infiniteV115
Smash Hero
"lrn2spellplz"? It's "learn to spell, please"
lrn2spellplz
lrn2spellplz
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Witnesses lie.I have witnesses for that incident!
Pics or it didn't happen.
I am very much in favor of something other than an attempt to summarize match-ups by number. Any discuss I seem to see on boards is more emphasis on the number rather than what makes it said number. The +/- of a match-up (lol) would be neat, but there would be arguments nonetheless because I can guarantee you there will be subjective things about it.How about we just do away with the ranking system and just have a list of the pros/cons of matchups.
Something like:
MK vs Ganon
MK Pros:
Kills Easily
Gimps Easily
Gets hits easily
MK cons:
lol why does this section even exist.
Ganon Pros:
Kills Early
Opponent will not take you seriously and sandbag
Ganon Cons:
Can't hit
Can't recover
Can't avoid hits
Sucks
Imo this would be a lot easier for people to understand.
And there wouldn't be any useless arguments over semantics.
Except Diddy and ICs that's not what I expected at all but I don't play Falco. Interesting.Marth, Diddy, maybe ICs, Snake, Olimar
Marth, Diddy, maybe ICs, Snake, Olimar
in my mind the cg from Falco doesn't make that big an impact in this mu because it does maybe 60% but DDD them lives to 180 so it matters but not near as much as how locked down Falco can be trying to recover allowing DDD to get stupid low% kills on Falco. Falco can get basically the same % damage from the cg out on battle field but actually be able to recover if he needs to.^Can't Falco CG DDD but not the other way?
To be honest, I am not too familiar with all the other characters when it comes to stage picking. By itself, Falco simply sees noticeable buffs due to the platforms. As mentioned, it helps with recovery. Because Falco is one of the only characters who can FH to the top platform he can combo off it and simply use it as a means to escape pressure and work his way back down again. Platform play in general strengthens any character who holds the ground versus someone knocked into the air. Any character forced into a teching situation on a platform is guaranteed to be punished no matter what since its one of the few locations in brawl where all options can truly be covered by a character. It help set-up KO's for him such as Usmash or Bair KO's depending upon the situation. BF in general just provides more perks than FD by itself.I've always banned FD vs Falco. ^What characters do better vs Falco on FD than BF?
Get to randall's and we'll play.in my mind the cg from Falco doesn't make that big an impact in this mu because it does maybe 60% but DDD them lives to 180 so it matters but not near as much as how locked down Falco can be trying to recover allowing DDD to get stupid low% kills on Falco. Falco can get basically the same % damage from the cg out on battle field but actually be able to recover if he needs to.
Still, Falco's movement is extremely linear
Stop posting holy ****.
Still, Falco's movement is extremely linear and DDD one of the hardest punishers in the game.
One Illusion read = Taking a Stock at like 100%.
Why does Falco do better vs Marth on BF than FD? I thought Falco's strong area would be in his camping zones based on an old Marth guide:Marth, Diddy, maybe ICs, Snake, Olimar
Does it count if your mere existence on the forum insults human intelligence?I understood the context and have not insulted anybody.
That sort of makes it seems like getting a read on phantasm is going to be fairly common. To me, I am just fairly convinced that Falco can always force himself into a safe position either by phantasm to a platform out of the opponents reach (BF top platform), Delfino (top platform, under the stage with transform), or straight up choose between the ledge and stage depending upon opponents position. Whether or not its safe as in no damage or just a weak punish depends. But, I believe Falco can avoid KO attempts like DDD's Utilt this way. So, unless Falco is being habitual about his phantasm attempts (such as off the ledge which is extremely common with newer players for some reason), then yeah.Still, Falco's movement is extremely linear and DDD one of the hardest punishers in the game.
One Illusion read = Taking a Stock at like 100%.
They sort of work both ways. Marth is one of those characters who's range allows him to cover much of Falco's recovery. FH Uair reaches the top platform or much of his short hop moves covers the whole lower platform. He can easily poke Falco on the ledge and has the dash speed to get to the ledge or inner stages very quickly. On the other hand, the platform still helps buffer Falco. Marth cannot swing his sort a certain range above a platform without incurring lag, so the platforms help protect Falco against any sort of air dodge/aerial shennigans. This with the fact that Marth is pretty bad underneath him makes it much easier to abuse Marth when he is knocked away above the platforms.Why does Falco do better vs Marth on BF than FD? I thought Falco's strong area would be in his camping zones based on an old Marth guide:
http://www.smashboards.com/threads/marths-zones.229253/
It seems like BF is really good for Marth?
I think Snake is in a good spot. Its surprising how similar he is to Falco in melee in the fact that he has a very controlling ground game, yet once he gets hit it can pretty much easily lead to him losing a stock. I'd agree he doesn't have many advantaged match-ups. I see top, high, and mid tier all having fairly evenly matched match-ups with him. I'm honestly surprised he stayed so high up on the tier list for as long as he did.So...can we be done underrating Snake now?