Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
Man, I don't even use key outside of edgeguard snipes and z drop tricks.Why do you think we lose to Kirby? He's another one of the characters that are too slow to punish a whiffed trampoline, making it a near 100% get out of jail free card (final cutter might hit us for 5% or something, oh well). When we force him off of the ground, our Bair, Uair, tilts, and smashes are great for contesting his jump-ins. How does he deal with us playing super defensive in general?
I've never really had trouble with Kirby, and with the galaxian setups I'm seeing Dee do, it'll probably be even easier since I can't see Kirby stopping us from getting it in hand consistently.
For Falcon, I feel that MU is even. It can feel difficult if the Falcon knows your fruit, runs through hydrants, ignores it once it's out, uses jab properly, and doesn't take huge risks unless it's worth it, but I feel like our combos on him + trampoline help to swing it back to even. If we ledge camp him with the trampoline and litter the stage with hydrant + trampoline whenever we can't be near a ledge, we shut down his grab game and he has to take decent risks to get to us. Our Uair is much like his and usually converts to 20%+ every time we tag him with it. He has to be mindful when he does jump-ins because our Bair and Uair can do a number on him. If he waits trampoline out, we can get galaxians in our hand and use Dee galaxian combos for big %.
That being said, Falcon is fast enough to keep pressure on us. He outboxes us solidly and his grab game is pretty oppressive, but we have methods of suppressing it and answering back. We have trouble KO'ing Falcon if we can't land bells, while he can KO us sub 100% with rage raptor boost...it's annoying, but I'd still put the MU near even.
@ fromundaman I've had the same KO'ing issues against Ike. Last time I fought a good one online, he would quick draw over my head as a mixup. I hit him with a Key at 150% and he lived. Then I proceeded to lose because I had given him full rage + he landed a few key hits. Key is so strong, yet so weak. I wish it scaled with rage...
Edit: man, why is Key so weak? I know it pierces and can be re-caught, but 15% really isn't that much for a 2+ second charge for a projectile that can be used against us and is easily out-prioritized. Why can't it have some bonus shield damage or something?
Bell is better in almost every other case.
Although...a key that does more damage would make the z drop lock pretty stupid...you can already get up to 100% on pikachu by z dropping a key on him once and proceeding to lock him 6 times, finishing with a nair.
Extra shield damage would make a lot of sense. Or make it actually beat everything like it pretends to do.