First things first: I agree with DMG.
I personally prefer the 10-point system, in which the ratios means: "Out of 10 Matches, who is likely to win how often" (Assuming top level of play)
My only "problem "with this system I have is the 9-1/10-0 debate. IMO DK vs DDD would be 10-0, even though DK can win in theory, he just wont win. (Infinite legal I'm talking about)
The Match-Up is -3 now, which says that its extremely hard, but not unwinnable in theory, because theoretically DK has options to avoid the grab, and maybe win the match-up. But we all know, in top level play, DK will never win against a good DDD though, with the Infinite allowed and a short classic stagelist (5-10 Stages)
We could argue for 9-1, but with the definition of "who is winning how often in 10 matches", it just feels wrong to put it 9-1, even though in theory DK always has a chance of winning (If he avoids every grad etc.)
It just won't happen, even when it's possible in theory, because we are humans and not robots.
As we are all human, the MU chart should be for human playing. Therefore 10-0 Match Ups are totally possible IMO. And I think its way easier to agree on that.
We have to ask if pikachu vs MK is 5-5, assuming that criteria for MU Ratio Creation? Is pikachu likely to win as much as the MK?
My biggest with the +1etc system, for example, if its +1, then why shouldnt you always win, if you are able to abuse the tactic/reasons that makes it +1 in the first place.
Thats why I think "out of 10 matches, at top level play, who is likely to win how often". It just makes everything much easier. You won't have that perfection problem, where you can argue that you should always win a +1 MU, as you have the advantage. Therefore it could be 10-0 in the 10-pt-system, as you should never lose an MU where you have the advantage, even if its just a slight one. The 10-pt-system just takes this flaw away, as I counts losing even though you are more likely to win, into account.
A falco should never lose against a ZSS, because overall, in that MU, falco is just better. But then again, ZSS can win, and will win, just not as much as Falco, as its a lot harder for her to win. Thats why it should be 7-3 for example. It's expected that the Falco will win 7 out of 10 matches in that Match-Up, but it doesnt say, that ZSS cant win at all.
Back to DK vs DDD, the 10-pt-system would indicate, that out of 10 matches, DK is expected to win 0 matches. It doesnt tell you though, that you cant win it (Even though it will never happen anyway). It just says what is does, DK is expected to win 0 matches out of 10. It's just that Easy and clear!
Ofc the easiest would be, to just use 3 labels: Winnable (Even - slight adv., every match-up where both characters can win), easy win (When you will never lose a MU, if you are good enough, no matter how good your oppenent is, DK vs DDD for example), and "better switch character" (The oppesite of easy win, you just won't win this MU, no matter how hard you try). But that method would leave out a lot of information, because over 50% would probably be in the first category.
I think people could much easier agree ratios for the out-of-10-matches-system.
Sry for the WoT, I just felt like sharing my opinion on this.