SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
I dont care about spelling whwn im typing from a phone
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I was just making a point, tbh, not actually trying to prove a MU value. That MU could be +3 for all I care or know. I could go into my own experiences vs Nuke's Diddy to also prove my case, but I just thought I'd name some players that everyone knows.Neither NinjaLink nor John#s are top players (I would barely consider them high level...well maybe John#s idk I haven't seen him play in a while, but not NinjaLink) and thus they aren't really reliable players whose results you can use to determine what the MU ratio is.
Trela vs Gnes is ideal for that lol
Dat new Mario techSorry I'm new and nose speak much English, but I urgently need to respond to questions as they organize a tournament and I need to know if
1. Camping with Mario is Legal?
2. Fleeing with mario legal?
3. Mario Cape Stall legal?
4. What is not legal with mario?
Thanks, please answer me soon because I need to know now.
No, I don't know. But I feel like I'm missing the point being made here.I don't know know. - Bubbaking
It's funny cuz I remember Sakurai talking about "phantom hits" on one of the Dojo updates... at least iirc... and they should've been just like in Melee...It does half the damage, and pixel probably isn't the unit of measurement you should use for Smash.
/nit-picking
There are no phantom hits in Brawl.
Also, maximum spacing =/= best spacing. I'm sure a Marth player in Melee would rather get a tipper dair offstage than a phantom dair any day.Phantom hits happen in the same way Glancing Blows do, when the hitbox of an attack passes tangential to the hurtbox of the victim. The sound and visual effect produced make it look like the attack hit normally but no KB or hitstun is induced and only half-damage is dealt.
And Puff players definitely do not want Phantom RestsMy point was that glancing blows deal no damage whereas phantom blows do, you know, to address this:
Also, maximum spacing =/= best spacing. I'm sure a Marth player in Melee would rather get a tipper dair offstage than a phantom dair any day.
So given that you hit the opponent with a maximally spaced move, you'd rather them take 0 damage and no hitstun/knockback over them taking some damage and no hitstun/knockback because you think one should be rewarded for spacing a move to its maximum distance?That's why Phantom Hits are dumb. The maximum possible spacing for a successful hit SHOULD give one the full rewards of that hit. It's why I like Glancing Blows more than Phantom Hits.