of them are highly capable of doing so and therefore, Peach has many options in this matter.
Olimars grab game is also countered by Peach because of her quick attacks and ability to stay in the air for so long. Because Olimar now cannot grab/camp well, he is forced to use his deadly ground or air game. The problem with this however, is that his ground game is not at all flexible in the way that it cannot deal with diagnol approaches well. As a result, Peach's Dair approach is very difficult to beat using Olimar since his Fsmash will not hit and his Usmash won't do much either. Spaced Fairs/Dairs will do hefty damage to Olimar. Next comes his air game which is just flat-out outranged by Peach making aerial combat also difficult. Finally, there is Olimar's recover which can be gimped by only one turnip if Olimar doesn't have his jump. Olimar's jump is also easy to get rid of in the first place so off-stage he is extremely vulnerable.
1. Peach has no attacks with an elemental quality meaning that any attack of hers will damage a pikmin. This is different with characters such as ROB. ROB's Bair, Nair, Dair, and Usmash cannot hit off a pikmin with fire qualities. ROB's laser and Fsmash cannot hit off a pikmin with electric qualities. However all of Peach's attacks are regular in terms of the qualities given to them giving her huge options when it comes to hitting pikmen.
2. Peach's hitboxes on her attacks are generaly large in size. For example, her Nair covers her entire body making it easy to hit off pikmen. A sideB will also deal with them well. Again, this is different for other characters.
3. Peach's damage is good and her damage range is small. On average, a move of hers will do between 10-15%. Dair=14%, Nair=13%, Bair=14%, Fair=15%, Uair=13%, SideB=15%, Usmash=12-18% (depending on where you hit), Fsmash=12-18% (depending on what you get), Dsmash= 5-21%, Ftilt=6-13%, Dtilt=10%, Utilt=13%. Those are some of Peach's moves that might be used to hit a pikmin off. All of them are highly capable of doing so and therefore, Peach has many options in this matter.
Olimars grab game is also countered by Peach because of her quick attacks and ability to stay in the air for so long. Because Olimar now cannot grab/camp well, he is forced to use his deadly ground or air game. The problem with this however, is that his ground game is not at all flexible in the way that it cannot deal with diagnol approaches well. As a result, Peach's Dair approach is very difficult to beat using Olimar since his Fsmash will not hit and his Usmash won't do much either. Spaced Fairs/Dairs will do hefty damage to Olimar. Next comes his air game which is just flat-out outranged by Peach making aerial combat also difficult. Finally, there is Olimar's recover which can be gimped by only one turnip if Olimar doesn't have his jump. Olimar's jump is also easy to get rid of in the first place so off-stage he is extremely vulnerable.