RT
Smash Hero
One of the main reasons why people quit/leave Brawl is because the metagame has pretty much peaked for most characters. Brawl is an overly defensive game, and this really can't be argued. The problem is that most people don't like fighting games that encourage playing defensive (which isn't saying much because most fighting games as of late are heading in that direction anyways). Add in lack of hitstun, combos being limited, and stalling issues...you can see where the distaste comes from.first of all Im not disregarding any efforts of any Texas TO's in fact I cant believe I forgot to list you as one of em and I am very grateful for the fact that you practically were the founding father to this great community of players. In fact I will admit my point of brawl just flat dying was a lil harsh, however I do believe brawl should have way more popularity than it does now and most of the community should stop downing the game and actually show support instead of dissing it and running to MVC all the time. It shouldn't be just Xyro and the TO's showing love for this game. This community is soooo nice and friendly that that alone should be alone worth representing.
Also, most Brawl matches take an average of 3-4, while in most fighting games an entire set can be finished in the same amount of time. Be honest, which is more fun: watching people time each other out for 8 minutes, or watching a ridiculous 0-death combo in MvC3? Hell, at a recent local GFs took 46+ minutes...that's a lot of play time just for GFs. Imagine how many games of MvC3/Tekken/SF4/whatever you could do in that timeframe.
As far as TOs, people just need to step up more if they want more activity in their cities. When Xyro announced his intention to stop hosting as much, Sync voluntarily stepped in to fill that spot. He had that much passion for the game to spend his free time doing a rather thankless job...and keep in mind he still plays competitively! Being a TO isn't as easy as people think. You have to arrange tournaments, venue, get advertising, make snap decisions on the spot, set aside a weekend, use effective time management during the tournament and more...it's a lot of hard work and you won't get a lot of help unless people volunteer.