Xona
Smash Apprentice
By the way, I was not trying to ban CG'ing recently, I was stating that we shouldn't ban stages because of it. I'm saying that if "Don't get grabbed" is reasonable on fd, then it's reasonable on bridge of eldin and any walk-off stage or wall-stage. I may hate bridge of eldin, but I do understand that it should be a CP, and fd shouldn't be a starter because it's on the extreme of one end of the spectrum, in addition to being Bowser's worst stage. wario ware should still be banned, but what about Big Blue and Rumble Falls?
Rumble Falls: First off, Rumble Falls is NOT Icicle Mountain. Now, let's assume it is as many are doing, is Icicle Mountain even that bad? Random stage movement, kind of true, but it has many "phases" that it can only move up 1 or down 1. In other words, it can't be going maximum speed up and then immediately maximum speed down, if it could, then it should definitely be banned. The "random movement" of Rumble Falls is not as "unfair" as Icicle Mountain's. It can only speed up and slow down, which it gives 10 seconds of warning what with the big flashing "SPEED UP" in front of the screen. Now that arguably obscures the view, but it doesn't that much. The speed up lasts about 10 seconds, it's not random except for when it starts with the warning.
Big Blue: It moves, it moves swiftly. Yes, that's true, and the Car-Placement is random, but one doesn't need to rely on it. The stage could theoretically give a win to someone who doesn't deserve it, but the stage can't give a loss to someone who doesn't deserve it in any ways but tripping, which needs to be adressed first. Big Blue's randomization is not as unfair as tripping. Back-throws onto the track could OHKO someone, but that person deserved it, they could tech, he or she could easily wait for the opening provided by the movement, he or she could use the track to do arials against the opponent, the possibilities are nearly endless. I often jump onto the track intentionally for the purpose of cutting space nearly instantly, I even dash to the left to move even faster, without SD'ing.
Now to adress the problem of tripping, I'd actually suggest an impressively large series of 1-stock games, so that tripping is less likely to happen in each game and so that a game may be repeated in the event of a game-deciding random trip (Game-deciding means that it actually set you up into an inescapable KO, Ex. you got grabbed by Ice Climbers and then infinited). That set-up is the one I will use for my banned stages tourney (I made a release of it). Or we can always hack it away, but it'd better stop there, nothing else should be hacked (except maybe debug menu to play debug stages and 1-p stages).
Rumble Falls: First off, Rumble Falls is NOT Icicle Mountain. Now, let's assume it is as many are doing, is Icicle Mountain even that bad? Random stage movement, kind of true, but it has many "phases" that it can only move up 1 or down 1. In other words, it can't be going maximum speed up and then immediately maximum speed down, if it could, then it should definitely be banned. The "random movement" of Rumble Falls is not as "unfair" as Icicle Mountain's. It can only speed up and slow down, which it gives 10 seconds of warning what with the big flashing "SPEED UP" in front of the screen. Now that arguably obscures the view, but it doesn't that much. The speed up lasts about 10 seconds, it's not random except for when it starts with the warning.
Big Blue: It moves, it moves swiftly. Yes, that's true, and the Car-Placement is random, but one doesn't need to rely on it. The stage could theoretically give a win to someone who doesn't deserve it, but the stage can't give a loss to someone who doesn't deserve it in any ways but tripping, which needs to be adressed first. Big Blue's randomization is not as unfair as tripping. Back-throws onto the track could OHKO someone, but that person deserved it, they could tech, he or she could easily wait for the opening provided by the movement, he or she could use the track to do arials against the opponent, the possibilities are nearly endless. I often jump onto the track intentionally for the purpose of cutting space nearly instantly, I even dash to the left to move even faster, without SD'ing.
Now to adress the problem of tripping, I'd actually suggest an impressively large series of 1-stock games, so that tripping is less likely to happen in each game and so that a game may be repeated in the event of a game-deciding random trip (Game-deciding means that it actually set you up into an inescapable KO, Ex. you got grabbed by Ice Climbers and then infinited). That set-up is the one I will use for my banned stages tourney (I made a release of it). Or we can always hack it away, but it'd better stop there, nothing else should be hacked (except maybe debug menu to play debug stages and 1-p stages).