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- Aug 31, 2005
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Its a reverse boost grab.No, what I'm saying is don't start the chaingrab facing that way. Start it facing the other way. It's not hard, anybody who can chaingrab can do it.
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Its a reverse boost grab.No, what I'm saying is don't start the chaingrab facing that way. Start it facing the other way. It's not hard, anybody who can chaingrab can do it.
Here's Hanenbow:You can in theory, run around in circles like on Hyrule/Sky Pillar.
How would going from bottom to top via blue be counted as Stalling?And here's the possible routes around it:
The blue route could be a problem, as that's a circle. But it's incredibly obvious when going that way and would be marked as stalling.
Falco/snake could camp the bottom and jump up when the other guy goes down there. Then the other guy might not have enough mad hops to get up, so they have to go around on the second plant. When they are almost there, Snake/falco would fall and camp more.How would going from bottom to top via blue be counted as Stalling?
But that's camping, not Stalling.Falco/snake could camp the bottom and jump up when the other guy goes down there. Then the other guy might not have enough mad hops to get up, so they have to go around on the second plant. When they are almost there, Snake/falco would fall and camp more.
But the act of running around in circles doesn't necessarily equal stalling. Stalling is when they do something to stay in a position where the only way to get them is either flat out impossible (Sonic using Neutral B underneth stages) or in a position that is severly risky (Peach Wallbomb spamming at the bottom of a stag)I should have specified: the blue route usually can only be performed in one direction (downward), but characters like Pit, Rob, Snake, etc., could do it in reverse. Thus moving additionally in the blue route could be considered moving in a "circle" - and thus stalling.
But then, like I've said, that's super obvious. Just catch the player circling and call the stall.
Because where do we draw the line? A character can't run away a little to use projectiles because it'd be counted as circling? Are they only allowed to run a half circle? (Of which they'd wait for the other to catch up then run the other half circle)So if circling isn't a form of stalling, why is it we ban stages on those terms?
I agree, personally I doubt many, if any characters could circle run on Hanebow, but the majority of SBR's believe so (and may have had it used against them/used it themselves) .Camping is annoying, certain stages greatly favor it, it could even score KOs occasionally. Yet we don't ban stages on those grounds. There are ways to counteract camping - as there are ways to counteract circling (particularly on Hanenbow due to the interception points).
Or you could just shield it.Putting that aside, the tidal wave of lava really isn't fair either, because, one could camp in there and keep the other out, thus leading to a really ridiculous 20% of damage (or whatever it is).
As well as sidestep dodge it (or was it called spotdodging? oh well, you get my point...), airdodge, or grab a ledge and use the ledge invincibility to avoid getting hit.Or you could just shield it.
Circling in such a manner that makes it almost impossible to attack the camper should be banned.I don't even understand circling, but why should you ban running away to use projectiles? its a defensive/ranged method of fighting, just like aerial and ground fighting, and edge-gaurding, it's another way to hurt your opponent. Obviously, something like the laser lock is questionable, which I haven't investigated, but "circling" or running away to do ranged attacks should not be banned.
As for stages, abma, I can see where you're coming from, but it's so unpredictable on norfair. Putting that aside, the tidal wave of lava really isn't fair either, because, one could camp in there and keep the other out, thus leading to a really ridiculous 20% of damage (or whatever it is). I think it should be banned.
If the stage has a circular layout, a faster character can run away from a slower character on it using the stage's layout.Excuse my stupidity, but what's circle camping?
But that was never proven, though. People kept trying to prove it, but the videos were all clearly set up.Norfair is banned because jiggly and people like that can just hop from ledge to ledge to stall.
My bad. I meant it was supposed to be banned for that reason. I don't see any reason for it to be banned, though.But that was never proven, though. People kept trying to prove it, but the videos were all clearly set up.
Of course, the official list states that it's a CP and not banned, so the point is probably moot...
I highly doubt the SBR would have made it a CP without doing some of their own testing on the stage, so if they didn't find reason to ban it, then the stalling methoud is apparently either able to be dealt with or not experienced enough to warrent a ban.You don't need videos for proof, it's pretty obvious on how you can stall on that map.
No it's not, it's an outright Counterpick. It's even on the list you just posted.Norfair is banned because jiggly and people like that can just hop from ledge to ledge to stall.
Azua has a new cat.Mic, whats up with all the mods with cat avatars?
There aren't any SBR threads, though that's a good idea. I'll bring it up back there. They might decide to move the threads out here (though highly doubtful) but might do something like what they're doing with the characters.Sorry for being a n00b, I searched around a bit and got nothing, but maybe I just fail. Are there official SBR threads where each stage has been discussed? Without a bunch of whiny n00bspam? I'd like to read the real reasons why, say, Pictochat may be viable as a counter stage. Or is that all just buried in this thread somewhere?
Absolutely not banned. Counterpick (or neutral/counter) is the best you could argue, but that would be tough. This has been thought and argued by some very smart peoplethis is a strange topic but does anyone think any of the neutral stages should be banned or counter picked? i mean they do give falco and de de de huge advantages.
An alternative could be to get down to just two stages and put those two on random select.It's especially confusing that TO's must select an odd number of stages from the Starter/Counter list to go into Starter.... choices are hard just sayin'. I don't think the SBR is at fault here.