smashkng
Smash Lord
What do you mean with meaning nothing on Smashville?
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alot of throws do 2-3 times the damage and set up for things betterTesh if you think that Marth's throws are awful then you don't know **** about Marth. Stop seeing Marth's throws individually and start thinking of what Marth can do after the throws and who has the positional advantage afterwards.
Marth can definitely pressure MK on the ledge. Dtilt does a really good job with that when spaced correctly, it's a move with very little amount of cooldown. MK is one of the harder characters to ledge trap of course but it certainly is possible to do, especially with the reaction time of Mikeneko. If Marth can't stop MK's planking then no character can. And you have to get back onstage one day, while the moment MK does attempt to get off the stage Marth can relatively (not super easily, but somewhat) easily send him back to the ledge. IDK how much range MK's ASL has but it's far from an unbeatable option when MK uses it to get back onstage. MK can try to Tornado onstage, which beats Dtilt and Fair (Fair at least most of the time) but it loses to Up b, Counter unless he moves fully forward, and Fsmash. Has to be done at close range or else Marth can react to that and Up b to send him back.
What do you mean with meaning nothing on Smashville?
alot of throws do 2-3 times the damage and set up for things better
Dude I forgot MK can even do that platform cancel shuttle loop garbage on smashville too!!!!when the platform is above the ledge, he can use his specials to reach it alot faster than you can cover the option (assuming you were on the ground to cover the normal options).
definitely not as big of a deal on other stages, but platforms near the edge dont help at all
at best, marth will get from the throw plus follow up what other characters will get from just the throw.Marth's fthrow does 4% damage, but is probably one of the best throws in the game for setting things up in the game
Iv'e played a lot of marths on wifi and Marth has a bthrow to tipper fsmash that does like 26%. And it also puts marth is a very good position. I don't know any characters whose throws do more damage than that alone.at best, marth will get from the throw plus follow up what other characters will get from just the throw.
after low-mid percents, you are in no immediate danger after marth throws you
This isn't true. It's more so that there's just an extraneously dumb skill cap for really getting things out of post-combo percent throws (this applies to every char in the game though).after low-mid percents, you are in no immediate danger after marth throws you
That's a cute sentiment but not really true. Every time I see Mr. R or Leon throw anyone competent and try to airdodge read it just ends in a reset.at higher percents fthrow leads to an air born opponent which can often lead to aerial frame traps
kills at 0? is it really fair to count the stupid stuff that happens to space animals getting hit by anything near the ledge. hell toon link can backthrow to dsmash to kill spacies at 0,Your description of sonic sounds like Marth minus the damage. Fthrow is relevant at every percent. Marth's ability to get a grab due to a pretty good grab range + some of the best shield pressure in the game + pivot grab is what makes his grab game not half bad by any means.
Marth's grab gets him feasible kills at 0 percent on any legal stage. How does Dedede or Sonic's grab game function compared to that?
I'm having a really hard time not actually continuing an overtly sarcastic reply to the rest of your post so I'll just stop. This could be like saying I have nothing to argue but its more so a tedious trade off from spending countless posts arguing what a grab game is and how I perceive it isn't matching with yours... meh.
Marth's grab game sucks because he gets grabs, he gets follow ups, he puts people in bad situations and it gets him kills and guaranteed damage in a large portion of match ups that your character wishes they had.
i never said marths grab game is bad, i said its average. and you are overstating its usefulness.Marth's grab game sucks because he gets grabs, he gets follow ups, he puts people in bad situations and it gets him kills and guaranteed damage in a large portion of match ups that your character wishes they had.
That's a cute sentiment but not really true.That's a cute sentiment but not really true. Every time I see Mr. R or Leon throw anyone competent and try to airdodge read it just ends in a reset.
Marth's thow game is mediocre just like the rest of him.
Of course people respond only to the overtly facetious comment =|kills at 0? is it really fair to count the stupid stuff that happens to space animals getting hit by anything near the ledge. hell toon link can backthrow to dsmash to kill spacies at 0,
The answer to this is that Marth just does it better than 90% of the cast.i never said marths grab game is bad, i said its average. and you are overstating its usefulness.
but i agree in that 'grab game' seems to be a very vague term that we arent really agreeing on what it means.
yes marth can get grabs, yes marth can follow up with his throws, and yes some of those follow ups can lead to kills. but what character does that not apply to? what character in this game doesnt have at least one throw that puts the opponent in a bad position afterwards? and what character cant time a kill move to catch somebodys air dodge to the ground after the aforementioned bad position scares them in to dodging?
Every character has some variation of that and most of them can do it with throws that do more than 3%
also, what tesh said.
aside from beating sheild, what can marths grab do that hitting with a fair or up air wouldnt do?
with correct DI not even falco dies from tl's dsmash. wolf will always make it back, and fox will too, unless were talking about only single hit dsmash and meh DI. and it would be toon links dthrow not bthrow unless toon link wants to get punished for throwing. toon link can legit only combo dthrow to dsmash at zero on fox, and as i said it prolly wont kill unless toon link continues to follow up his edgeguard amazingly. please dont say misleading things about my character that makes him seem goodkills at 0? is it really fair to count the stupid stuff that happens to space animals getting hit by anything near the ledge. hell toon link can backthrow to dsmash to kill spacies at 0,
Lucas and White Pikmin grab pummels do more damage per second than Sonic's.@K.I.D.-I believe Lucas' pummel is a bit better than Sonic's. Same damage, but faster. Too bad he uses the rope snake.
at best, marth will get from the throw plus follow up what other characters will get from just the throw.
after low-mid percents, you are in no immediate danger after marth throws you