HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
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- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
I don't know anyone who uses Cape to reflect on reaction.
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I imagine it's not common in higher level play, but it's pretty common in my group since we've a Lucario main.I don't know anyone who uses Cape to reflect on reaction.
It's a somewhat viable option against Villager if he's carelessly throwing out projectiles (especially FSmash and Dash Attack).I don't know anyone who uses Cape to reflect on reaction.
Feel free to help out, I already put up the one for today but feel free to put up your own for tomorrow. Kirby is one I've had trouble doing, people have done sick strings to me on other Wii Us that I simply can't replicate, not being a kirby main. If you could show some sweet upper cutter stuff for tomorrow, feel free to post it yourself.@ DunnoBro @ ParanoidDrone
While there's not much way I can help with customs other than giving my support (because I absolutely LOVE customs), I do have every custom move, along with a capture card. I've spent quite some time labbing the past few days (mainly for Kirby), so I can easily record some custom combos to help out. I could either make a post on DunnoBro's reddit posts as an extra combo, or make my own posts for it, to spread more awareness about them. This is just an idea, so if DunnoBro doesn't need/want help, then I'll just go back to supporting.
If you'd want this, ParanoidDrone, send me some combos/ideas with customs. I already have a bunch of videos of Kirby's customs and combos... but those'll be appearing elsewhere.
THAT is my biggest fear, if customs are not in evo I fear that they will never be part of smash 4.omg, those pro players arguing against custom moves at evo just because they aren't the standard now (if we dont start using them they will never become the standard...), or that the argument that they only want to strengthen the community by denying customs... They don't seem to understand that custom moves being at Evo is really important for the community and would help it alot.
Let's face it, the current standard Smash 4 gameplay is regarded as boring by many viewers or the FGC at large. Just research all the Apex coverage, even journalists who don't play Smash were bored by the Smash4 Top8 in contrast to the Melee Top. If we get more Top8s like Apex it will hurt the growth of the Smash4 scene imo.
Thats why custom moves are so important, they would really hype things up. Gameplay would be deeper and characters more versatile. Plus the additional meta of selecting a good custom build and the surrounding strategies would be very interesting. I think Smash 4 could have a much stronger showing at Evo with custom moves enabled, helping the community much more than sticking to the current standard.
Also: When there won't be custom moves at Evo this year, there never will be. What is banned once, stays banned, the history of the smash games prove that. So now is the time to experiment with it. Everyone has still many months time to gifure out custom moves and train with them, so the time argument is irrelevant aswell.
So please, everyone keep pushing for customs and convince all the TOs. Also make sure everyone fully understands this custom moves project, there is still much misinformation going around. And TOs should be more creative regarding implementing them, I read about fears of prolonged set time because of all the move counterpicking, but just implement a rule that prevents that, just like there are rules for character and stage counterpicking.
Nowhere near, MD/VA. I will be going to evo though. I also have off for 2-months and have a friends house I can stay at so I could possibly arrive early and help set-up if they somehow can't find someone in the state with a powersave interested in customs.That's very encouraging.
@ DunnoBro are you anywhere near EVO? I ask because of your powersave service, I can see him balking slightly at having to still unlock it all on the 3DS.
It's literally only laziness and fear of change lmao.What are the biggest arguments against custom moves in competitive play?
Yes. If possible, I think there should be at least some kind of effort put into ordering each of the 10 custom sets from "most popular/useful" to "least popular/useful," too.And just a thought, in the event Evo disallows people to put in their own customs.. Should we make a new list using the full 10 slots?
I dunno, i'm pretty much like this (especially on power suit samus players).I don't know anyone who uses Cape to reflect on reaction.
I agree with a lot of that reasoning. I go with Flaming largely for the horizontal recovery and quicker charge. For Side, I think it's whichever a player prefers, I'd probably just go with the default because it's fast and has the invuln window. I'm more and more convinced that, despite the power (and occasional necessity) of Rising Upper to dislodge characters from platform camping, I think the recovery will be more necessary to keep him valid.In the absence of little mac mains, I'll give my two cents on how to use his customs and what set I use.
Here's my custom move set:
2:Flaming Straight Lunge
2:Grounding Blow
2:Tornado Uppercut
1:Slip Counter
First, I'll go over each choice in depth, and say why I ignored the other options.
Custom Neutral:2
I chose the Flaming Straight Lunge because of how much more useful it is than he other customs. First is the obvious reason, the assist in horizontal recovery. Useful as it may be, it is not thoroughly recommended lest you DI upward, for the endlag is substantial. Second is the ability to use in in ledge getup baits. One of Little Mac's greatest assets is this ability, as he has a very fast, lagless D-tilt that hits below and above the ledge. Using repeated D-tilts at the ledge as they recover and grab ledge, as this makes two of their options dangerous, those being neutral getup and jump getup. This custom allows you to to confirm these selected options then turnaround neutral-B to cover all remaining options and do anywhere from 17%-24%. Finally, the thing very few people know about this custom:The midar super armor. This move gets, in midair, almost all the super armor of the ground variation. This allows it to eat through weak aerials, including some that cause and lead to juggle setups, like Shiek's F-air, Luigi's F-air, all hits of Sheik's Up air, ect. It can also remove Diddy's banana if it's landed on while charging the punch. I have not tested the full extent of all the aerials it can eat through and will continue with updates as time goes on.
Custom Side:2
This one was a tough choice. The neutral Jolt Haymaker is a great and safe move in and of itself, that also helps with recovery, and the third custom ignores shields and has super armor. however, I chose this one as it works better with the rest of the set. The other recovery options in the Tornado Uppercut and Flaming Straight Lunge. It lacks the ability to tech chase that the others have in full as well. However, this one is intended to be used both sparingly and sneakily. It can of course be used to bury opponents, paired with his powerful jab combo or his down-pivoted F-smash could be useful for damage, or it could be used by ledge(if baited propery and not shielded because if they shield it you're in for it)and followed up witgh another Grounding Blow or a normal F-smash. Another use for it is to predict a high recovery to use the very first frames to spike them down. If done frame-perfectly, they will be spiked and you will grab ledge.
Custom up:2 Tornado Uppercut:
This one was an easy pick. The neutral up-b would simply not work with this set as that would limit/remove all reliable recovery options, and the Rising Smash is...well...broken. Risky, but broken. This custom unfortunately lacks the killing power that the Rising Uppercut has so well, but absolutely every other function is fully intact. This includes the ability to avoid final hits of Jab Combos by mashing up-B, recovirung low under the lip of the stage to hit them with the higher hitboxes and clear them from the ledge(Which, with this custom is much more effective as it knocks them toward the center), ect.
Custom Down:Slip Counter
I opted out of using the 3rd custom counter for the sole reason of power. This Little Mac set overall is more of an offensive one, and having access to the most powerful counter in the game is quite a plus. Used sparingly with the Flaming Straight Lunge and N-air used to break combos, this becomes an excellent bait move, especially for smashes. Get them to a decent percent, bait out an F-smash, counter reliably, stock.
Like I said, this set is still being tested and I hope I was able to help and provide some insight.
For any scenario not allowing individuals, a full list would be ideal. Eventually (maybe even now) I feel like we should get the extra two slots taken up by 2222 and 3333 and take up those spots (personal users can leave those on their own systems for their own experimenting). It's not likely that players will be "experimenting" during a tournament setting anyway. That would give us eight preset and two free, which should further cover people's options and prevent extra setup time.Nowhere near, MD/VA. I will be going to evo though. I also have off for 2-months and have a friends house I can stay at so I could possibly arrive early and help set-up if they somehow can't find someone in the state with a powersave interested in customs.
Also, just set-up gimr and all the xanadu set-ups tonight with customs. Gimr is also borrowing one of my fully unlocked smash 3ds for him to try out stuff too. Everyone seems pretty hype in general for customs and Boss even went doc in grand finals tonight because of how much he liked custom doc. He said he'll probably main doc with customs on, and doesn't seem to be taking default too seriously any more since doc is awful without customs...
And just a thought, in the event Evo disallows people to put in their own customs.. Should we make a new list using the full 10 slots?
I've been reading a lot of comments lately about how difficult will be to know each move for all characters so at the moment of a match the lack of awareness of certain move would cause them to lose the match.
"Boohoo I have to learn things" is all I hear from those people. They realize POKEMON is played at a world-class competitive level by people as young as TEN, right? Just read stuff online and practice in-game, it takes a little while but it isn't hard and it sure as heck ain't a valid justification for banning.It's literally only laziness and fear of change lmao.
If this ends up being the case then yes, there's no sense in leaving empty slots.And just a thought, in the event Evo disallows people to put in their own customs.. Should we make a new list using the full 10 slots?
To say nothing of the popularity of Dota and its derivatives, which have rosters 2-3 times the size of Smash's, hundreds of stat-altering items, and rake major prize pools in excess of $5 million."Boohoo I have to learn things" is all I hear from those people. They realize POKEMON is played at a world-class competitive level by people as young as TEN, right? Just read stuff online and practice in-game, it takes a little while but it isn't hard and it sure as heck ain't a valid justification for banning.
It would be perfectly reasonable to do. I'm thinking about how to proceed with updating the lists and the timing of such relative to majors season. 2222 and 3333, except where actually ideal, would definitely be dropped, and if that's the direction of things, using slots 9 and 10 is on the table too. With all of these smaller (relative to EVO) events adopting customs more quickly, I was hoping to get some feedback from them about the lists before updating though.If this ends up being the case then yes, there's no sense in leaving empty slots.
@ Amazing Ampharos how much effort would it be to cobble together a full collection of 10 sets per character instead of the 6-8 everyone has now?
Oh my gosh yes, I forgot about MOBAs.To say nothing of the popularity of Dota and its derivatives, which have rosters 2-3 times the size of Smash's, hundreds of stat-altering items, and rake major prize pools in excess of $5 million.
Hah, yeah. Being too complex is never a reason to dismiss or ban something, in fact to me, it's all the more reason to legalize.Oh my gosh yes, I forgot about MOBAs.
Smash players get upset when other communities treat them like kids but as soon as their game has a chance to get even 1/10th as complicated as other games they start crying about how it's too hard?
Waiting for some of the customs tournaments to happen makes sense. EVO's rules aren't locked until late March so there's definitely time, which is good. I'm mostly worried about some of the character boards being effectively silent. Again. There's been a lot of feedback and suggestions in this very thread though.It would be perfectly reasonable to do. I'm thinking about how to proceed with updating the lists and the timing of such relative to majors season. 2222 and 3333, except where actually ideal, would definitely be dropped, and if that's the direction of things, using slots 9 and 10 is on the table too. With all of these smaller (relative to EVO) events adopting customs more quickly, I was hoping to get some feedback from them about the lists before updating though.
The silence I guess comes from player preference. I don't really go to the character boards because I don't feel I have much to contribute (since I play basically everyone at a shallow level instead of really maining properly), but I play with and against customs all the time, so I feel like my input is more relevant here. Others could be in a similar boat.Waiting for some of the customs tournaments to happen makes sense. EVO's rules aren't locked until late March so there's definitely time, which is good. I'm mostly worried about some of the character boards being effectively silent. Again. There's been a lot of feedback and suggestions in this very thread though.
That's not the only concern.It's literally only laziness and fear of change lmao.
Saying that you reflect on reaction vs certain characters actually enforces my point.I dunno, i'm pretty much like this (especially on power suit samus players).
It would be perfectly reasonable to do. I'm thinking about how to proceed with updating the lists and the timing of such relative to majors season. 2222 and 3333, except where actually ideal, would definitely be dropped, and if that's the direction of things, using slots 9 and 10 is on the table too. With all of these smaller (relative to EVO) events adopting customs more quickly, I was hoping to get some feedback from them about the lists before updating though.
Holy **** guys what are we waiting for?Waiting for some of the customs tournaments to happen makes sense. EVO's rules aren't locked until late March so there's definitely time, which is good. I'm mostly worried about some of the character boards being effectively silent. Again. There's been a lot of feedback and suggestions in this very thread though.
Hey, thanks for chiming in, and welcome to Smashboards! I've been playing slightly more Mac than other characters lately, so I can talk about him pretty comfortably.In the absence of little mac mains, I'll give my two cents on how to use his customs and what set I use.
Here's my custom move set:
2:Flaming Straight Lunge
2:Grounding Blow
2:Tornado Uppercut
1:Slip Counter
Oh yeah, you're right. Dunno how I could have forgotten that.Rest is Frame 1-invincible, for all it's worth.
Yeah. I spend some time looking into it, and I got nothing.Compact Counter activates 1 frame later than Slip, doesn't it? The fact that the cooldown post-activation is noticeably lower makes me wonder if it has some neat stuff we're missing out on currently.
Funny enough, I'd actually recommend keeping it at just 8 slots.It would be perfectly reasonable to do. I'm thinking about how to proceed with updating the lists and the timing of such relative to majors season. 2222 and 3333, except where actually ideal, would definitely be dropped, and if that's the direction of things, using slots 9 and 10 is on the table too. With all of these smaller (relative to EVO) events adopting customs more quickly, I was hoping to get some feedback from them about the lists before updating though.
This topic seems like it could definitely use some time in the lab...seems like it would be a great mixup to get early KOs on Diddys, Marios, and other light jugglers.Assuming the punch hitbox is at least close to as enormous as his other Counters, the way I figure, since it doesn't propel you anywhere, someone trying to U-Air you would get love tapped and combo'd into a free aerial Up-B.
don't forget most of the popular esport games change every 3 months making the game even harder and less stale, that is to avoid the problem of people figuring out the "meta" and become less entertaining to watch.Oh my gosh yes, I forgot about MOBAs.
Smash players get upset when other communities treat them like kids but as soon as their game has a chance to get even 1/10th as complicated as other games they start crying about how it's too hard?
Every 3 months? More like 3 weeks!don't forget most of the popular esport games change every 3 months making the game even harder and less stale, that is to avoid the problem of people figuring out the "meta" and become less entertaining to watch.