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If it goes too well for PAC-MAN then the Villager is playing wrong. Pocket dude. But not only that. Yes, he have Power Pellet blocking things for a nice 2% replenish. That is, if Villager plays carelessly. He is a much better killer, zoner and flow-controller than we are.You're playing the matchup wrong if you think that. Its same misplaced process that makes people think we lose badly to Sonic.
I hate to be rude but you sound like you don't understand matchups. You have no need to peleet anything against Villager and you should really only be throwing keys at Sonic. Do you do well at tourneys?If it goes too well for PAC-MAN then the Villager is playing wrong. Pocket dude. But not only that. Yes, he have Power Pellet blocking things for a nice 2% replenish. That is, if Villager plays carelessly. He is a much better killer, zoner and flow-controller than we are.
Sonic is also bad. If Sonic gets hold of Bonus Fruit, then we have lost. Well, in a nutshell. But that's not solely why I think we lose to Sonic. His speed, punish game and incredible power while being able to avoid everything we have makes it a real uphill battle for PAC-MAN. Sheik is still our worst matchup though, according to me. (Followed by Mario.)
You're not being rude, but judging me by one or two posts and assuming that those posts mean that I don't understand matchups is just bad. I didn't say we need to Power Pellet anything Villager sends at us, I just say we could but a smart Villager will be knowing that. Yeah, I agree that Keys (and to some extents Oranges) should only be used against Sonic for the most part of the matchup, but other Bonus Fruits can also be used depending on the situation. PAC-MAN has to be very cautious though. Still, Sonic can still grab a thrown Key. Well, since you asked, the only real Smash 4 tournament I have attended was B.E.A.S.T. V (took place at the beginning of this year), Europe's biggest smash tournament, at which I placed ninth. Note though that this was in the Hoh-Hah era, and to be honest I didn't played that well. I did not play optimally and compared to how I play PAC-MAN today, I would say I played pretty poorly. So I don't really know if I do well at tournaments, though I still consider myself as a pretty decent PAC-MAN player.I hate to be rude but you sound like you don't understand matchups. You have no need to peleet anything against Villager and you should really only be throwing keys at Sonic. Do you do well at tourneys?
Go to more tournaments and I bet your opinion on a lot of this will change.You're not being rude, but judging me by one or two posts and assuming that those posts mean that I don't understand matchups is just bad. I didn't say we need to Power Pellet anything Villager sends at us, I just say we could but a smart Villager will be knowing that. Yeah, I agree that Keys (and to some extents Oranges) should only be used against Sonic for the most part of the matchup, but other Bonus Fruits can also be used depending on the situation. PAC-MAN has to be very cautious though. Still, Sonic can still grab a thrown Key. Well, since you asked, the only real Smash 4 tournament I have attended was B.E.A.S.T. V (took place at the beginning of this year), Europe's biggest smash tournament, at which I placed ninth. Note though that this was in the Hoh-Hah era, and to be honest I didn't played that well. I did not play optimally and compared to how I play PAC-MAN today, I would say I played pretty poorly. So I don't really know if I do well at tournaments, though I still consider myself as a pretty decent PAC-MAN player.
I was mistaken. I tested dash attack into up B with a friend yesterday and Falcon can consistently grab us. I was using Wario's grab, F8, as a reference and Falcon's is F7.
Also, I'm beginning to think we lose to Villager. Trampoline doesn't help much because of slingshot + Lloid, and hydrant is just too dangerous to use frequently. Overall he can zone us better than we can zone him.
Ok Ill try all of this. How familiar were the villager players with Pac-Man though? Have they played many?I 2-0'd two strong villagers at my last tourney and I was beating Magister(former number 1 on 3ds ladder) online when I played him online and I definately don't think we lose the matchup, it's probably in our favor
Trampoline is never too useful agaisnt characters who like to approach from the air so using trampoline neutral is never going to be too terribly useful in this matchup. Our projectiles beat his, namely really key. You shouldn't be using any other fruits in this matchup except for the occasional apple or bell to get a sneaky kill.
The matchup becomes pretty simply once you understand your goal is to constantly charge to the key over and over again and do this outside of fair range. Once villagers gets within fair range run away and charge somemore(don't block, just roll away and then run and char) when you get to the edge of the stag double jump over him and throw a hydrant down(or not if you can tell he is trying to bait it, his uair goes through the hydrant but it has bad range and is very easy to avoid). If he wants to pocket it then let him. Him trying to drop it on you is completely telegraphed, he can't pocket your fruit once its in his pocket and with our key we are very adapt at using it against him(I got key into double hydrant on my opponents)
Also try to avoid stationary platforms in this matchup, our projectiles beat his so keeping it as a straight projectile match is beneficial for us.
I can't speak to there experience vs Pacman, I'd have to ask them about that. But it was a New England tournament, where the former number 1 Pacman in the country lives so I assume they must have some exposure. I mean Koolaid was even there at the same tournament.Ok Ill try all of this. How familiar were the villager players with Pac-Man though? Have they played many?
Couldn't she still grab your fruit and time you out on Battlefield? The only advantage I see is it's harder for needles to wall you out but you would still need to approach her.I commentated a tournament where a ROB had to fight the best Sheik in our region and I think ROB's advantages on BF translate over to Pacman. Against the more defensive characters, she can simply dance around them and play super safe with needles and fair. If you go to BF you remove her ability to wall you out and force a more CQC situation. Pacman counterpicking to a CQC styled stage seems pretty oxymoronic until you realize that most of his fruit combo's don't really need that much space to be utilized, that he has significantly better close range options than any other zone based character, and that you do NOT want to give Sheik the option to outspace you. I did some tests with my friend and he was absolutely able to time me out with Sheik once he grabbed my fruit. At least on BF you can force her to fight you, as opposed to waiting for you to make a mistake.
Never played one before actually. I imagine pelleting fire balls is a big part of it.Guys I ask this from the bottom of my heart. What do we do against campy Mario? I have no problem with aggressive Mario, but for the life of me campy Mario is the bane of my existence.
The key out prioritize his fire balls. Also up b below him to beat his landingGuys I ask this from the bottom of my heart. What do we do against campy Mario? I have no problem with aggressive Mario, but for the life of me campy Mario is the bane of my existence.
Do what Froggy and Sinji said. Mario really can't camp you because fireballs are very easy to pellet heal off of unless Mario is aggressively following them. Additionally, Mario's fireballs are a bigger commitment than they seem. You can mid range Key him for throwing a fireball and he can't do anything about it.Guys I ask this from the bottom of my heart. What do we do against campy Mario? I have no problem with aggressive Mario, but for the life of me campy Mario is the bane of my existence.
I fought a guy yesterday who used those two and I was going to ask about Shulk. Yoshi I find is easier if you go aggressive. He can't egg toss if you chase him down and he loses his momentum and has trouble getting it back.Hey guys, I played Pac-Man a while back and played surprisingly well with him.. I'm a little surprised about it, as he helped me take out a player I usually have the toughest time with..
So my question is how do you usually deal with the Yoshi and Shulk MUs?
Is this for Shulk or Yoshi?don't approach, react. If he doesn't rush you down just go get a key every time, when/if he gets in your face use your superior out of shield options. Pacman plays the game of stage control in most matches but this is honestly one where you can just camp him out.
Well first off, you can spotdodge Pac-Man's grab. But his nair doesn't seem to have any endlag on it. Couldn't he go from nair to any attack?Shulk, all his moves have really bad endlag that you can punish (especially with fruits) and he really can't do much to you so long as you make sure that you are reacting to him, not vice versa. Just keep in mind that walk off fair is a really good edgeguarding tool he can use against you (recover low) and don't try to challenge/spotdodge his smash attacks (they have a weirdly long timing, kind of like how you can't spotdodge Pacman's grab).
His fastest attack is frame 5(lol), his jab, which can't beat out fruit.Well first off, you can spotdodge Pac-Man's grab. But his nair doesn't seem to have any endlag on it. Couldn't he go from nair to any attack?
True, but if I'm reading the frame data right. Throwing fruit is a 12 frame attack and will lose to jab at close range.His fastest attack is frame 5(lol), his jab, which can't beat out fruit.
But humans can't react to that. Humans have a 16 frame reaction time at bestTrue, but if I'm reading the frame data right. Throwing fruit is a 12 frame attack and will lose to jab at close range.
Down throw into Fair at mid % on some characters will jab lock people if they don't tech. You can do Fair Fair + any smash or fruitDoes pac-man have any locking moves? since i feel that pac-man could have good combos with it...
Any Tekken fan who has to deal with 1-throw Break vs 3-throw brake vs 1+2 throw-brake at 12f and 14f would disagree very strongly at that claim. Gold Burst baiting from Blazblue / Guilty Gear is closer to 12f as well, and tournament-level opponents are very good at that.But humans can't react to that. Humans have a 16 frame reaction time at best
I've played some pretty high level players though who can consistently catch fruit. You basically never throw fruit at them at neutral, because they catch it extremely consistently.If everyone could see fruit coming that quickly, everyone could beat fruit with jab. Item tossers would be obsolete.
Yeah that was what I meant. Thank you.I think you misunderstand each other.
Nair>Jab is Shulk's safest option without MAC, and you definitely cannot throw a fruit in between the two. You used to be able to trampoline OoS to beat the jabs, though IDK if it's still valid post-patch. If it isn't, his jabs have really bad lag that you can punish and his jab cancel is super bad.
But yeah, definitely a MU you can camp him out, although when you do get a hit, get as much damage as you can off of it; Shulk also has no good "Get off me" tools nor particularly good OoS options. He really ONLY works at mid range. Take him out of that range and you have the advantage.
As for gimping him, another fun way to do it is to just sit a hydrant next to the ledge. When he hits it with UpB, it will keep him there longer since he hit something, which allows for the hydrant water to just push him away. It doesn't always happen, but it is a good tool. Set that up in conjunction with some offstage play and he will have a hell of a time recovering.
Yeah, when nothing is going on. When in the heat of battle, it is incredibly hard to react to 12 frames. Look at ZSS. Who consistently spot dodges her grab on reaction?Any Tekken fan who has to deal with 1-throw Break vs 3-throw brake vs 1+2 throw-brake at 12f and 14f would disagree very strongly at that claim. Gold Burst baiting from Blazblue / Guilty Gear is closer to 12f as well, and tournament-level opponents are very good at that.
Nah man, tournament player reaction times are definitely closer to 12f, maybe even faster.
I've played some pretty high level players though who can consistently catch fruit. You basically never throw fruit at them at neutral, because they catch it extremely consistently.
You wait until they're pushing buttons. THEN you throw fruit. But don't throw fruit during neutral.
To be fair, in this specific game it's harder to react to 12-14 frame moves because startup animations are more subtle and a lot of them look alike. In a traditional 2-D fighter I can react to a roughly 12-13 frame move if it's startup is unique enough, but in this game I'm closer to 15-16 frames just because of that.Yeah, when nothing is going on. When in the heat of battle, it is incredibly hard to react to 12 frames. Look at ZSS. Who consistently spot dodges her grab on reaction?
And I know what you mean with the fruit. That's why we don't throw fruit at idle opponents.
Yes, you can still throw fruit in nuetral. Neutral doesn't have to mean both players are standing completely still, waiting for the next move.