I don't think Link is all that bad. Yes he can nullify projectiles by looking at them, but he can't nullify our normals by doing this, meaning that shielding aerial approaches is still better, otherwise he leaves himself open to 50/50s heavily in our favor. If he wants to camp us out by sitting still, all he's doing is giving us time to set up.
Link does have some annoying tools, but I don't think the shield is one of them. TBH his jabs, Ftilt, Utilt and the windbox on his boomerangs, as well as bombs in general, are more problematic IMO.
Been a while since I've done a critique; let's go!
Here are a few major things I noticed throughout the matches (I am assuming you are the Pacman player, but if you're not, pass this on to him/her):
-The ONLY defensive option you did in 2 matches combined was airdodge, and even then barely ever. I like being aggressive, maybe even to a fault, but you can't completely neglect your defense like that, especially against a character like Link who is punishable on a lot of his normals.
-You fish WAAAAAY too hard for setups. Setups are really good and integral to Pacman, but you need to get used to using them and make them a natural part of your gameplay. You can't ignore everything else to get a setup or you will die. You have to learn the situations in which our variety of setups work then utilize them at those times. Trying to force the setups is a good way to have them backfire (Which you saw a lot).
-Fruit usage: Every single time you charged a fruit below bell, you almost instantly threw it. Every time you had bell, you waited to be behind the hydrant and throw it through or around the hydrant. This made your fruit tosses super predictable. You also never used Galaga or Key for some reason.
I also want to add that there is no point in charging to bell when the opponent is at 0% as the stun is too short at that point to get anything off of it. It is the worst fruit at low percents despite being the best one at mid/high percents.
-Hydrant: Your hydrant usage may be the biggest problem you have atm. Your hydrant worked against you more than it did for you a vast majority of the time. Important things to keep in mind:
*Not every hydrant needs to be launched. It is more than just a projectile; it can also be used to extend hitboxes, as a wall, as a bait, to change hitboxes, to extend invulnerability frames for reasons I don't completely understand, to cover landings, and of course as a projectile. Utilize all of it's uses instead of limiting yourself to just one.
*If you DO launch the hydrant, you don't need to always launch it the same way. Delayed launches are incredible, as are slow launches. Faster launches are good, but serve no purpose if they fly past your opponent. You need to force your opponent to react in some way to your hydrants.
*Be aware of roughly how much damage moves do so that you don't end up getting your hydrant knocked back at you. There are multiple occasions where you hit the hydrant with a strong move like a Bair, then run back towards it as a boomerang, bomb or arrow is on the verge of launching it.
*Be aware of when you do and don't have Hydrant available. You tried WAAAAAY too many times to drop hydrant at times when it was not back yet, leaving you open for punishes.
*The SideB hydrant launch trick is neat, but it is also REALLY easy to counter. I would not use that more than once a set, if even that often. Definitely don't rely on it. It can be a decent mixup, but that's about it.
-Never use SideB in the neutral unless you have absolute confidence in the hardest read of your smash career.
With this stuff in mind, rewatch your match. Catch all of the things you did wrong, and work on fixing them for next time. Also work on catching this stuff mid-match so that you can adapt to it and stop getting hit by the same things over and over.
Hope that helps!
Also
@dragontamer maybe move this to the video thread?