Kage Me
Smash Ace
Shield the laser, hold on to the gyro. Now he's down to just lasers, and those aren't spammable.It doesn't, really. Not with ROB. He can just jump up and fire a laser+gyro. You then have to approach to win.
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Shield the laser, hold on to the gyro. Now he's down to just lasers, and those aren't spammable.It doesn't, really. Not with ROB. He can just jump up and fire a laser+gyro. You then have to approach to win.
lol shadowlink, ask infzy if I won't be hitting you
NYAH!ShadowLink's a better Sonic than me, he might have more success.... but yeah I can't legitimately run away from buenob's ROB on hanenbow, lolllz.
This can be said for CP's since they do not offer 100% viablity to some characters.l
but aside from that, even in your argument you validate my point... some characters are 100% not viable on that level... why then should that level be legal?
Yes so in what way does RO's camping cause a 100-0 matchup considering there are several characters capable of dealing with his campipng ability?i would say that all the counterpicks definitely do not leave any character in a 100-0 matchup... even on RC olimar is a strong hitter with a large grab range... abusing the walkoffs and his aerial moves for cover will mean a good olimar will still hold his own... yeah it is very bad for him... but not un-winnable
Id like to test things out before sying anythngl
as for the corneria level, if you as sonic were camping on the LHS, i would go up to the tip and camp up there, spamming fully charged tops // some lazers at you until you mess up... if you try to approach I would go down to the back, yeah I know sonic is fast but with the angled level I can cover your advance with my laser... you wouldn't ever graab my top, and as soon as I get the % advantage I could just go down and wait... _by no means does that garuntee me a win_ but it does prove that I can force the play there
A character being 100% unviable is different than a character being 100% viable.This can be said for CP's since they do not offer 100% viablity to some characters.
Having a 100:0 against one character doesn't mean there aren't others that are viable.Yes so in what way does RO's camping cause a 100-0 matchup considering there are several characters capable of dealing with his campipng ability?
Except no character is at a 100-0 disadvantage on that stage. and my point was that there are stil always other characters who do well.A character being 100% unviable is different than a character being 100% viable.
it doesn't matter if a character end up getting 100-0 on that map. if it were that the majority of the cast was having such an issue, then it is something to be concerned with.Having a 100:0 against one character doesn't mean there aren't others that are viable.
The existence of characters that can deal with ROB's camping is irrelevant to whether or not Ganon gets 100:0'd (for example).
huh? I'm not trying to debate with you, I just want to understand your argument.... If a stage 100:0's a character (ie. that character is totally unviable), in your opinion does that make the stage ban-worthy? If yes, then what if the stage only causes a 100:0 in some matchups; how many would it take?Except no character is at a 100-0 disadvantage on that stage. and my point was that there are stil always other characters who do well.
(...)
it doesn't matter if a character end up getting 100-0 on that map. if it were that the majority of the cast was having such an issue, then it is something to be concerned with.
Sorry I usually answer things late at night so my thoughts don't come out as I intend them.huh? I'm not trying to debate with you, I just want to understand your argument.... If a stage 100:0's a character (ie. that character is totally unviable), in your opinion does that make the stage ban-worthy? If yes, then what if the stage only causes a 100:0 in some matchups; how many would it take?
If a stage makes one character 100:0 some of the cast, does that make the stage ban-worthy? How many people would a character need to 100:0 for it to pass the threshold?
I think that might clear things up, if you could answer those. I can't answer them, I'm really not sure
Aaah, there's the hard part. 100:0's can be reasonably verified and acknowledged.... but what constitutes a "major disturbance in gameplay", and why is that unfair? (ie. some characters were arguably designed to be able to deal with them easier than others, and that's part of the balance of the game.)Or if a stage creates a major disturbance in gameplay. i.e. Aero Port Drive.
I don't know if it necessarily should be banned but it's true that it is extremely annoying. General distaste is not a good reason to ban a stage, I'd say it's only a good reason to keep it in counterpick.☆ Only Change I want is that Yoshi's Island (Melee) move to counter/banned. It't too easy to die in that stage at a low percent most of the time. ☆
Like I said if its only 5 out of a cast of 35, its not ban worthy since you have plenty of options and aren't forced to use this character or strategy or risk losing.Thanks ShadowLink, that's fine. I think I agree about the 100:0's..... I guess my next question then is, how many characters need to get 0'd by a stage for it to be ban-worthy? I mean, if a stage knocks out half the cast from viability (as has been argued for Big Blue: "no ground approach, ground-based characters insta-fail"), is that ban-worthy? What if it's only 5 characters (the 5 that get standing-infinited by DeDeDe)?
A major disturbance would be something like Big blue or Aero port drive.Aaah, there's the hard part. 100:0's can be reasonably verified and acknowledged.... but what constitutes a "major disturbance in gameplay", and why is that unfair? (ie. some characters were arguably designed to be able to deal with them easier than others, and that's part of the balance of the game.)
These are questions for everyone, not just you
So don't taunt =pNo, sudden death is not compatible with competitive play:
http://ca.youtube.com/watch?v=km7yGPEfglU
Yeah so basically you're saying you hate all stages.i think the list is pretty good. i hate the stages that you can kill with spikes and the only way to be killed is off the top or sides.
Same reason the walk-off on Delfino Plaza is legal.PokeStad2: Air Form Why on earth is that tournament legal? It's boringly slow, that should be good enough reason to get rid of it.
No, boringly slow is NOT a reason to get rid of any stage, but if it bugs you so much just use a plunging down aerial. It's really not hard to use the wind to take the offensive; loads of characters have things that work very well in the wind.PokeStad2: Air Form Why on earth is that tournament legal? It's boringly slow, that should be good enough reason to get rid of it.
Yoshi's Island (Pipes): I'm okay with this, but I don't see why a slanted walk-off part of any stage is legal.
Random Question: Milk!! do you know what RPC is by any chance?