PentaSalia
Smash Master
we need some real answers here lol x_x
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Lomg, I think I might make a .gif at :32
Marth can't be that much harder for The Watch than Diddy is. Marth has a higher priority and range yes, but if you can space very good and watch for openings, you can beat Marth. Diddy's bananas can just **** your whole plan against him until you learn to use them efficiently and not slip all the time.Marth is worse for us than Diddy :/
Diddy is pretty bearable to fight, it's just that you have to play in a very specific way that isn't intuitive like his other matchups. Sort of like versus Snake.
Diddy is only really so high because he can deal with MK, and some of his other "hard" matchups don't appear often BECAUSE of MK. I mean, beyond the fact that Diddy is good.
Whoa whoa whoa~ Are you saying that Diddy is harder than Marth? O__O!! What? Just up B most of the time to avoid Diddy's bananas when you know he's going to throw them and then attack. Diddy isn't that hard for me because of up B. But it's really hard to get in with Marth. If you fight a really good Marth it's almost an impossible match-up. Marth is way harder for Diddy for sure. It's really hard to get in on a Marth. I've beaten decent Marths, but even then I struggle and I lose harshly to even better Marths. I have trouble with even match-ups more than Diddy.Marth can't be that much harder for The Watch than Diddy is. Marth has a higher priority and range yes, but if you can space very good and watch for openings, you can beat Marth. Diddy's bananas can just **** your whole plan against him until you learn to use them efficiently and not slip all the time.
And I didn't say you said that. D: I was saying that there are good points in him, too! Instead of focusing on the little of the bad.. ;..;vI'm not saying his moves are bad Im just saying its hard to create a play style of your own.
Come now, on quite a few characters you have to admit he is quite predictable when he has to approach.Its not that he's predictable as a whole, actually. I think the main thing is that he's predictable in one aspect of his game, so that makes it *seem* like G&W is limited. That one aspect is obviously killing.
GW is amazing. He is incredibly underplayed, and will probably drop on the next tier list for no reason. Hardly anyone plays him, so people think they know the matchup, but they really dont. People think the turtle is easy to punish, and its really not. I agree with escalator when he said that the turtle is one of the best approaches in the game. His up b is broken, and makes it incredibly hard for people to kill, hit us. His only flaw in my opinion is telegraphed killing options. This is what seperates good from bad game and watches. Patience is the key when playing him. Continue to go with what works. Dont spam fair and get shield grabbed or punished, dont key and get shield grabbed, dont spam hammers trying to force a kill. Keep dealing damage and kill with a nicely spaced f tilt, or as escalator said, a key. This is what i have been trying to work on. Patience is everything and like i said, what seperates good GWs from great ones.