Rizen
Smash Legend
Rizen should try stand-up.
You think Ganon's Uair is bad^? Please explain why. Is it slow, weak, bad reach, cooldown, other? I don't see your logic?That's because it is bad.
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Rizen should try stand-up.
You think Ganon's Uair is bad^? Please explain why. Is it slow, weak, bad reach, cooldown, other? I don't see your logic?That's because it is bad.
Do you play Ganon? Something about all this theorycrafting from people who don't actually use the character bugs me. It's easy to mock but I've seen 1 other person who uses Ganon in this conversation.Isn't rizen the same guy from the zss vs link matchup discussion?
real.
^I never said MK didn't have an awesome Uair. Ganon is bad; that's why I'm only saying his Uair is good, not him. When did I say otherwise?
I can accept that. It was originally about Ganon having a good Uair then all this other stuff came into it. While I do think MK would benefit from the power and launching angles of Ganon's Uair, MK does do well with his too. Getting opponents offstage with a Uair like Ganon's then guarding them would outweigh the juggling but that's my opinion.To be fair, I think most people (except Espy apparently) think Ganon's Uair is pretty good. I'm in that camp.
However, it's nowhere near as good as MK's Uair, and Mk would be a worse character if he trade Uairs with Ganon contrary to what you suggest
It's all in the magic world of make believe anyway. MK doesn't have it so, yeah.Rizen, you can't look at moves in a vacuum. Well, you can, but it's pointless to do so in most cases.
Ganon's Uair is good. MK's Uair is infinitely better though. MK would not be better with Ganon's Uair.
Mostly just here to correct some stuff. For one, which aerial you use momentum cancel means nothing at all. Seriously, the duration is not the most significant part of momentum canceling at all. The only important part an aerial provides you with for momentum canceling is the fast fall. You are only activating the aerial in the first place to just be able to fast fall. And you can fast fall any aerial on frame one for momentum canceling.MK's uair is godlike, the single fastest aerial in the game BY FAR, comes out frame 2, combos into almost anything including itself, completely unpunishable if spaced right, and the best aerial move in the game for momentum canceling BY LEAPS AND BOUNDS
Auto-fast-falling is a trait of any down aerial done with the c-stick. Also, you cannot gauge best momentum canceling aerial because of what I said to Z'zagshi. The aerial you use is not the thing that makes you life longer. Its the fastfalling that does it and the fast falling is character dependent not which aerial you are using. You are right in the fact that Link momentum cancels better than MK. MK does not have as high of a fast fall as Link does and therefore when Link momentum cancels via fast falling he gets more of a benefit from momentum canceling than MK does.It chains because MK's jumps. The damage is poor. It is a great move but you have to consider the other things that make it work. It's not the best momentum canceler; Link's Dair auto starts FF mechanics as it's happening and faster than MK's Uair ends.
Be wary what you say. Oh, and as a last little segment to this momentum canceling bit that I am not positive about (never really tested it rigorously) is I think moves like ZSS, Sheik, and TL's Dair do not make good momentum cancelers. I couldn't get it to work in frame advance nor in practice. I do not think those moves allow for fast falling.Do you even know how momentum canceling works?
But Link's Dair survives longer than his faster Bair. Dair has it's own FF property that's separate from Link's normal FF speed. TLink's might too; I've seen them do it (IDK?). Dair's properties actually do let Link survive longer off the top than his other aerials. Deva had a big thing about this.Auto-fast-falling is a trait of any down aerial done with the c-stick. Also, you cannot gauge best momentum canceling aerial because of what I said to Z'zagshi. The aerial you use is not the thing that makes you life longer. Its the fastfalling that does it and the fast falling is character dependent not which aerial you are using. You are right in the fact that Link momentum cancels better than MK. MK does not have as high of a fast fall as Link does and therefore when Link momentum cancels via fast falling he gets more of a benefit from momentum canceling than MK does.
Does that work? I guess if the opponent tried a SH approach and DIed the Ftilt up. If they DIed out then MK's Uair wouldn't be as good.Or we can just Ftilt > Uair > Shuttle Loop > dair.
Link just has a really good fastfall and is also fairly heavy, it has nothing to do with the dair itself. It was entirely because of the fastfall (and maybe the uair was stale idk how strong that **** is)What do you know about the mechanics of Link's Dair? Why do you assume it's not? Explain how I survived Wario's Uair at 153% on Brinstar.
Dair lets Link live off the top longer than Bair which is faster. You're not taking the move's dynamics into account. The idea for using the fastest aerial is to gain control and fast fall ASAP. Dair FFs before it actually ends. Link players have known this for years and applied it. Delux just said it:Link just has a really good fastfall and is also fairly heavy, it has nothing to do with the dair itself. It was entirely because of the fastfall (and maybe the uair was stale idk how strong that **** is)
Uair>FF...Uair > FF > DJ >Uair > FF > DJ to augment your angle hmm?
Duration DOES matter if you're at all concerned of dying off the sides. The faster aerial allows you to use your double jump earlier, and double jump is useful because it cancels horizontal momentum.Xeylode, duration would matter for horizontal moves no?
It would allow you with MK to Uair > FF > DJ >Uair > FF > DJ to augment your angle hmm?
And this is wrong. You can fastfall DURING an aerial, so it doesn't matter how long the duration is. Dair might be better, though, because it fastfalls automatically. This means that you don't have to remember to do, say, bair and then press down on the control stick immediately after.The idea for using the fastest aerial is to gain control and fast fall ASAP. Dair FFs before it actually ends.
Other aerials can be fastfalled DURING the aerial as well you know...that's kinda what you're supposed to do when you're momentum cancelling.The idea for using the fastest aerial is to gain control and fast fall ASAP. Dair FFs before it actually ends. Link players have known this for years and applied it. Delux just said it:
Relative to Meta Knight's anything.To be fair, I think most people (except Espy apparently) think Ganon's Uair is pretty good. I'm in that camp
So why use the fastest aerial? The ending comes into it. Did you see the chart http://smashboards.com/threads/official-swf-matchup-chart-v3-0.338390/page-18#post-15725225Other aerials can be fastfalled DURING the aerial as well you know...that's kinda what you're supposed to do when you're momentum cancelling.LinkAll players have known this for years and applied it. Eryx Vexia just said it.
Or if your name is Sonic, Mr. Game & Watch, Donkey Kong, or even possibly Yoshi.Now, why does duration matter at all? To be honest, it doesn't really matter. The only reason you'd want to use the shortest aerial is for situations like when a character might hit you during your aerial lag so close to the blast zone like PIkachu's thunder or perhaps Falco who can jump really high.
Actually you can. Watch the video V linked, if you hold down on the control stick and then input any aerial with the c-stick as soon as possible, it will automatically be fastfalled.Actually let's be real, CAN you FF frame 1 of a non-Dair option? I always assumed it was frame 2 because of like, even frame perfect dual sticking you have to have a frame for aerial direction input THEN FF?
And Rizen, I think you misinterpreted what I meant when I said Uair > FF > DJ. That in theory could be 3 frames as far as I know
I agree with this that you need to look at the move set not just a single move, ie how gannon can have the potentially broken side B if any other character had it but gannon has such a bad move set other than it that it manages to barely be usable. And on the opposite end wario's down air isn't really disjoint or anything special, but considering his mobility it becomes amazing.You're wrong about ICs. Uair is a huge reason why they are such a good character beyond the CG. It makes their damage output quite versatile because it's fast, disjointed deals a lot of damage, can be used in tandem with the other climber and if fresh has pretty good knockback. It's very likely a top 3 uair in the game.
You're completely ignoring the built in FF of Link's Dair. Why do you think you know Link better than me? Or Ganon? You're just assuming things about Link's momentum canceling. The trial proven fact is it works better than other aerials. News flash: just because you play a high tier doesn't mean you know MUs you've never played or characters you don't use!You use the fastest aerial if you're getting sent horizontally, because then you're fastfalling to reduce knockback but you also want to use a jump/B-move to prevent yourself from reaching the blastzone you're approaching (eg Pikachu sideB, bucket brake, etc) so you use the aerial with the shortest duration to get the next part out as soon as possible to prolong your life.
Vertically, the only thing that'll prolong your life is the fastfall because there's nothing else you can do afterwards, so it doesn't matter how long the aerial lasts.
The only exceptions are the 3 chars with B moves that completely halt all momentum (bucket brake, DK upB, Yoshi sideB) and stall-then-fall aerials (ZSS/TL/Sheik/Sonic dair, etc)
Here watch this vid and you'll understand how momentum cancelling works.
And THIS is why it doesn't matter what aerial you used to survive a Wario uair on Brinstar. You would have lived with a fair as well, assuming you fastfalled it.
I know it will automatically be FF'd (I wrote the dual sticking thread) lolActually you can. Watch the video V linked, if you hold down on the control stick and then input any aerial with the c-stick as soon as possible, it will automatically be fastfalled.
How do you know my user tag? I don't remember saying it ever.Xeylode, duration would matter for horizontal moves no?
This I would like to see a link too (pun not intended). If something like that exists which is better than his own fast fall on other aerials than that's interesting.But Link's Dair survives longer than his faster Bair. Dair has it's own FF property that's separate from Link's normal FF speed. TLink's might too; I've seen them do it (IDK?). Dair's properties actually do let Link survive longer off the top than his other aerials. Deva had a big thing about this.
Rizens' posts puts in perspective lol We all must be wary haha.Duration DOES matter if you're at all concerned of dying off the sides. The faster aerial allows you to use your double jump earlier, and double jump is useful because it cancels horizontal momentum.
Be careful of making assertions like that, Eryx.
When I was making up the Usmash KO percentage chart for Falco I attempted to test out those things with G&W and DK with a ceiling on FD/BF/SV (all extremely similar). Now, those special breaking methods unique to them actually do not benefit at all from the vertical momentum canceling. Characters from Falco's Usmash were able to active aerial on frame 25 (26?) after hitlag, but even the shortest aerials lasted so long they could not due their special breaking before dying (throwing in the fastfalling too). Also, the special moves would only active on frame 30(35?) after hitlag. So, the fast falling aerial was still their best vertical momentum canceling option. I think their special method of breaking only works when they are still in momentum even after the aerial ends which would be on very long trajectories like going from one side of the stage to the other horizontally. AKA their special momentum canceling is best for horizontal while fast falling aerial is still best for vertical.Or if your name is Sonic, Mr. Game & Watch, Donkey Kong, or even possibly Yoshi.
Yes, yes he is.Isn't rizen the same guy from the zss vs link matchup discussion?
real.
You were sent upward by a move that sends you vertically. You input the c-stick down (And probably held it with the c-stick and the analog). You instantly are now FF'ing with a Dair. By holding down with the analog and the c-stick, as well as using FF Dair, you lived.You're completely ignoring the built in FF of Link's Dair. Why do you think you know Link better than me? Or Ganon? You're just assuming things about Link's momentum canceling. The trial proven fact is it works better than other aerials. News flash: just because you play a high tier doesn't mean you know MUs you've never played or characters you don't use!
It's sad how much this is like the MU discussions. We have people who don't know characters, with no experience saying ignorant things, trolls pop in and spam insults, the topic's somehow guided in weird directions and Olimars and ROBs win by not posting.Yes, yes he is.
I read almost every post.
Rizen, you're an idiot.
That reminds me, I've been meaning to ask what's the Yoshi/MK MU? I have a scrub MK and Yoshi really surprised me, lol. I've hear Yoshi's one of the best 10 characters to fight MK.The problem is Ganon's Uair doesn't have the same utility MK's Uair does. When I dodge MK's Uair, I get hit by MK's Uair or Shuttle Loop. When I dodge Ganon's Uair, I'm free.