infiniteV115
Smash Hero
Falcon's uair is also pretty good
And Ness/Lucas'
And Ness/Lucas'
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But can MK's Uair do this? http://www.youtube.com/watch?v=Gt_heHxPRc0&feature=player_detailpage&t=144 tell me MK wouldn't be better with that Uair.And then we look at the two moves' FAFs and we discover that MK probably has the better Uair lol
No he wouldn'tBut can MK's Uair do this? http://www.youtube.com/watch?v=Gt_heHxPRc0&feature=player_detailpage&t=144 tell me MK wouldn't be better with that Uair.
MK has multiple jumps that let that happen. It's not his Uair that's better.
It's the FAF that matters in that case if you couldn't tell >_>MK has multiple jumps that let that happen. It's not his Uair that's better.
MK's is. ZSS' is 4. What if MK had Ganon's mobility and no extra jumps? How good would his Uair be then?It's also the fact that the movie is ****ing frame 2, Rizen
Ganon's is significantly larger though. MK's can be DIed; it's not a true combo and getting as many Uairs as that video is unusual. Ganon's gets opponents offstage better and it walls better because the spike, power and range. It's like a shuttle loop that doesn't cause gliding but can be used in place several times. MK could spam Ganon's Uair for even better results.Frame 2 uair with hardly any ending lag that combos into any move in the game > frame 6 uair that KOs
especially since MK already has a KO move when in that position; shuttle loop
How would the aerial of choice hit without another jump?Even with 2 jumps, MK could still get rising uair --> DJ uair --> aerial of choice/SL.
Because it doesn't have much knockback at low %.How would the aerial of choice hit without another jump?
Ganon's Uair is not just falling. IDK why you think that. It's great rising, approaching, falling etc.
Ganon can Uair ground opponents I approach with it. But Why would MK use Uair vs ground opponents when he has Dair?He would completely lose the utility of using it on grounded opponents; that's massive, it's possibly the best "Shoryuken-esque" anti-air in the game. He would lose the massive momentum (and potential damage) it gives him at low % (Ganon's uair would just knock them away, and force MK to commit pretty hard if he wanted to capitalize on it a lot of the time - it'd be similar to MK's dsmash at low % if you want to envision how it would play out).
Almost every combo can be escaped somehow, you can call it a string if that makes you feel better, but you're undervaluing its follow-up potential massively ("you can DI it" - a frame 2 move on reaction? Good luck. Uair chains, sure, you can DI and make them harder to do, but DI doesn't kill MK's uair follow-ups lol); there's also the fact that it's an aerial frame trap, you can usually throw it out and guarantee a hit afterwards even if they dodge it.
He couldn't "spam" Ganon's uair because it has ending lag and landing lag. You miss, too bad. Some characters will even be able to punish you afterwards.
EDIT: He has to do falling uairs because if you rising uair someone on a platform and it doesn't hit them or hits their shield, you relinquish pressure and they can escape.
It wouldn't lead to an aerial of choice without the extra jump to follow unless the opponent fell on top of MK.Because it doesn't have much knockback at low %.
And for the Ganon uair thing I meant as platform pressure.
I know. If the opponent's on a platform above you they're in a bad place regardless of the characters. MK's Uair has less shield pressure and push. MK gets 2 Uairs in but Ganon has better pressure and range. Granted MK's Uair is better for platform pressure.*facepalm*
I'm talking about like when the opponent is on the platform above you. Like when you're on the main stage of BF and they're on one of the side platforms. Chances are they're going to shield if you're close enough to hit them.
What I'm saying is that MK can use his uair to pressure since it's so safe on block due to the disjoint and lack of cooldown. If Ganon tried to platform pressure with his uair he'd have to do a falling uair, cause a rising one would be unsafe on block. That's what I'm saying. MK's uair is a better platform pressure tool than Ganon's.
http://www.youtube.com/watch?feature=player_detailpage&v=DQ7f-YDAaeA&t=53That's because it is bad.
It chains because MK's jumps. The damage is poor. It is a great move but you have to consider the other things that make it work. It's not the best momentum canceler; Link's Dair auto starts FF mechanics as it's happening and faster than MK's Uair ends. http://www.youtube.com/watch?feature=player_detailpage&v=c4bMvey0Dpk#t=193sMK's uair is godlike, the single fastest aerial in the game BY FAR, comes out frame 2, combos into almost anything including itself, completely unpunishable if spaced right, and the best aerial move in the game for momentum canceling BY LEAPS AND BOUNDS
http://www.youtube.com/watch?feature=player_detailpage&v=DQ7f-YDAaeA&t=53
It chains because MK's jumps. The damage is poor. It is a great move but you have to consider the other things that make it work. It's not the best momentum canceler; Link's Dair auto starts FF mechanics as it's happening and faster than MK's Uair ends. http://www.youtube.com/watch?feature=player_detailpage&v=c4bMvey0Dpk#t=193s
Because it would be like a wall of 2 shuttle loops a second in midair. MK hitting opponents offstage was never a bad thing for him.MK could just shuttle loop for the same effect there.
If MK had Ganon's Uair, he couldn't chain Uairs even if he retained his jumps anyways. Not only is Uair too slow, but it hits them too far away.
And why do you need another move that knocks people super far away at a bad angle when you already have Shuttle Loop and Dair?
Or MK could use a 100% safe move that if it hits can be followed up by shuttle loop instead of having a slower, laggy ass move that has the same effect minus the safety shuttle loop has. Any character could follow up MK's uair if they had it with something ridiculous and often even better than Ganons uair.Because it would be like a wall of 2 shuttle loops a second in midair. MK hitting opponents offstage was never a bad thing for him.
So you just ignore evidence?Has anyone watched a video yet without immediately exiting due to "wifi" in title?
What do you know about the mechanics of Link's Dair? Why do you assume it's not? Explain how I survived Wario's Uair at 153% on Brinstar.First off, LOL if you think Link's dair is the best momentum canceler (or even close to the best). Do you even know how momentum canceling works? And second, even with less jumps, it still chains into itself, just less times, so Im not seeing your point here.
Because it would be like a wall of 2 shuttle loops a second in midair. MK hitting opponents offstage was never a bad thing for him.
You're giving shuttle loop the credit. The original point was just about the Uair being better. MK has great moves, we all know this but can we defend Uair without trailing off?But he's giving up way too much to get that.
Why wouldn't he want a move that traps INTO a Shuttle Loop (so he only needs one), or pops the opponent up so they can be further trapped into Shuttle Loop.
Do YOU actually play Ganon? Where are your Ganon results? WiFi friendlies don't count, lol. I play Ganon in friendlies all the time.