Fortress | Sveet
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Falcon has a beastly recovery
in teams
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This is how Kason Birdman uses Falcon.most of his damage is from flinging himself across the screen in a wild guess.
Keep rolling your Falcon dice and you'll be pro in no timeThis is how Kason Birdman uses Falcon.
You obviously don't know enough about marth vs space animals to say anything.I'm not going to answer that you don't know enough to talk about fox vs falco. also that would make in falco's favor.
marth gets wrecked from projectiles and sheilds. I don't know all that range goes to waste when he can't land anything.
The tier list isn't a popularity chart, you are right. But what makes you think that Puff is only up there because Mango and HBox do well with her? Do you really think the MBR went "Hurr durr, there are two good Puff players so she is the best character in the game hurr durr"?I still do not understand why people think Jigs is #1 or even #2.
Are you guys for real?
Jigglypuff is an awesome character but when you have numerous jigs players saying that she is not top tier... (Including MaNg0) that should be a clear sign. Just because two kids are good with her does not mean she warrants being an awesome character.
If hungrybox and mango were good with Doctor Mario and won all the tournaments would he be top tier? No. So why does Jigglypuff deserve top tier? Armada ***** with Peach...why isnt she top tier? You guys need to remember that hbox, mango, armada, amsash etc are almost ABOVE the rest of the meta game and are just naturally stupid smart. Honestly, I still strongly think Marth beats Jigs. Why? Because 90% of jigglypuffs mains need to learn this match up and know how to get in and marth mains don't. its easy mode. All Marth has to do is get a lead and camp and jigglypuff cannot get in. Sure IF jigglypuff can get in she can do her dmg but a good Marth will not let he rin. It's like the Zangief VS SEth MU in SF4. SEth takes loads of dmg and Znagief can do it....but is a good Seth going to let Gief in? LOL. No.
Marth is still top three without a doubt. Know why? All he has to do is grab you with his bust grab range like once or twice and hit you and tech chase you with his amazing range and disjointed hit box and he wins. Get a lead? camp the ledge and throw off your fast fallers and do stuff. It's simple and it leaves so much room for error while fox, Falco, and Sheik cannot make as many mistakes. Don't sit there and tell me "high level players dont make mistakes" because guess what? Everyone makes mistakes.
http://www.youtube.com/watch?v=Ml9QjEVUp5Q
http://www.youtube.com/watch?v=Qna80MbcAAc
http://www.youtube.com/user/yourstillwithme?feature=mhum#p/f/33/O4lgzjUU6Yk
The tier list is NOT a popularity chart.
actually, they did.Do you really think the MBR went "Hurr durr, there are two good Puff players so she is the best character in the game hurr durr"?
My point still stands though. She might not be quite up on Fox's level, but she is still AMAZING.actually, they did.
the newest tierlsit is the opninion of like, 2 people, the actual "mbr" didnt even have a vote, notable discussion, or anything.
I'm actually starting to agree that Falcon's recovery is not that great. But I think that Peach is resistant by spikes when recovering.Let's expand these descriptions.
He has a kick move with no priority that can be stuffed by projectiles or moves very easily and leaves him extremely vulnerable. It can't be used close to the stage, and if he's not above a certain height threshold he dies outright or is forced to recover low, where it is extremely easy to systematically hit him. Many characters have untechable answers for his low recovery.
He has a wall jump that doesn't really matter most of the time because in order to use that walljump he has to be hugging the level or double jump into it, which can be countered with the same things you'd do vs a normal low Falcon recovery.
As a bonus, his air-dodge is short distance and he has tons of landing lag from his Up+B if he cannot edgecancel it.
Whether you agree with Falco's recovery being good or not is irrelevant for the discussion of Peach vs Falcon. But I'll address this anyway. You're saying that Falco's Side B can be predicted? If you have to "predict" their selection to beat it, I tend to think that gives the recovering player a better chance than if their recovery can just be systematically reacted to. Falcon's recovery is slow. If you take appropriate measures, you can cover pretty much everything he does (with most characters).
That's the problem with Falcon's recovery. You don't have to "predict" anything. You just wait and see what he does, and hit him. Some exceptions apply, but on the whole there's not much guesswork needed.
Falcon's recovery is TERRIBLE. Predictable as all hell. Peach doesn't get spiked out of recovery any more often than other characters.I'm actually starting to agree that Falcon's recovery is not that great. But I think that Peach is resistant by spikes when recovering.
The one thing I must ask is why Samus is always in middle tier and not high tier. She has one of the best recoveries in the game, the 3rd heaviest character in the game, good projectiles and options, Super wave dash, extended grapple, etc.
You're right, terrible was an over-statement, but it is by no stretch good.Falcon's recovery aint that terrible, it can cover pretty good distance but is resistant against edge guarding. I'll say like in Decent Tier or something. Samus is pretty good, she has a lot of options and special statuses to her.
I have played this game before, but only from 2008-2010 so I might be kind of confused with the Tier list, Matchups, etc.Doc King, I really have to ask if you've ever played this game before
Samus isn't High tier because most characters would LOVE for her to jump into the air, which limits her to mostly ground game with well thought air attacks. Unlike other characters who can make use of SHFFLs for speed, samus has to rely on tilts and jabs for a good portion of her game. It can work if the samus player is patient enough, yadayada. Also missiles are overrated garbage that lose to every hitbox and are easily avoided.
Falcon's recovery might seem good, as in falcon can drift back and forth and lots of people (even good players) mess up and don't cover it correctly. The fact of the matter is, every character can stand next to edge and not move until falcon has committed to the stage then walk over to him and punish him in the best way possible for that character (CG to death, smash attack off stage [and repeat], wobble, shine combo, jab if its grand finals)
edit- ohiKK
What he probably means is that you don't lose momentum while changing direction no matter if you're out of your initial dash animation or not if you do it on the edge.Are you talking about Dash Dancing?
That's a fundamental. Please, read the basics before sharing your ideas.
You are so lost ...... that you don't even know what year it is.I have played this game before, but only from 2008-2010 so I might be kind of confused with the Tier list, Matchups, etc.
I misspoke, and edited my post.But you just said not to raise characters up just because they're played by good people.
Or was that sarcasm?