nuro
Smash Lord
I don't think this is as complicated as you guys are making it out to be. Most of the stages in the game will be banned simply because they do not give both players a even chance of winning. I've seen people about to win get gimped by stages like Frigate costing them their tournament match. I wouldn't 90% of the stages to be on if I was in the grand finals of a major tournament. I know some stages can give major disadvantages to someone if they are unlucky. Tournaments are not supposed to be taken lightly. Tournaments are for serious competition not for random luck.
This is just my own version of what I think the stages should be. I'll put random brief explanations besides some of them. )
Neutral Stages:
Battlefield
Final Destination
Lylat Cruise
Smashville
Brawl Yoshi's Island
Pokemon Stadium (Not perfect. Windmill and walls make it unbalanced. Not sure if it should be neutral but good stage overall.)
Counterpicks:
Halberd (stage hazards are not extremely difficult to avoid)
Pokemon Stadium 2 (stage hazards make this stage bad but they don't last for a long time before the stage changes back into a neutral.)
Pictochat (Stage hazards do not often give people random gimps
Delfino Plaza
Rainbow Cruise
Brinstar
Between Banned and Counter: I don't think any of these stages should be counterpicks but I will say they are more balanced then the ones listed under banned.
-Luigi's Mansion (Its easy to camp the ceilings and have high percentage. It gives some characters too large of a chance of winning.)
-NorFair (The major unbalanced stage hazard is the 3 strips of lava that sprays from the background and kills at low percents. Other than that the hazards are easy to avoid once you understand how to avoid them. For instance the lava from the background you can simply shield. Great stage to get rid of D3's chaingrab though.)
-Hanenbow (The platforms are set up in a awkward position making it unbalanced. Besides that characters can camp/run away. Especially ROB. I like it to get rid of D3s chaingrab though. )
-Frigate Orpheon (One part cannot be tethered gimping certain characters. Stage hazards are sometimes impossible to avoid.)
-Distant Planet (the walk off on the left side can be camped causing stupid gimps)
-Castle Siege (the problem with this stage is the second part. D3 can chaingrab someone easily off of the stage. Of course the other person can just run away from D3 but that delays the match and tournaments need to be running faster since they are slow already.)
Banned Stages:
Bridge of Eldin
Mushroomy Kingdom
Rumble Falls
Spear Pillar (Ceiling is unbalanced and Stage Hazards)
Shadow Moses Island (D3 infinite on the walls, walls make it unbalanced and it has walkoffs)
Port Town Aero Dive (stage hazards and parts have walkoffs)
Wariorware, Inc.
New Pork City
Summit (campy no teathers and stage hazards)
75m
Mario Bros.
Flat Zone 2
Temple (campy and walls/ceilings make it unbalanced)
Melee Yoshi's Island
Jungle Japes (major gimps)
Big Blue
Green Hill Zone
Mario Circuit
Skyworld (too campy and ceilings make it unbalanced)
Onett (D3 Chaingrab bans this)
Green Greens (D3 Chaingrab bans this)
-Corneria (The wall is much more unbalanced now with the easier ability to camp and infinite off of it.)
Pirate ship
Ultimately, its up to the tournament host to decide though. I think with Brawl hosts will have different rules from each other. After all, the stage selection in Brawl is much more unique. It's probably best if there is variety in each tournaments rules.
This is just my own version of what I think the stages should be. I'll put random brief explanations besides some of them. )
Neutral Stages:
Battlefield
Final Destination
Lylat Cruise
Smashville
Brawl Yoshi's Island
Pokemon Stadium (Not perfect. Windmill and walls make it unbalanced. Not sure if it should be neutral but good stage overall.)
Counterpicks:
Halberd (stage hazards are not extremely difficult to avoid)
Pokemon Stadium 2 (stage hazards make this stage bad but they don't last for a long time before the stage changes back into a neutral.)
Pictochat (Stage hazards do not often give people random gimps
Delfino Plaza
Rainbow Cruise
Brinstar
Between Banned and Counter: I don't think any of these stages should be counterpicks but I will say they are more balanced then the ones listed under banned.
-Luigi's Mansion (Its easy to camp the ceilings and have high percentage. It gives some characters too large of a chance of winning.)
-NorFair (The major unbalanced stage hazard is the 3 strips of lava that sprays from the background and kills at low percents. Other than that the hazards are easy to avoid once you understand how to avoid them. For instance the lava from the background you can simply shield. Great stage to get rid of D3's chaingrab though.)
-Hanenbow (The platforms are set up in a awkward position making it unbalanced. Besides that characters can camp/run away. Especially ROB. I like it to get rid of D3s chaingrab though. )
-Frigate Orpheon (One part cannot be tethered gimping certain characters. Stage hazards are sometimes impossible to avoid.)
-Distant Planet (the walk off on the left side can be camped causing stupid gimps)
-Castle Siege (the problem with this stage is the second part. D3 can chaingrab someone easily off of the stage. Of course the other person can just run away from D3 but that delays the match and tournaments need to be running faster since they are slow already.)
Banned Stages:
Bridge of Eldin
Mushroomy Kingdom
Rumble Falls
Spear Pillar (Ceiling is unbalanced and Stage Hazards)
Shadow Moses Island (D3 infinite on the walls, walls make it unbalanced and it has walkoffs)
Port Town Aero Dive (stage hazards and parts have walkoffs)
Wariorware, Inc.
New Pork City
Summit (campy no teathers and stage hazards)
75m
Mario Bros.
Flat Zone 2
Temple (campy and walls/ceilings make it unbalanced)
Melee Yoshi's Island
Jungle Japes (major gimps)
Big Blue
Green Hill Zone
Mario Circuit
Skyworld (too campy and ceilings make it unbalanced)
Onett (D3 Chaingrab bans this)
Green Greens (D3 Chaingrab bans this)
-Corneria (The wall is much more unbalanced now with the easier ability to camp and infinite off of it.)
Pirate ship
Ultimately, its up to the tournament host to decide though. I think with Brawl hosts will have different rules from each other. After all, the stage selection in Brawl is much more unique. It's probably best if there is variety in each tournaments rules.