verbatim
Smash Ace
- Joined
- Mar 29, 2015
- Messages
- 618
Personal preference + experience, I'm sticking to characters that are undeniably considered top tier in the international metagame, with certain region specific characters added on. I don't like matchup ratios but I'll provide them since it's a good way to get peoples' attention.Does Pacman go even or beat any character that is potentially top ten? Some of the top tier matchups look dreadful.
The tl;dr is that none of the matchups are horrible except for Mario and ZSS, and that Pacman beats Diddy Kong, Pikachu, and Sonic.
Diddy Kong: Diddy Kong's kit is predominantly stage control based. Hydrant/Trampoline/general Pacman shenanigans deny Diddy Kong his usual position as king of the hill. Speaking of which, Diddy Kong's really easy to gimp.
Diddy Kong: (55:45)
Sheik: The machup's bad, but not bad in the sense that Sheik 0-70's us or walls us out. Pacman struggles because of how effective her toolkit is, rather than specifically losing to any one part of it. When I fight Sheik I try to rely on my safe pressure options (Hydrant and fair fishing) and abuse Pacman's amazing ability to reset to neutral from disadvantage to stay alive past the point where she can kill out of down throw. After that Sheik surprisingly get's easier, since the only thing you have to worry about is bouncing fish and up smash/air until you get to 180 and start having to worry about ftilt and fair. Again, Sheik's favor, but for all of her damage dealing prowess she'll struggle to finish Pacman off.
Sheik: (45:55)
ZSS: Have not fought in tournament. I would make the argument that characters with a great punish game and air mobility do very well against Pacman, though I think that's partially dependent on how much of the time I spend off the ground. Either way, she starts killing you a 45%, and you start killing her at 120% bar bell setups.
ZSS: (40:60)
Mario: Cape is dumb, I'm picking up a secondary.
Mario: (35:65)
Sonic: Spent a lot of time preparing for this matchup since I got put in bracket with the region's best Sonic, then he ditched day of. IIRC Pepespain thinks this is a good matchup for Pacman, and I tend to agree. Trampoline effectively neuters spindash.
Sonic: (55:45)
Rosa: Not as bad as people make it out to be, which is to say it's almost even. Unlike projectile dependent characters, like Ness who loses out on his recovery, and Villager who loses out on his primary spacing tool, Pacman can afford to play conservatively with his fruit, only using them on tech chases and out of fair confirms. If you're risky you can even use gravitational pull to set up some easy z-drop shenanigans. Hydrant's interesting in that if Rosalina gravitational pulls it, neither character really gains a positional advantage.
Rosalina: (50:50) slight advantage Rosa
Fox: I usually switch off for this fight, but that's preference based rather than matchup based. Fruits have long lasting hitboxes and are great tools for hitting Fox out of his side b. Reflect is nowhere NEAR as deadly as Mario's since it takes significantly longer to come out, but it's something to keep in the back of your mind. Fox kills you way early, but he's easy to edge guard.
Fox: (45:55)
Addendum, regional specific characters
Ness: He kills you a lot earlier than you kill him, but you can Trampoline out of PK Fire and Hydrant provides you with a safe means of edgeguarding him that doesn't get you killed if you mess up.
Ness: (50:50)
Pikachu: This one's kind of a weird matchup, since Pikachu is traditionally viewed as a zonebreaker. Pacman's great ability to reset to neutral combined with Pikachu's lack of bread and butter kill setups make it hard for Pikachu to kill you. This extends to the offstage game as well. While Pikachu is considered the king of the edgeguarding game, unlike characters like Ganondorf and Captain falcon he does this mainly by taking jumps. Thanks to Pacman's incredible recovery combination of side and up b, he can make it back from situations where nearly no one else could.
Pikachu: (55:45)
Villager: This matchup is one of my favorites for Pacman, since it effectively boils down to a lunchroom food fight. Both characters occupy similar niches, zoning characters with great OOS options and recoveries. I think Villager wins this matchup, but on the basis of him being the better zoner rather than Pocket. Speaking of which, Pocket doesn't really hinder Pacman as much as you'd originally think since you can regenerate fruit the instant the fruit goes back into their Pocket.
Villager: (45:55)
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