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I don't think it's a reasonable estimate to estimate the whole cast being viable. Enabling customs doesn't help THAT much. Once the game has matured I think there'd only be about 12 characters that could top 8 a national with vanilla customs, and I think enabling them takes it to about 30Ehh, feels more like it's just the full cast being usable and legitimately scary to play against since they have more valid options.
Well by usable I meant just that. Not capable of topping/winning a national. But some like WFT, Kirby, and Lucina just feel like they're lacking a playstyle or "use" since their options are so limited or tame without customs. I play them and I don't feel like I know what to do, or can't do what I want. With customs however, they feel much more fluid and "usable"I don't think it's a reasonable estimate to estimate the whole cast being viable. Enabling customs doesn't help THAT much. Once the game has matured I think there'd only be about 12 characters that could top 8 a national with vanilla customs, and I think enabling them takes it to about 30
Even with Customs, Lucina will always just be Marth without tippers. But yeah, I agree with your point, a lot of characters will benefit a lot from the versatility giving them a real direction that they lacked before.Well by usable I meant just that. Not capable of topping/winning a national. But some like WFT, Kirby, and Lucina just feel like they're lacking a playstyle or "use" since their options are so limited or tame without customs. I play them and I don't feel like I know what to do, or can't do what I want. With customs however, they feel much more fluid and "usable"
Smash 4 custom moves should be allowed. I'm gonna try and figure out a way to incorporate the fully unlocked version at my tournaments.
— hungrybox (@LiquidHbox) February 9, 2015
Smash 4 custom moves should be allowed. I'm gonna try and figure out a way to incorporate the fully unlocked version at my tournaments.
— hungrybox (@LiquidHbox) February 9, 2015
It's things like this that make me optimistic for customs in the future.
why, that's what most of them said at the beginning to begin withIt's things like this that make me optimistic for customs in the future.
There was a pretty large fear that tourneys would ban customs after APEX, but it really does appear that it's just because it was so early in the metagame.
I did the promised testing, and here are my observations about Side 2:I asked exactly because Ike has listed 2222, and I don't really think there's a reason why you would prefer SideB 1 (Unless you prefer to do Ganon Choke chasing) or 3 over 2 since 2 becomes one of his most reliable kill moves.
Btw, to the guy asking about some customs. The Sheik Grenade that drags the opponent to you is still difficult to land and you would need a perfectly spaced hit to get the guaranteed UpSmash otherwise you will miss the attack.
The fact that it is a command grab with such kill power makes it really good. You can still Ganoncide, catch rolls, punish out of shield, punish landings and grab shielding enemies. About the horizontal recovery that is what DownB 2 is for, and if you are too close to the ledge you can either side B or drop down UpB. It is not really that slow especially for all the benefits it gives to him.I did the promised testing, and here are my observations about Side 2:
Its kill power is quite impressive from both midair and on the ground. Plus, it hits multiple opponents, making it potentially useful in doubles. However, its range is very short by comparison (half or so), and it's not very fast for its distance. Running it with Dropkick to make up for the lost recovery seems reasonable, but I can't see running it in any other scenario. 2222 has my support as a situational/preference pick, though.
he also had this to say on reddit:
DK's Storm Punch is a great example. The punch is already powerful, and then you add the windbox to it? The windbox also has incredible reach, making it unfairly difficult to recover against.@ ◥θ┴θ◤ | JJ What customs do you think are broken? There are really good ones, yeah, but there are stupid-good moves in pretty much any fighting game ever. Look at B!MK's Mach Tornado and Shuttle Loop, or M!Fox's shine, or 64!Kirby's utilt. Those moves are so good, as they're fast with so much use for disproportionate risk. 4!DK's Kong Cyclone may be really, really, good, and more or less outclass his other options, but it is not ban-worthy.
Fear the Dong. Embrace the Kong.Honestly if DK became so powerful from that one measly move that he even squeezed out The Other Kong, I'd consider it cosmic justice and embrace it wholeheartedly.
Storm Punch also does a fraction of the damage and KO power of Giant Punch. (18% instead of 28%) I'm not at all convicned it's a good move, much less broken.DK's Storm Punch is a great example. The punch is already powerful, and then you add the windbox to it? The windbox also has incredible reach, making it unfairly difficult to recover against.
Timber Counter is legitimately one of the best moves, but it's sort of gimmicky.Villager's Timber Counter is another one. The sprout trips opponents, and the tree deals damage & knockback to opponents attacking it. That's not just broken, that's busted.
Steady Breathing is neat but probably awful. You can only use it like once every minute, and it only lasts a few seconds. It's usually trivial to just avoid WFT for that brief amount of time. It is a move obviously designed for FFAs, and of little use in 1v1s.The final example I'll use is WFT's Steady Breathing, which momentarily increases her knockback resistance so much that not even the KO Punch can kill her. She might as well be getting a Super Star.
AYY LMAOSmash 4 custom moves should be allowed. I'm gonna try and figure out a way to incorporate the fully unlocked version at my tournaments.
— hungrybox (@LiquidHbox) February 9, 2015
I played Smash Potato with the Timber Counter tree yesterday and it didn't kill at 90. It annoys the heck out of my friends (especially in 2v2), but it's completely feasible to play around, and the lack of threat from growth or chop damage is actually pretty big.Storm Punch also does a fraction of the damage and KO power of Giant Punch. (18% instead of 28%) I'm not at all convicned it's a good move, much less broken.
Timber Counter is legitimately one of the best moves, but it's sort of gimmicky.
It's not without cost. The axe goes from a frame-6 14% wavebounce-able ground/aerial KO move to a useless 6% tickle. The tree itself loses over half its power when falling, and is no longer a strong KO potion.
The counter hitbox has limited range and only ever does 5%. The tree only has 15 HP, and does no counter damage on death. Every character in the game except Marth, Lucina, MK, and Jigglypuff have either ranged poke or strong-hitbox aerials they can use to OHKO the tree. (Those 4 characters have to rely on f-smash, or use their excellent grab games to bypass it)
The counter tree itself thus isn't actually that amazing. The real power of the move is in the sapling.
Steady Breathing is neat but probably awful. You can only use it like once every minute, and it only lasts a few seconds. It's usually trivial to just avoid WFT for that brief amount of time. It is a move obviously designed for FFAs, and of little use in 1v1s.
Deep Breathing is just too good to give up, and Volatile Breathing's f1 armor is dramatically superior to Steady Breathing.
Real Talk: The two moves everyone is going to be freaking out over are Timber Counter and Kong Cyclone. They are both indeed good moves, but not half as good as everyone will claim.
Kong Cyclone can still be grabbed, and is only armored during the middle of the period between the two hits. You CAN hit DK out of it, both after the first hit and before the final hit.
Both these moves get a lot more tame once the disadvantages and counter-play are understood.
Edit: Command grabs wreck Kong Cyclone, though Nosferatu is awful and Chomp is strictly a forced--but 100% guaranteed--suicide kill. Monkey Flip is pretty good, both Bowser grabs work well, Falcon and Ganon default up-bs are solid, and Jumping Inhale is basically an instant free KO.
I don't have a video, but think of it as a non-throwable banana that lasts for a very long time (that's the sapling). Then when watered, think of it as Wobuffet.Can someone link me to a video where someone uses Timber Counter in a match? I haven't seen how this move is problematic yet...
If Wobbuffet only did 5%, only had 15 HP, and couldn't hit the person who summoned him.I don't have a video, but think of it as a non-throwable banana that lasts for a very long time (that's the sapling). Then when watered, think of it as Wobuffet.
DearAYY LMAO
He for real posts this just after seein this http://www.reddit.com/r/smashbros/c..._of_the_day_1_hoo_hah_is_the_least_if/cog5bt4
Is that a ban because choosing it is obviously match-fixing? =DAnyway it's a moot point because no custom moves ever ever need to be banned (except Spinphony)
Precisely. It's also almost unusable in teams, just due to how much it will zone out your own teammate.If Wobbuffet only did 5%, only had 15 HP, and couldn't hit the person who summoned him.
No lol villager extreme balloons is the best custom move in the game (barring maybe palutena super speed thingy, idk much about that one). It makes him practically un-edgeguardable (which I'm ok with btw). Just FYIStorm Punch also does a fraction of the damage and KO power of Giant Punch. (18% instead of 28%) I'm not at all convicned it's a good move, much less broken.
Timber Counter is legitimately one of the best moves, but it's sort of gimmicky.
It's not without cost. The axe goes from a frame-6 14% wavebounce-able ground/aerial KO move to a useless 6% tickle. The tree itself loses over half its power when falling, and is no longer a strong KO potion.
The counter hitbox has limited range and only ever does 5%. The tree only has 15 HP, and does no counter damage on death. Every character in the game except Marth, Lucina, MK, and Jigglypuff have either ranged poke or strong-hitbox aerials they can use to OHKO the tree. (Those 4 characters have to rely on f-smash, or use their excellent grab games to bypass it)
The counter tree itself thus isn't actually that amazing. The real power of the move is in the sapling.
Steady Breathing is neat but probably awful. You can only use it like once every minute, and it only lasts a few seconds. It's usually trivial to just avoid WFT for that brief amount of time. It is a move obviously designed for FFAs, and of little use in 1v1s.
Deep Breathing is just too good to give up, and Volatile Breathing's f1 armor is dramatically superior to Steady Breathing.
Real Talk: The two moves everyone is going to be freaking out over are Timber Counter and Kong Cyclone. They are both indeed good moves, but not half as good as everyone will claim.
Kong Cyclone can still be grabbed, and is only armored during the middle of the period between the two hits. You CAN hit DK out of it, both after the first hit and before the final hit.
Both these moves get a lot more tame once the disadvantages and counter-play are understood.
Edit: Command grabs wreck Kong Cyclone, though Nosferatu is awful and Chomp is strictly a forced--but 100% guaranteed--suicide kill. Monkey Flip is pretty good, both Bowser grabs work well, Falcon and Ganon default up-bs are solid, and Jumping Inhale is basically an instant free KO.
I don't know but it's not just xanadu.When is Xanadu's monthly exactly? It'll be awesome to see how customs do in tournament play!
I doubt I brought anything much, sounded like they already had it planned, I mean last monthly they tried two amiibo tournaments (that no one entered). Xanadu loves trying new stuff.@ DunnoBro You are the ****ing man.
Seriously, not only did you managed to bring a customs side tourney to Xanadu's next monthly, but now you are uploading custom combos every day on Reddit?!
Bruh, mad respect.
Speaking of the custom combos, I sent you a PM on Reddit a while back but I figured this one out in a bit more detail:I doubt I brought anything much, sounded like they already had it planned, I mean last monthly they tried two amiibo tournaments (that no one entered). Xanadu loves trying new stuff.
But glad you like the custom combos
Yea I saw, don't worrySpeaking of the custom combos, I sent you a PM on Reddit a while back but I figured this one out in a bit more detail:
Lightning Falcon Kick combos into the knee, but it's not what you'd expect. Do an aerial LFK such that Captain Falcon lands next to the target and it'll cause a stun, a la ZSS. The stun lasts just enough to get through the endlag and prep a knee into their flight path. Training mode registers it as a true combo. It works at any % as far as I can tell.
I don't think it works on aerial targets, they have to be grounded. This means you have to place the LFK somewhat precisely, otherwise you'll hit them into the air before the stun hitbox comes out. It's possible to hit with the kick + stun but I'm not sure what the governing factors are.
Team Sp00ky's Smash Attack is on Sundays. And I believe its a biweekly.I don't know but it's not just xanadu.
THIS FRIDAY tourneylocator's shockwave will have customs legal,
AND
next Friday team spooky will host ANOTHER custom tournament.
Tell your friends, the hype is REAL.