I'm giving my thoughts for the only time, first and last.
What is the tier list right now?
I can't even remember.
**** it lol. I don't know what it has been either, but I've had the same list in mind for a couple years at LEAST.
I remember a couple things on the new one that were weird.
1. There is no way Luigi, Pika and Mario are worse than Link and DK. (I'd argue others too but it's still possible either way)
2. Shiek is the best. (Garaunteed)
3. Just cause people can't fight Jiggs doesn't mean they couldn't. (This applies to others too everything else too)
4. Blind to growth much? (LOL <3)
DK has nothing, Link has very little.
If Luigi had a modern Ka, he'd be high tier. Pika got a mordern Ka in Axe, tada! Mario got Mango. Tada!
Just because you never see them doesn't mean they suck. Wake up, Yoshi is considered good in Japan for a reason.
I guess to make this easy (skipping the reason why all of this would make sense if you understood the way I think) I'll devide this in charts. lol
(life in general could be set out in a very similar format too, it's actually something I've shown to others and they've found it benefitial in their everyday lives, but that's another story, if you can figure this out, give it a try in applying it for a while maybe lol, it's really simple, just complicate this up a bit)
1. Effects (on the self/on others [could be 2 lists])
What people are doing and how things happen
*list of scenerios
2. Conclusions
What happens when things happen
*results of these scenarios
3. Ideals
What the desired conclusion would be
*what can be attained
4. Methods
How to go about doing so
*what would lead to the desired results
That may take a bit to think about, but I won't go into detail. If you disect what each of those really mean and TRANSLATE IT INTO SMASH TERMS, you'll unserstand how incredibly simple it all really is.
Firstly, Mango.
I know that a lot of people understand this to some degree, some have probably looked into it, but it's something that's difficult to put to words/difficult to actually discuss/come to a conclusion on.
In an erra where technical ability became a neccessity, rather than a bonus or minor basic advantage, speed and pressure started to thrive. A world where mobility and keeping tempo was absolutely crucial to winning.
As overly simple as it sounds, slowing the pace down would really be devastating. If you analyse this, you would eventually come to the conclusion that taking away the movement of these characters would be the most beneficial way of doing so. If you analyse this, you would eventually come to the conclusion that something that can hold a barrier will take it away well.
Keep analysing and with practicality, it was blatantly OBVIOUS that a 'floaty' in smash-vision would be the next probable excellerating progression. Jiggs through Mango, Peach through Armada, etc.
So came the mindset of shutting down rather than overpowering.
As Mango opened the doors to more that others found, things could begin progressing in the next course. Towards the fact that no matter how perfect someone can be at this game in a frame by frame world, the game itself is too (flukily) flexible to be ended by anything BUT the mind side of the game.
Through this, no matter how good a character may be at shutting something down or overpowering, the better player will eventually win. Systematic Play (which is too often not given credit for terms like habbit and style), along with practice, precision, all of that, comes through experience. A 'systematic play' will develop among everyone, (laser and grab spamming Falcos have a style, a 'system' that leads to them playing the way they do, a common thing at a top level is just that) yet the less of a 'system' a player has, the quicker they imrpove. Hence those who do get a 'system' down and use it well will rarely get over their next major hurdle until they make a dramatic personal change (in style, one could say in smash relevance)
There is a reason some newer players will often excell quickly and some veterans will seize to excell. It's a mindset that comes through experience and lack of experience.
(Wsdom and Eperience are not equals, they are the source and product of one another and can't be compared. Two people can have the same experience, one can shrug it off and for the other it can be lifechanging. At that, there is more than anyone could ever know from every moment. Donnot compare them, that's an easy way to understand this)
(Improving means Changing. If you don't change anything in the situation to get closer to the desired result, then nothing in the situation will improve. [Conclusions will NEVER match Methods on that 'chart' above, hence there is always room to grow and should ALWAYS change, if they are NOT changing, they are not improving{excelling}])
I'm too lazy to go into more detail on anything...this is so ****ing spontaneous LMAO
I was just browing and started typing... SHIIIIIIIIIIT
K I'll finish this...
But hopefully you get an idea on where I'm coming from, sort of. o.O
*If you want to know more of why I see it this way, just let me know. What I said won't make sense of everything, but it's the right direction.
*Nothing I have said is refutable in any way, but if you desire to or can, be a devils advocate so I can explain clearer or something. It helps me too.
These are the viable characters for tournament play.
ANY of them can WIN a tournament.
Fox, Shiek, Falco, Marth, Jiggs, Peach, Falcon, Luigi, Pika, Mario, Doc, Samus
ICs, Yoshi and Ganon just cut it short due to minor linearness and a few small and unique handicaps.
Order would be similar to this.
1. Sheik
2. The rest tied...
LMAO
I'll give a list when I think about it again IF someone requests... haven't put ANY thought into it in months so can't right now.
Of the top of my memory, it's NOTHING like anyone else would think... I would predict anyway... but maybe I'm not alone. <_<
That's the way I see it, or what I post later if I do post, is the way I see it.
The way I see, that's NOT the way I see, but simply...
*The way it is, the way it was and the way it always will be.
