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Mario:I'm having problems with Mario & Link. I don't know how to play against those characters
Link:I disagree with the last part because it is the perfect counter to what you said about how Mario wants to play and his CQC.
If you spam trampoline and force Mario to approach from the air, two things happen
1) His grounded CQC and grab game become null and void. This is important because grabs are how he usually begins his silliness. If you so choose, Mario will rarely grab you in this MU because he's not fast enough to punish full retreating trampolines, assuming he's on the other side of the trampoline when you start it. You might eat a fireball, but no ridiculous combo.
Shutting down his ground game is important too because his frame 2 jab, Dsmash, Usmash, and whatnot are all very annoying to deal with. You don't have to deal with these if you keep him in the air though.
2) If Mario wants to approach us, which is in his best interest, with a trampoline out, he's coming from the air. I firmly believe we have the advantage when he's approaching from the air. Mario has very poor range along with poor approach options when he's facing you. If he's facing you when he jumps in, poke him with Fair and continue doing that until he tries something else. When he jumps in with his back to you, we can contest with our own Bair, winning trades, Uair or Usmash if he doesn't short hop, or stay grounded and contest him with Utilt, pivot Fsmash, up angled Ftilt, Usmash OoS, Trampoline OoS his landing, Nair OoS, Dtilt his landing, Bell if we have one, etc. His best and only decent method to avoid getting screwed over by us OoS is to space Bair well, and if you're behind your trampoline, you can roll into to hit him, space Fsmash, or shield and punish him when he bounces.
When he's approaching from the air, he can't block obviously, which is most people's response when they feel threatened by Pac-Man.
Important to note: Mario falling into you while Dair'ing is NOT SAFE. Get good at punishing it or you'll be eating a lot of % unnecessarily.
If Mario doesn't chase you down, feel free set up whatever you want. For Fruit, you need to be smart because cape isn't much of a commitment and reflected fruits hurt. TBH, I prioritize poking Mario on his approach attempts instead of charging fruit / setting up in this MU because cape is such a good tool to get out of most setups. If you have the chance to go for fruit, I would mainly use Key to snipe him out of his jumps and cut through fireballs ; Bell as an anti air and trapper ; mix in the other ones as you see fit, but keep in mind that all of our non-piercing fruits are easily stopped by fireballs.
At high %, retreating to the ledge is very good against Mario. That way, you won't get KO'd by landing into a Usmash. For the getup situation, unless he hard reads whatever option you choose, that's enough time to set up a trampoline safely and be back at neutral.
When you are recovering, I suggest not using air time to charge fruit. If Mario catches you off guard, he can FLUDD you past the blastzone for an easy KO. Instead, drift toward the stage and take your time to recover low. Be ready to tech stage spikes as usual.
Hydrant: I strongly caution against launching hydrant at him with laggy moves because cape isn't that much of a commitment. Mario can't run through hydrants, so I would suggest leaving it as a distraction while you set up another trampoline or charge. Also be careful when dropping them defensively, as his cape will send them back up at you. Definitely abuse Hydrant traps when he is recovering though.
Mario's fireballs: at range, Mario will most likely be spamming these. If you can do so without losing steam, pellet them and heal. Otherwise, poweshield / focus on trying to punish him for throwing the fireballs. They are quite laggy.
Now when Mario gets in, things do go downhill pretty quickly. He has free combos on most of the cast, us included. Anytime you get grabbed or get hit by some stray aerial, you could be taking 20% or worse depending on what he hit you with.
Patience is key in this MU. Do not falter and begin trying to directly contest Mario in CQC. Not only are his moves faster and have less lag than ours in general, but the reward for him landing a hit or grab tends to be much greater than ours for doing the same. Your OoS game needs to be spot on, and don't be ashamed to let the games go to time. Do not play Mario's game.
Don't let wifi discourage you from this MU either. It's much harder to deal with Mario's low cooldown moves when he's got some latency backing him up.
Yeah, I've made this mistake too many times. Get good at trampoline OoS guys, or Mario will get away with dairs for free.
Turnaround fireball is an easy way to get Mario's back turned to you when he's recovering. If he goes low and has his back to us, I don't see us gimping him much. However, he exposes himself to ledge traps when he does this.
You are correct in that if we hit him out of his double jump, he should be dead.
Edit: Never gave a ratio. 50:50; The walls of text discussing what Pac-Man has to do in this MU vs. the 3 lines mentioning how bad things get when Mario gets in should give an idea of how the MU goes. Mario's gameplan is simple: get in a combo Pac-Man or KO him. Pac-Man needs to work on keeping Mario out of his comfort zone.
Link:
His projectile pressure is eliminated as soon as you throw a hydrant down. It can't be broken in one hit by arrows, bombs, or boomerangs and this severely hurts his keep away. You can also pellet shield his projectiles, but it's a little harder to time. This allows us to beat him in long range every time.
Out frame data is also superior and we can easily get in and combo him with galaxian. Trampoline just makes it easier to wall him out in a whim.
I can't say much about Link, but I do know you need to run away from Mario for the entire match. Mario wants to get in and overwhelm you with his quick frame data and grab combos. You can neutralize this by spamming trampoline and hiding behind your hydrant the entire match, and I do mean the entire match. Mario's overall mobility is pretty average, and he does not have the tools to contest you in a constant mid-long range battle. He's going to try to get close. If you play a 95% keep away game, he struggles to catch you with his best setups and lethal moves. Mario can't really KO people when he's in the air, and he's not fast enough to punish whiffed trampoline with lethal moves consistently. Your only downfall with a keep away game is if Mario is smart enough to use FLUDD to shoot you past ledges for trampolining to them. Very few Mario players think to do this, so you should be fine.Look this, and tell me what I did wrong:
I will appreciate the feedback
Abadango played that matchup so non optimally that it was hilarious.
You just played a little too recklessly. It seems like your nerves got to you. I saw many mistakes like SH fairs that weren't retreated on shield, charging fruit in his face, placing the hydrant right next to him...Look this, and tell me what I did wrong:
I will appreciate the feedback
The only thing that video proves is that online play is hilariously laggy.
Abadango is using OOS Nair to punish Link's Dairs, which is horribly suboptimal. Unshield->jab->jab->jab will clear stale moves and actually will do comparable damage. Link's Dair has some wtf landing lag if it doesn't get autocanceled, I'm thinking that the lag in that game was horrid.Like, he did nothing to punish the obvious dair on the hydrant.
Nothing against your work link7. But I felt it was necessary to comment on the lag issue in that video.Wasn't trying to prove anything boys. People asked for MU advice on the Link boards, I hunted down the only tourney vid. I knew of between a PacMan and a Link for you guys to watch and take notes on.
Same way you fight Mario and luigi tbh. Trampoline camp until you have an opportunity to set up. Galaxian ruins captain falcon's life so make sure that you use it frequently.How do you fight Captain Falcon in neutral? I can never find a formula to fight him. His pressure is too good and I can't set up.
Carefully. I don't think these are matchups in our favor.I main Megaman and secondary Kirby, how does Pac-Man deal with Yoshi and Mario?
Um Yoshi is not light by any means, just sayingCarefully. I don't think these are matchups in our favor.
Yoshi egg spam either ties fruit spam or is slightly superior. I feel like Pac Man is forced on the offensive. Yoshi's attacks and aerials are quicker than ours in general, but we have a slight range advantage on the ground. Dash Attack is safer against Yoshi's shield, but Yoshi's own dash attack stuffs ours. Power-shielding Yoshi's eggs is key in this battle.
Watch out for Yoshi's smash attack, because Yoshi has built-in dodge frames. PacMan's jab outranges Yoshi's jab. PacMan's tilts outrange Yoshi's tilts. But Yoshi's FSmash can be timed to avoid our FSmash, and counter-hit us afterwards. I think PacMan still has a range advantage, but those few frames of dodge are serious.
Have a strong ground game, but don't be afraid to take things to the air either. PacMan's UAir seems to strike from the most favorable angle vs Yoshi. PacMan's Fair is faster than Yoshi's Fair and outranges Yoshi's Nair. It is the mad range on Yoshi's BAir that gives me pause against aerial attacks. Keep in mind which way Yoshi is facing. IMO, its still a disadvantage to take the fight to the air due to Yoshi's superior air speed... but PacMan can put up a reasonable fight... and staying grounded is too predictable in this game.
Just favor the grounded fight. PacMan's UTilt and USmash have range that stuffs a lot of Yoshi's aerials. I've even stuffed Yoshi's butt-bomb with a carefully timed UTilt or USmash before. Master UTilt, it is an excellent anti-air against the Yoshi matchup although it is high-risk. If you mess up, Yoshi's aerials really put you into bad positions. Still, I find that UTilt seems to beat out all of Yoshi's aerials (except for spaced Fairs) with perfect timing.
Yoshi's Fair is a good spacing tool and a powerful KOing attack and a powerful spike. But it is very telegraphed. You shouldn't be getting hit by any naked Fairs (Yoshi has a lot of Fair setups though, don't feel bad about Egg -> Fair for example)
If Yoshi keeps to the air, UTilt and Bell are your best neutral options. Yoshi is very light, aim for Apple KOs especially in this matchup. Most Yoshis aggressively juggle and pursue me to the air. Apple
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Mario is very quick, but has almost no range. Stay outside of his range and wall him out. Fruit Spam against the cape is a bad idea, but cherry, strawberry and key are quick enough to catch him off guard a lot.
Hmm, I haven't looked up the stats, but I feel like I get sky-KOs vs Yoshi a lot. Maybe I focus on Apple specifically vs Yoshi, or maybe because a lot of Yoshi players are in the air and are closer to the sky. But in any case, I've gotten a good amount of KOs from Yoshi with a well-timed Apple. Its one of the more reliable killing attacks in this matchup.Um Yoshi is not light by any means, just saying
NP. Obviously "Spam" is easy to deal with, but I definitely feel like Yoshi's eggs are unpredictable. Good Yoshi players seem like they're able to place that Egg anywhere they want. Yes, I can power-shield a lot of them, but I am afraid of any aerial approach vs Yoshi.Egg spam is awful D dragontamer
Very linear and easily power shielded.
Full analysis of why I disagree with your assessment will be written later today
When I finally have time lol
I would say even if you use the trampoline properly against Mario. He has no safe way over the trampoline and we wall him out really well. The problem is that he wrecks us if he gets in too many times.But..are those matchups even or against Pac-Man?
Use the hydrant A LOT. Shiek can't launch your hydrant without committing to a high end lag attack and makes her approach very hard.I have most trouble with Sheik (surprise surprise) because I feel like everything I do Sheik can counter very well. I don't know what to do other than camp...
Same way you fight Mario and luigi tbh. Trampoline camp until you have an opportunity to set up. Galaxian ruins captain falcon's life so make sure that you use it frequently.
After a while, you can actually start to read captain falcon's linear approach options and capitalize on them. Dash grab is stuffed by dtilt, ftilt, and trampoline while ff uair loses to our utilt disjoint. Don't contest his bair though, that disjoint is dumb.
I have most trouble with Sheik (surprise surprise) because I feel like everything I do Sheik can counter very well. I don't know what to do other than camp...
I have not found nair to be an effective combo breaker against shiek at all. A good shiek will just fair you right out of it, her fair has more range and seemingly a lot more priority than our nair.Use the hydrant A LOT. Shiek can't launch your hydrant without committing to a high end lag attack and makes her approach very hard.
Sheik has to play our game but we still go even in nuetral. Her advantage state is excellent, but we have easy combo breakers in trampoline and Nair. I would say that we have a lot more ways out of her shenanigans than most characters. The matchup is even imo
I was talking about if sheik gets too close with her fair combos. Even Mario and luigi can break through holes in shiek's combo with their nairs if sheik makes the slightest mistake. Btw, Abadango himself said the matchup is even on stream.I have not found nair to be an effective combo breaker against shiek at all. A good shiek will just fair you right out of it, her fair has more range and seemingly a lot more priority than our nair.
Also no way in hell the match up is even. Stop saying things like that. Spreading misinformation internally is not good for our metagame progression.
Pacman doesn't care about needle camping with a hydrant out.I have also a very hard time believing the Sheik matchup is even. It isn't. I would say it is our hardest. Sheik can overcome pretty much anything we have. Hydrant is good, but not to the point Sheik gets shut down by it. Sheik's camp game is also annoying, especially if she holds our Bonus Fruit. Sheik doesn't need to approach either, and her grab is too good. Sheik has literally no lag. But Pacman9, do you have any more tips in dealing with Sheik? I feel like any attempts I do Sheik has an answer to it. It's frustrating.
Thanks. me and Jtails lost to NickC's Captain Falcon yesterday. I'll use this data wisely.Same way you fight Mario and luigi tbh. Trampoline camp until you have an opportunity to set up. Galaxian ruins captain falcon's life so make sure that you use it frequently.
After a while, you can actually start to read captain falcon's linear approach options and capitalize on them. Dash grab is stuffed by dtilt, ftilt, and trampoline while ff uair loses to our utilt disjoint. Don't contest his bair though, that disjoint is dumb.
I train with DireonFire and he uses both characters.I would say even if you use the trampoline properly against Mario. He has no safe way over the trampoline and we wall him out really well. The problem is that he wrecks us if he gets in too many times.
With Yoshi, I personally feel that he is even. Egg toss can be punished on landing with BF and we can disrespect his shield. Neither of us have easy kill confirms so no one has the KO advantage (although, we do have more setups)
Everything else that dragontamer said was correct.
Maybe Sinji and BSP have some insight?
I face Dill and Zorai. Zorai is an aggressive Shiek and Dill is a more reserved Shiek.Pacman doesn't care about needle camping with a hydrant out.
http://youtu.be/tTP6-EFNixg
http://youtu.be/5txhFO_nQz4
Since you doubt me, here is what I'm talking about in a more tangible form. Shiek is not the worst of our problems
I guess I can tag Sinji too since he fights dan
Yeah, of course we should plant hydrants and stuff, but like I said, it's not the end for Sheik. I feel like Sheik wins in the air, on the ground, offstage, EVERYWHERE and it is annoying. I swear, not even Villager and Mario give me such a hard as Sheik does. I guess I should just battle Sheik more to see what I can figure out... Hate her.Pacman doesn't care about needle camping with a hydrant out.
http://youtu.be/tTP6-EFNixg
http://youtu.be/5txhFO_nQz4
Since you doubt me, here is what I'm talking about in a more tangible form. Shiek is not the worst of our problems
I guess I can tag Sinji too since he fights dan
Last time I fought Yoshi in tournament was quite a while ago. Maybe around July or June. I feel that the MU is even. In neutral, you're going to want to take control of center stage as quickly as possible so that Yoshi does not feel safe throwing eggs at you. Full screen egg camping is easy to deal with, but if Yoshi mixes in some dynamic movement and follows them, pellet shielding them safely is not an easy matter. Yoshi shouldn't be full screen camping you anyway, because that means fruits in hand for Pac-Man. That being said, once you make egg toss risky by being in mid range, Yoshi don't have that much of a neutral game IMO. He can jump around, throwing aerials out that you can dodge, shield -> punish, or challenge and beat/win trades. You can be pretty shield heavy against him because his grab and command grab are slow, and his reward from throws is quite lackluster. He keeps up through sheer damage per hit and his weight advantage when it comes to KOs. He doesn't have anything too frightening on us edge guard wise if you're always ready to tech stage spikes. On the flip side, we're probably not gimping him until he's at a high enough % to be knocked out of his double jump armor. At that point, it's hardly a gimp. TBH I'd sum up the MU by saying abuse your shield and stay close, but not in Yoshi's face while in neutral. Also, as of 1.1.1, our DA should be completely safe on his shield as long as you trampoline right after.
I feel like vs Mario is even if we run away the entire time. His reward on hits/grabs is insane, and we can't keep up playing the same game as him. We have to utilize our disruption tools and superior range to keep Mario off of his preferred game. Force him to appraoch from the air and outspace/outspeed him Bair/Fair or land camp him with Up B OoS, Blinky, or Dtilt. Do not airdodge into the ground no matter what % you get dthrown at. The only exception is when you get dthrown near a ledge and mario goes for Fair, but you can specifically watch for the fair animation and dodge on reaction (or DI inwards and avoid the situation altogether). Fireball at mid range is punishable by Key, and any fireballs not aggressively followed need to be pellet healed. Shielded capes are punishable by Usmash OoS, jab, trampoline, and Nair OoS.
Vs Sheik, I still feel it's in her favor, but perfectly doable. The key to the MU is treating your hydrant as a temp wall that primarily keeps sheik out. None of her attacks except Fsmash and partially charged U smash will instant launch your hydrant, meaning that you are quite safe behind it + shielding on top of it. When Sheik is focusing on getting past your hydrant, go for Bair trades and punishing her when she tries to get in. Don't lose focus of Sheik when you're doing anything though, because Bouncing fish is fast and will catch you out of animations very easily.
Sinji Falcon becomes a lot more manageable when you camp the ledge with trampoline. You simultaneously shut down his grab, dash grab, jab, dash attack, falcon kick, and raptor boost, plu force him to approach you from the air where your Bair is very effective at stuffing whatever he is trying to do. In addition to that, when he is jumping after you, hitting him with Uair usually leads to 20%+. Honestly, it's really not hard to chain 3 consecutive Uairs vs Falcon and then pressure his landing after you tag him with one while he is jumping around. Nutshell, here's how I'd tell you to play the MU:
____Pac-Man_____Trampoline______Falcon_______________________________________________
If Falcon doesn't pressure you in any way, charge galaxian at non KO % or Key / Bell at high %. Watch Dee's videos and observe how to obtain galaxian in your hand offstage, because the reward from landing it is an easy 30%+ on Falcon.
If he does pressure you, stay alert and be prepared to toss out Bair. Alternatively, you can roll into the trampoline to hit him, but only do this when you're sure it'll be safe on hit. If you think he is going to commit to crossing your trampoline, do SH Uairs to pressure him. Pac-Man can do 2 SH Uairs in one SH, and double jump before he hits the ground after the first one if need be. This is great pressure against Falcon because a stray Uair can lead to big %.
For edgeguards, drop hydrants on Falcon dive. Alternatively, take the hit, tech the stage, and then Nair him for his troubles. Also consider tossing cherry and strawberry while he's recovering: he'll have to attack / catch them or dodge, both of which give you something to capitalize on.
If he's bull rushing you, don't neglect cherry and strawberry. If you start throwing them out randomly, that's an option you can condition him to respect. If he takes either one, congrats to him. He loses his grab, and his best punish on you is now raptor boost or falcon kick? I'll take that over getting dash grabbed any day.
Edit: as of the patch, Falcon has no OoS punish on your dash attacking his shield and up B'ing immediately after. Abuse this.
Edit: the answer to your question is "you don't". You make Falcon play your game, not the other way around.
Tested this with a comparably good but probably better friend who mains Sheik and Pikachu, we found that if he counterpicked a big stage, got a 40% lead and stole a fruit he could consistently time me out (I could catchup to Pikachu but the match still went to time).Sheik's camp game is also annoying, especially if she holds our Bonus Fruit.
I was mistaken. I tested dash attack into up B with a friend yesterday and Falcon can consistently grab us. I was using Wario's grab, F8, as a reference and Falcon's is F7.Thanks that helped a lot. This means dash attack into up b works against Greninja as well. I'll use this against NinjaLink if I face him this Sunday.
I 2-0'd two strong villagers at my last tourney and I was beating Magister(former number 1 on 3ds ladder) online when I played him online and I definately don't think we lose the matchup, it's probably in our favorI was mistaken. I tested dash attack into up B with a friend yesterday and Falcon can consistently grab us. I was using Wario's grab, F8, as a reference and Falcon's is F7.
Also, I'm beginning to think we lose to Villager. Trampoline doesn't help much because of slingshot + Lloid, and hydrant is just too dangerous to use frequently. Overall he can zone us better than we can zone him.
You're playing the matchup wrong if you think that. Its same misplaced process that makes people think we lose badly to Sonic.It goes without saying that we lose badly to Villager.