MysticKenji
Smash Master
And in Melee the wall didn't reward you as much for abusing it.But the thing is, all those things save the windmill were in Melee as well, yet there it was a starter stage.
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And in Melee the wall didn't reward you as much for abusing it.But the thing is, all those things save the windmill were in Melee as well, yet there it was a starter stage.
You can only abuse it if you camp there so play keep away - especially if you have a projectileAnd in Melee the wall didn't reward you as much for abusing it.
http://www.smashboards.com/showthread.php?t=187735thats...not an official list,it it were, a BRoomer would post it.
Really now? Everyone, including BRoomers, are confirming the list as official. There's not much reason to deny it.thats...not an official list,it it were, a BRoomer would post it.
i though they would post the stage list in a sticky in stage discussion,ha
Yep ^^ We had a good time, guys.i though they would post the stage list in a sticky in stage discussion,ha
so i guess stage discussion is pretty much done with then
In what way? I personally don't have any gripes with the stage, but a lot of people complain about the tilting sides messing up recoveries (spacies for example.)Lylat Cruise's position at borderline starter surprises me.
Lylat Cruise's edges aren't as bad as everyone makes them out to be. And the tilting isn't too significant, but I can see why people would have problems with it.In what way? I personally don't have any gripes with the stage, but a lot of people complain about the tilting sides messing up recoveries (spacies for example.)
I'd probably agree on it's placing.
That’s sad Overswarm… I’ve had high hopes for Rumble Falls being legalized as a counterpick. The scrolling speed, even when quickened, is fine in my opinion. If it were slower, major hazards like the spikes and walk-off sections would be active for too long making this stage much more dangerous at competitive play.The stage discussion really isn't over guys, just FYI. We're going to come back to this over time, and basically once a year we're going to do a revamp of the rule list. More importantly, we will be editing the list if need be. That means if someone finds a way to totally break a certain stage or we get new information, we may end up doing surgery on the list to get rid of one. We may also add a stage in the future, but that it is highly unlikely.
I personally argued for it being a counterpick as well, but the majority o the SBR thought otherwise.That’s sad Overswarm… I’ve had high hopes for Rumble Falls being legalized as a counterpick. The scrolling speed, even when quickened, is fine in my opinion. If it were slower, major hazards like the spikes and walk-off sections would be active for too long making this stage much more dangerous at competitive play.
Ah, so this is how this works. Good to know these aren't in stone...The stage discussion really isn't over guys, just FYI. We're going to come back to this over time, and basically once a year we're going to do a revamp of the rule list. More importantly, we will be editing the list if need be. That means if someone finds a way to totally break a certain stage or we get new information, we may end up doing surgery on the list to get rid of one. We may also add a stage in the future, but that it is highly unlikely.
Port Town I can understand, but the cars aren't any trouble at all in Mario Circut.I do not enjoy practicing on Port Town Aero Drive and Mario Circuit.
Brawl's edge-sweetspotting is way too easy for that to affect anybody.Something about how you could do say, forward b and the stage tilts away or something. I never really got that argument, but that's just me.
Of course they're not, but those walk-offs are probably the easiest to take advantage of in the entire game. I'm dumbfounded as to why they're on the "kinda counterpick" list. Thankfully most tournaments will ban it easy.Port Town I can understand, but the cars aren't any trouble at all in Mario Circut.