Custom moves are going to kill Smash 4 as a competitive game so fast the community won't know what hit them.
Getting into Smash 4 is now a nightmare with custom moves.
Competitive games are awesome, because usually there isn't much to unlock to get right into playing and expanding ones skill. People put there time into mechanics and practice that matters, and that's awesome.
Now, with custom moves becoming legal, if someone wants to get into Smash 4 competitively they will have to farm every single custom move. Many people don't want to spend money on a 3ds and a 3ds game for a powersave, and many people will not play single player to farm custom moves. You cannot seriously expect players to spend 40+ hours in a mode they don't enjoy, just to be at the starting point for competition?
It would be much easier to pick up another game for those players, which is competitive almost straight out of the box.
Also the game is well balanced on its own, and adding all of these custom moves doesn't add diversity, just clutter. This is adding 8-10 match-ups per character. That is overly complex, and not healthy to a competitive environment. There are already over 50 characters in Smash 4. Smash 4 is just going to be over complicated and flop and fail.
I'm curious, out of the 5000 reddit smash people that voted yes for custom moves, how many were interested in banning Rosaluma before that passed and Diddy atm. A lot of the new kids in Smash 4 don't really understand what they want, and think custom moves will somehow solve this games problems. Our smash 4 leaders are leading the game to death quickly.
Oh well, if smash 4 is going to be doomed, and the smash 4 community truly wants competitive moves to be a thing, if they really want to expect everyone in a competitive environment to grind for hours against idiot CPU, if they really want to overburden the meta, then I can't stop them.
I'm shocked that I'm such a minority though, maybe that's because all the people who think competitively are playing other games. Maybe i'm playing the wrong game for competition.
maybe my 2222 kirby build will beat hoo hah tho
They're optional, and if you can't dedicate the 10 minutes it takes you to learn your own character's choices, then I can't see you having hope in competitive anyways ("you" being a generic, not referring to you yourself, Conker). Anyone worth consulting would tell you playing in a tournament setting is the best practice for any sort of match, so requiring the grind for one's own practice is basically negligible. Basically, you don't need "every" custom move to begin learning your own character.
As far as the moveset properties go, we're talking four out of roughly twenty regular moves (not breaking them down by hitboxes, individual jab strikes, etc), 20% of a character's over-all moveset. Additionally, it's the exception, not the rule, to suggest these present entirely new matchups.
The game, while
relatively well-balanced, is not entirely well-balanced on its own. Short of an upset, Ike, Palutena, and others have shown they simply can't currently compete with Sheik, Diddy, and others. As pointed out in numerous other places, adding this sort of variety improves the average balance. It isn't clutter if it's useful, and in the majority of cases, this is useful. There are numerous "competitive" games with far more characters and combinations than Smash. Pokemon, Dota, all of Dota's derivatives, and Starcraft all spring to mind as "Vastly more complicated, and incidentally more popular" than Smash. Pokemon can be discounted as it's essentially a mindgame with minor luck elements at higher levels, but there's plenty suggesting that a game with more complexity has a greater appeal to many people.
Out of all Smash players, I don't know any rational ones who want to ban
any character. I can't vouch for Reddit, because I refuse to enter that community, but I imagine the same is true there - only the irrational ones.
And of course, nothing forces anyone to
use customs. If you don't want to (and as a Sheik player, you have no reason to want to, and every reason to want everyone else not to), you're welcome (and better off) using your default loadout. If Mario throwing a quick 1-3% fireball at you is enough to ruin your understanding of how to beat him as a Shiek, though, perhaps you should spend more time learning interactions and adaptive strategy rather than relying on rote regurgitation of inflexible strings and combos (unless that's your thing, in which case, why play Smash at all?). It's not like any of these customs (bar Lightweight, Extreme Monado Arts, some of Olimar's plucks, and Wii Fit's Steady Breathing) alter any innate properties such as movement speed, weight, jump height, or damage from normals.
On the subject of CEO, it's a shame it's too large of a tournament for people to realistically boycott if it bans customs.