Nu~
Smash Dreamer
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- Jun 22, 2012
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- EquinoXYZ
Bad airspeed?
Now you're pulling things out of your ass
Now you're pulling things out of your ass
Last edited:
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Lol. You're funny. At least you're contributing something to this thread, albeit childish.Bad airspeed?
Now you're pulling things out of your ***
Pac-man is tied with Zelda at having the 24th fastest air speed, which is above average when compared to the rest of the cast. He has a faster fall/run/ and air speed than Samus,not when she has to get around his B moves. None of what you are saying are absolutes against Pac-man, side-bing her entire projectile game are. Having the ability to invalidate her entire kit is so strong and you're overlooking it, you're just offering maybe if they hit kill options.Last time I checked Pacman was too floaty, has bad air speed, an average roll at best, and average run speed. He also has no way to close gaps quickly and easily while applying non-projectile based pressure that isn't dash attack, so he's kind of telegraphed. I would have already recovered by the time you're attempting to punish my cooldown if that's what you're talking about.
Yes it matters when she has to get around the hydrant and its windboxes and the trampoline.Lol. You're funny. At least you're contributing something to this thread, albeit childish.
http://smashboards.com/threads/smash-4-aerial-speed-list-horizontal-fall-and-fastfall.382495/
I guess being .4 times faster horizontally matters?
What's the likelihood you've fought a seasoned samus who also knew the matchup?
That doesn't matter when your air speed is worse than ours and we have tools to keep you out. All that matters is that we're faster.Being 22nd in air speed is bad.
The Big House is the last major that I'm going to for awhile probably, if we're ever at the same tourney I'll gladly MM you.Also, are you going to Smash The Record? Money match me if you are.
I should be there unless something happens with school. No promises yet.¯\_(ツ)_/¯
I do think Pacman is garbage, but we're discussing the Pacman and Samus matchup, so that's besides the point. I've made several comparisons between the two characters and defended Samus on my end in a serious manner, void of my bias of Pacman's viability. I compared Pacman to Samus and Samus only.
Being 22nd in air speed is bad. Look at every character you tie with, lmfao. Lucario? He's a posterboy for floaties.
Also, are you going to Smash The Record? Money match me if you are.
I don't like the "White Knight" attitude of this post.All you Pac-Man guys; I'm disappointed.
I know that you can be more rational than this because I know you all fairly well. You're not rude. But, somehow, you let this argument delve into petty squabbling.
Fix your attitudes, please. I know that you're passionate supporters of our character, but you need to look at the evidence being presented objectively. Listen to what these Samus mains are saying, because they are telling us valuable information. Don't attack them for their stance on this.
Love,
Pacack
Also, this should probably all go in the matchup thread.
I'll be there if you want to play, I'm no Dee though. I'll even offer to play friendlies first if you're looking for a MM, so you're not completely blind sided by how efficient Pacman performs in the MU.I'll be at BH5
I don't like the "White Knight" attitude of this post.
None of us are attacking them, what are you talking about. If being a bit abrasive by pointing out what we see as incorrect is being rude and irrational...then ok
Sounds like you just think our character is garbage so you're justifying it by hyperbolizing data.
Ad hominem?Now you're pulling things out of your ***
Never heard of himhttp://smashboards.com/members/zatchiel.150004/#profile-post-922475
is this guy a recognized pac? if yes, I'll use this as credentials.
I am not personally familiar with a Zatchiel, but that doesn't necessarily mean anything.http://smashboards.com/members/zatchiel.150004/#profile-post-922475
is this guy a recognized pac? if yes, I'll use this as credentials.
http://www.literarydevices.com/ad-hominem/Ad hominem?
Thank you for anyone so far that gave Inputs on Best match upsWhat have a started!
I would change my original post but i cant see it in any other way than Pac-man winning. But that's besides the point, to all the pacmen and samus mains on here, i request this debate moves somewhere like Pacman9 said this thread shouldn't exist, it would be best not to promote it.
Lol it's ok, I didn't think you were.Welp, guess it's time to grind harder. I'm sorry if I came off as disrespectful or condescending, but I tried to be objective as possible about the mu. I've seen you play, Zage, but I still have my doubts about the character. You're good, though. I doubt I have footage as good as yours, but it's there.
Thank you dude. I had a feeling you would have an insightful analysis on the matchupNo offense to anyone here, but from what I am reading it kind of sounds like few, if any, of the Pacman players here have played competent Samus players and vice versa. There is a ton of theoryfighting going on in here.
IDK, we have 3 tournament Samus players in my state (WHY ARE THERE 3?!), the most notable of which is H-man, and so far very little of what has been said actually applies to my matches with them.
I want to preface this by saying I think this MU is very even.
-Pellet Blocking is a big deal, but Samus does have ways around it. Homing missile + Zair is actually pretty legit mid range pressure if we don't have key charged as we are forced to block (Trying to pellet shield makes us eat a Zair). Key will break this though.
-Both characters combo each other well. I would say Pacman may have a slight advantage in this since he has combos that work at more % ranges than Samus, but Samus does have an easier time starting combos, especially since she can start them off of her grab.
-Raw trampoline WILL be punished with CS if you don't have a fruit/pellet/hydrant on stage to eat the shot. That said Trampoline OoS punishes everything.
-Samus does in fact have a lot of ways to kill, but so do we. We have a LOT of gimmicky ways to set up kills, ledge traps you are very susceptible to (I'll get more into this later), Nair and Bair are good kill moves, and Apple/Melon/Bell/Key can all outright kill. Smash attacks can too, but LBH, we shouldn't be landing those against Samus without some sort of hydrant cancel setup.
-Grounded/low to the ground hydrant drop is punishable on reaction by Charge Shot. Be wary of this as it is free damage.
That said if you CS the hydrant and I am not on top of it/right over it, then you just wasted your charge shot and I can shield/AD/sit under the hydrant and charge fruit while you have to recharge CS. This gives me a significant advantage, so be wary of where and when to shoot out hydrant. If hydrant is on the ground in front of me, it's easy to set up trampoline while avoiding the CS launched hydrant.
Missiles will not launch hydrant on their own.
-As Pacman, we should be charging to key a lot in this MU IMO. Key allows us to punish a LOT of reaction (Zair, Missiles, aerials, bomb drops, jabs at some distances, tilts, grab and smash attacks. Pretty much everything she has gets beaten/punished on reaction by key TBH.).
Now be aware that Key and CS do cancel each other out, so be careful of when you send it flying. One fun thing though is if you do launch hydrant with key then have key clash with CS, the hydrant will still punish Samus.
Despite key not killing until somewhat high %s, it is probably going to be a good source of KOs simply due to how much it can punish on reaction.
-While the opportunity doesn't show up super often, when we do get in on Samus, the only "get off me" tool she really has is UpB. If you can avoid being hit by that, it is really hard for her to get us off of her again. This makes rushdown a viable strategy in this MU as long as you don't do JUST that.
-Bomb canceled aerials are legit. Beware of this.
-Samus does have an easier time gimping us than we do her. I won't argue that.
HOWEVER our ledge traps wreck her life. Samus' recovery is reliable, but not the fastest out there, and that gives us time to set up ledge traps anytime you launch her past Zair tether range (By which I mean so that she can't immediately tether back and needs to use either jumps or bomb jumps).
Jab launched hydrant with trampoline on the ledge is really easy to set up against Samus due to how long her recovery takes (Just beware of her sending a charge shot or missiles to mess with you, although the missiles limit her recovery options due to the end lag), and if it gets set up, she, like many others, has 0 options against this.
This should be how you get a vast majority of your kills in this MU since there's not a whole lot Samus can do about it.
I'm sure I'm missing some stuff but I've already written quite a bit.
A lot of this is pretty accurate and more or less my take on the mu. Good job putting it into words.No offense to anyone here, but from what I am reading it kind of sounds like few, if any, of the Pacman players here have played competent Samus players and vice versa. There is a ton of theoryfighting going on in here.
IDK, we have 3 tournament Samus players in my state (WHY ARE THERE 3?!), the most notable of which is H-man, and so far very little of what has been said actually applies to my matches with them.
I want to preface this by saying I think this MU is very even.
-Pellet Blocking is a big deal, but Samus does have ways around it. Homing missile + Zair is actually pretty legit mid range pressure if we don't have key charged as we are forced to block (Trying to pellet shield makes us eat a Zair). Key will break this though.
-Both characters combo each other well. I would say Pacman may have a slight advantage in this since he has combos that work at more % ranges than Samus, but Samus does have an easier time starting combos, especially since she can start them off of her grab.
-Raw trampoline WILL be punished with CS if you don't have a fruit/pellet/hydrant on stage to eat the shot. That said Trampoline OoS punishes everything.
-Samus does in fact have a lot of ways to kill, but so do we. We have a LOT of gimmicky ways to set up kills, ledge traps you are very susceptible to (I'll get more into this later), Nair and Bair are good kill moves, and Apple/Melon/Bell/Key can all outright kill. Smash attacks can too, but LBH, we shouldn't be landing those against Samus without some sort of hydrant cancel setup.
-Grounded/low to the ground hydrant drop is punishable on reaction by Charge Shot. Be wary of this as it is free damage.
That said if you CS the hydrant and I am not on top of it/right over it, then you just wasted your charge shot and I can shield/AD/sit under the hydrant and charge fruit while you have to recharge CS. This gives me a significant advantage, so be wary of where and when to shoot out hydrant. If hydrant is on the ground in front of me, it's easy to set up trampoline while avoiding the CS launched hydrant.
Missiles will not launch hydrant on their own.
-As Pacman, we should be charging to key a lot in this MU IMO. Key allows us to punish a LOT of reaction (Zair, Missiles, aerials, bomb drops, jabs at some distances, tilts, grab and smash attacks. Pretty much everything she has gets beaten/punished on reaction by key TBH.).
Now be aware that Key and CS do cancel each other out, so be careful of when you send it flying. One fun thing though is if you do launch hydrant with key then have key clash with CS, the hydrant will still punish Samus.
Despite key not killing until somewhat high %s, it is probably going to be a good source of KOs simply due to how much it can punish on reaction.
-While the opportunity doesn't show up super often, when we do get in on Samus, the only "get off me" tool she really has is UpB. If you can avoid being hit by that, it is really hard for her to get us off of her again. This makes rushdown a viable strategy in this MU as long as you don't do JUST that.
-Bomb canceled aerials are legit. Beware of this.
-Samus does have an easier time gimping us than we do her. I won't argue that.
HOWEVER our ledge traps wreck her life. Samus' recovery is reliable, but not the fastest out there, and that gives us time to set up ledge traps anytime you launch her past Zair tether range (By which I mean so that she can't immediately tether back and needs to use either jumps or bomb jumps).
Jab launched hydrant with trampoline on the ledge is really easy to set up against Samus due to how long her recovery takes (Just beware of her sending a charge shot or missiles to mess with you, although the missiles limit her recovery options due to the end lag), and if it gets set up, she, like many others, has 0 options against this.
This should be how you get a vast majority of your kills in this MU since there's not a whole lot Samus can do about it.
I'm sure I'm missing some stuff but I've already written quite a bit.
I would love to see it. Finding a good pacman player is hard, so I have my doubts.I just fought one of your own in an online tourney, losers round 9. Took it 2-0. Good player, game 2 was pretty close. If there's a demand of a video for the set I can put one together later on today.
http://challonge.com/retziemaniaiv
Nu~ : Tone it down. The majority of your posts are too edgy.
I do not mind a Samus vs PacMan debate. Both of these characters are niche and theory-crafting (although not as useful as full experience) is honestly the best online communication mechanism we can get. Since this thread is discussing Samus vs PacMan pretty hard core, I'm inclined to merge it into the Matchup thread. But for now, I'll leave this thread be.
I've played against Pepespains Pac Man twice, once in tournament and once on FG. Both times I was able to force him to Villager where he performed better. Obviously not saying this is necessarily representative of the MU, but that's my point of reference for the MU.
I'd say Pac Man's typical Hydrant pressure doesn't work very well vs Samus since we have ways to damage it from a distance, so Pac Man's typical Hydrant > Z drop > Aerial can be interrupted with a missile to turn the Hydrant in to our hitbox, and whenever we do make the Hydrant ours, we're free to close the gap and give chase. If you go in the air our Up Air and Up B can break through your Hydrant drop, on the ground we have safe pokes such as Zair or the ability to start big combos with Dash Attack and Grab.
It should also be noted that good Samus mains are proficient at Short Hop Airdodge since we can rarely roll safely, so we can avoid the Shield pressure should you be getting the Hydrant at us consistently, and we can scoop your items out of the air. If we do manage to get your Fruit out of the air... I don't really know what you can do to us honestly. You have literally 0 pressure on us outside of Hydrant which without your Fruit will be even harder for you to send at us, and if you try to apply pressure up close then we have Up B OoS to negate Fair > Nair pressure and things like that, and your grab might even be worse than ours (though impossible to spotodge, wtf are the active frames on this move) so we can shield up pretty safely, And of course at any point we can use the fruit, possibly even to combo in to CS.
As for trampoline camping, as Tonetta said obviously middle of the stage would get punished with CS, behind a Hydrant allows us to break Hydrant with Missile or Smashes and close the gap or potentially hit you, OoS is viable but we can still just follow and land on the same side of the trampoline that you're on, even if it doesn't lead to an immediate punish. We can also FH > FF Zair over the trampoline.
As for the Side B, if there's no Hydrant between us then Samus has no reason to Missile pressure so we'll just close the gap, if there is a Hydrant then you can't use the side B to block the Missiles, if there's a trampoline between us somehow then assumedly you're not standing around doing nothing, you're probably Charging Fruit, which means to Side B and block our missiles you will need to Shield cancel first, which gives us time to get over the Trampoline with a SH, which we can CS from to dodge the pellet and hit your head. If you're not Charging Fruit you're setting up a Hydrant which goes to back to the 2nd scenario.
I'd probably say the MU is 60:40 for Samus simply because of the advantage we have when we grab a Fruit, Pac Man can apply great pressure don't get me wrong and his Nair + Up B OoS are great at relieving pressure, but overall we both have the ability to negate the others long range pressure, and when we're left with the Normals I think Samus has the advantage.
Also I don't think ESAM is a notable Samus main (no offense to him), He's a notable Pikachu main who also plays Samus, people like JonnyWestside and Depth are notable Samus mains since they actually use Samus in tournaments.
This guy is telling the truth, I lost against him with my pac-man and I won him with villager. I was reckt against his samus ( We played online )
I feel really hard this MU, I liked what you said about key + hydrant I will try the next time.
About LM.... I thought that match was in our favor like you said 80:20 but I played a really good LM on the last tournament that placed 13th in a spanish national and he won me, He was on my pool.... after I saw that guy, I will say 60:40 in our favor , maybe a bit less.