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: would be at significantly less risk when fighting D3 of a being killed by a standing (or wario/bowser's cases ledge) chain grab.
But if D3 had stock lead (not too uncommon due to his weight) He could just infinite on a platform until it filles away, taking another of the opponents stocks. I would also assume he could achieve the same result with an Inhale + a jump onto the track, but that's not as easy to set up as a grab is.
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: Big Blue promotes air combat over land combat allowing
these characters METAKNIGHT to function better.
With Peach, although her aerials are good, she's not really suited to prolonged air combat. She also has a difficult time landing as is (2nd floatiest character), so the constantly changing platforms can either be a help or a hindrance situationaly.
: his strong hits allow him to knock his foes onto the track without much issue.
: Most of the cars have a fin on the back causing her down throw to toss foes in front of her onto the track as opposed to behind her.
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: Snake's and Pikachu's projectiles function better than most other projectiles on this stage.
I can't see Snake's grenades being of as much here because of all the slopes. The disappearing platforms would also hurt his C4 and Mines.
I would also assume Pikachu is even more advantaged his QAC on this stage, granting him much better mobility than the majority of the cast on a stage like this.
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: Chain grabs become near useless on this stage (although the cars with large fins are able to serve as walls for very short periods of times).
But D3's Standing infinate, Pika's Dthrow, and the IC's standing infinite can all be used as a suicide move when the character has the stock lead.
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: Projectiles become less useful on this stage during the phases that cause the stage to slant.
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: jab locks, laser locks, QAC locks all are completely useless on this stage. (this applies to all characters who enjoy using these types of locks.)