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[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

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SmashChu

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Hey Chu and Kuma, before we run down this again how about a new viewpoint.

Instead of "Easy to learn hard to master" why not

"Easy to learn hard to put down"?

There's a better phrase.
Truth be told, that's what I've been betting at for a while.
 

Big-Cat

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Should fighters get out of the "cookie-cutter" attack button setup?

I know there are several characters that could use more than eight ground attacks, but less specials, or more than four specials, but less attacks. (Like new potential characters)
That's a very good question. That's what I like about some fighters like SF and BlazBlue: You don't have to have a certain amount of specials or normals. You can have as little as two specials (Guile) or as many as, say, eight (Ibuki). However, the amount of normals is always the same or greater.

I'm not sure how this can be applied to Super Smash Bros. because the normals and specials are purposely placed on separate buttons. You could have select new normals like Down-Forward Tilt, but I don't think you could subtract from the amount. The same goes for specials.

Hey Chu and Kuma, before we run down this again how about a new viewpoint.

Instead of "Easy to learn hard to master" why not

"Easy to learn hard to put down"?

There's a better phrase.
I'm not going down that road for the time being because it's as bad as the repetitive character debates.

Hard to put down? It's probably a lot easier said than done because people have different preferences. The "hard to master" aspect I'm wanting to have is something like that in a sense. When a game has a lot of depth, you want to keep coming back to find what's in there, how to apply those aspects and know when not to do so, and have fun while doing it. Basically, I'm aiming for playing to win, learn, and have fun.
 

Starphoenix

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Hard to put down? It's probably a lot easier said than done because people have different preferences. The "hard to master" aspect I'm wanting to have is something like that in a sense. When a game has a lot of depth, you want to keep coming back to find what's in there, how to apply those aspects and know when not to do so, and have fun while doing it. Basically, I'm aiming for playing to win, learn, and have fun.
Problem is that this philosophy is not shared by much of the development team. Look lets be honest here Nintendo is no Capcom, they do not specialize in fighting games nor have they had much experience. Much of Nintendo's audience isn't looking for depth as much as they are quality. The Super Smash Bros series has always been pitched and created with the idea of being a "family game". Meaning Dad and little boy Johnny can sit down and have a few matches and call it a day, not some time consuming process of slowly developing "technique" so as to edge your opponent in calculating fashion. It is not as if Nintendo doesn't try to add depth, but the focus isn't on the meta-game per se. This does show itself in how unbalanced certain characters can be, but in and of itself unbalanced fighters do not break a game. Many people have played/do play Marvel Vs. Capcom 2 and that game is cut down to only about 8 characters when you begin to play competitively. So on that front Nintendo has succeeded to a degree. Again, most of Nintendo's market are not going to fly out to different states just to compete in tournaments. This also insinuates that there isn't any depth to Brawl, or that it is lacking. How much more "depth" does Melee truly have when you remove half of the physic abusing glitches? All in all, I do not think the Smash Bros series would be have as successful as it is if there wasn't anything to come back to, obviously there is.

Not directly pointed at you Kuma but it is always funny to me how fighting fans loathe the Smash Bros series and will run it down while calling for a Power Stone 3, a game that is a 4 player, free-form, top view arena fighting game thats main mechanic is using items...

@Shortie

On the seven franchises, excluding third parties here is my list 2.0

Golden Sun
Punch Out
Sin and Punishment
Legendary Starfy
Last Story
Nazo no Murasame-jō
Custom Robo

@ThirdKoopa

I have a few ideas for some new stages

Starship Mario (Super Mario Galaxy 2)
Phendrana Drifts (Metroid Prime)
Saturn Valley (Earthbound)
Bramble Blast (Donkey Kong Country 2)
Ruins of Alph (Pokémon HeartGold/SoulSilver)
The Ring (Punch Out!!)
Murasame Castle (Nazo no Murasame-jō)
C. Island (Startropics)

Dr. Wily Tower (Megaman)
Zenithia (Dragon Quest IV, V, VI)
 

Big-Cat

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Problem is that this philosophy is not shared by much of the development team. Look lets be honest here Nintendo is no Capcom, they do not specialize in fighting games nor have they had much experience. Much of Nintendo's audience isn't looking for depth as much as they are quality.
Here's the thing, quality and depth can go hand in hand. If there isn't much to do, it's not a whole lot of fun for long. In multiplayer games, replay value is of the utmost importance.

The Super Smash Bros series has always been pitched and created with the idea of being a "family game". Meaning Dad and little boy Johnny can sit down and have a few matches and call it a day, not some time consuming process of slowly developing "technique" so as to edge your opponent in calculating fashion.
Really? I could've sworn that the original Ryu-Oh was designed as a four player (or at least up to four) fighting game as an alternative to the other fighters at the time.

I was afraid of what I said would be misleading. I'm not saying everyone should partake in some time consuming process. What happens, for me at least, is just devising strategies (easier than you think) for matchups against other characters. The whole time consuming thing is more for the competitive environment which makes sense.

It is not as if Nintendo doesn't try to add depth, but the focus isn't on the meta-game per se. This does show itself in how unbalanced certain characters can be, but in and of itself unbalanced fighters do not break a game. Many people have played/do play Marvel Vs. Capcom 2 and that game is cut down to only about 8 characters when you begin to play competitively. So on that front Nintendo has succeeded to a degree.
I'm not saying that the meta-game should be the focus because the meta-game is always changing and it typically leads to something the developers didn't intend.

Unbalanced fighters can break a game; mind you that no game is balanced, but you can get close. The thing with MvC and other fighters is that you punish mistakes easier because you have combos. Brawl's attacks tend to "reset" the momentum so punishment isn't as big outside of BS like chain grabs. Still, balance is important.

I suggest reading this if you have time: http://www.sirlin.net/storage/articles/balance/GDC 2009 sirlin handout6.pdf

Again, most of Nintendo's market are not going to fly out to different states just to compete in tournaments. This also insinuates that there isn't any depth to Brawl, or that it is lacking. How much more "depth" does Melee truly have when you remove half of the physic abusing glitches? All in all, I do not think the Smash Bros series would be have as successful as it is if there wasn't anything to come back to, obviously there is.
Who says they have to compete themselves in the tournaments? They can just sanction tournaments like Upperdeck did with Yugioh! tournaments. They let stores run official tournaments, and at one point, had rankings available online.

Still, I'm willing to bet that the bulk of the series' success stems from the Nintendo characters in the game.

Not directly pointed at you Kuma but it is always funny to me how fighting fans loathe the Smash Bros series and will run it down while calling for a Power Stone 3, a game that is a 4 player free-form, top view arena fighting game thats main mechanic is using items...
I couldn't tell you, but I see a lot of hate for Brawl. I do see more respect for Melee and SSB to some extent on SRK.
 

Shorts

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@ Starpheonix, I dont see why quality and in-depth cant be found in a single game?
What exactly do you mean in terms of "in-depth" tho?

Do you mean an in depth story line?

And to be honest, Tatsunoko vs. Capcom truely let me down. Its a classic example why japan-only characters wouldnt be the best for smash. I dont know who Jun the Swan is, so why would I even waste my time trying to be her? That game lacked an in depth story, which is cruical when adding a totally unknown character to a game.

The only reason I bought it was because A. the capcom vs. games must be kept alive :) and B. plenty of MvC3 rumors are spreading, and a few CvNintendo and CvSE rumors :0
 

Starphoenix

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Here's the thing, quality and depth can go hand in hand. If there isn't much to do, it's not a whole lot of fun for long. In multiplayer games, replay value is of the utmost importance.
Maybe I should have defined "quality" better. By "quality" I was meaning more of the content within the game. That the focus was on adding to the experience of the fight versus the actual fighting itself. Things such as My Music or the stages, you know the fan service side of things.


Really? I could've sworn that the original Ryu-Oh was designed as a four player (or at least up to four) fighting game as an alternative to the other fighters at the time.

I was afraid of what I said would be misleading. I'm not saying everyone should partake in some time consuming process. What happens, for me at least, is just devising strategies (easier than you think) for matchups against other characters. The whole time consuming thing is more for the competitive environment which makes sense.
I address it because on occasions that sounds like what you support. Nice to have clarification.

Who says they have to compete themselves in the tournaments? They can just sanction tournaments like Upperdeck did with Yugioh! tournaments. They let stores run official tournaments, and at one point, had rankings available online.

Still, I'm willing to bet that the bulk of the series' success stems from the Nintendo characters in the game.
Mostly the people playing this game are families, albeit siblings, cousins, parents whatever. They are going to play within their sphere, most just do not attend tournaments even of local kind. My "flying to other states" was statement was hyperbole.

@ Starpheonix, I dont see why quality and in-depth cant be found in a single game?
What exactly do you mean in terms of "in-depth" tho?

Do you mean an in depth story line?

And to be honest, Tatsunoko vs. Capcom truely let me down. Its a classic example why japan-only characters wouldnt be the best for smash. I dont know who Jun the Swan is, so why would I even waste my time trying to be her? That game lacked an in depth story, which is cruical when adding a totally unknown character to a game.

The only reason I bought it was because A. the capcom vs. games must be kept alive :) and B. plenty of MvC3 rumors are spreading, and a few CvNintendo and CvSE rumors :0
I answered the "quality" question above, as for depth we are discussing elements of the meta-game. When you break down the game and find ways of pulling off a move faster, or start paying attention to how far apart you need to be from your opponent to connect with him while giving you space. At least I think we are? lol

I know about the MvC3 rumors, I believe they are legitimate. All I know is Zero needs to return in the game if/when it happens. In fact over at Capcom Unity they are running a "Retro Game Idol" poll, the results will affect future Capcom games. What intrigues me is the bolded line:

Next week, I will choose the top 16 most popular games, based on your comments! I will randomly select one person to represent each game from the comments section in this here post (obviously, that person will have nominated the game they will be representing).

Each Capcom Unity member will get a paragraph to defend their game to the rest of Capcom Unity and the public will vote for their favorite afterwards (via a poll).

We will whittle down the 16 nominees to 10, repeat the process, and whiddle down to the top 6, top 4, and finally, we will have a winner!

The 16 Capcom Unity members will not go away empty handed, of course, we got a cornucopia of swag that they will get for their troubles. And in the end, all of you will be winners, because you will be affecting something special!
Affecting something special...
 

Big-Cat

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And to be honest, Tatsunoko vs. Capcom truely let me down. Its a classic example why japan-only characters wouldnt be the best for smash. I dont know who Jun the Swan is, so why would I even waste my time trying to be her? That game lacked an in depth story, which is cruical when adding a totally unknown character to a game.

The only reason I bought it was because A. the capcom vs. games must be kept alive :) and B. plenty of MvC3 rumors are spreading, and a few CvNintendo and CvSE rumors :0
Trying to find out if she fits your style of playing would be one reason. My friend and I had never heard of all the characters from the Tatsunoko side, but I've come to like the Yatterman characters and he's liking Jun the Swan.

A story isn't necessary for this kind of thing because it's a cross-over fighter. More importantly, don't try to expect some in-depth storyline in a fighting game. Save that for the other genres.

Maybe I should have defined "quality" better. By "quality" I was meaning more of the content within the game. That the focus was on adding to the experience of the fight versus the actual fighting itself. Things such as My Music or the stages, you know the fan service side of things.
That's basically saying style over substance when you think about it. To an extent, you could even say quantity over quality.

Mostly the people playing this game are families, albeit siblings, cousins, parents whatever. They are going to play within their sphere, most just do not attend tournaments even of local kind. My "flying to other states" was statement was hyperbole.
And that's perfectly fine. The thing with Melee was that it appealed to both sides of the spectrum. I want to see a repeat of that even if it wasn't supposed to happen. In a sense, you have two games in one with this design.
 

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Okay thanks for the clearing up of what you meant by in depth. I mistook that one for something totally different X) But I still stand by what I said about japan-only characters. In general most people here seem like pro smashers to where I play much more casually and really rely on a games replayability and story line.

As for MvC3, I want to see Jill Valintine, Morrigan Asleand and Felicia. I like darkstalkers, what can i say?

*Edit* @Kuma true, I mean when brawl tried to get an in-depth story going we got Subspace Emissary.... dun dun dun! Nothing about SE was enjoyable for me.
 

Starphoenix

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Okay thanks for the clearing up of what you meant by in depth. I mistook that one for something totally different X) But I still stand by what I said about japan-only characters. In general most people here seem like pro smashers to where I play much more casually and really rely on a games replayability and story line.

As for MvC3, I want to see Jill Valintine, Morrigan Asleand and Felicia. I like darkstalkers, what can i say?
That is a major factor why Smash Bros is so popular is because it is a cross over of, surprise, Nintendo characters. Guarantee you if there was a Nintendo Vs. Capcom it would sell better than Tatsunoko Vs. Capcom, why? People are more familiar with their characters, there is an attachment to them shared among a much larger base that can attract even those who normally wouldn't pick up a scrolling fighter.

Zero, Nina, Wang Tang, Phoenix Wright, Deadpool, Thor for me. And to add more fuel to the MvC3 fire. http://scrawlfx.com/2010/04/gamezone-teases-marvel-vs-capcom-3-announcement
 

Big-Cat

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I'd pretty much go into fanboy mode if Nintendo vs. Capcom is announced. The funny thing is, IIRC, the executive producer or someone else was asked about who else he'd like to do a versus game. He didn't say who, but he said "like that" when pointing to Mario. LikeShortie said, I think we can expect either MvC3, NvC, or CvS3(I think this one was April Fools) in the future.

I'd like to see Phoenix Wright as well for one of these crossovers considering he was planned for TvC and I'd love to see Juri as well, psycho lesbians FTW!

Capcom needs to take action on this:

http://www.animevice.com/news/marvel-teams-up-with-tatsunoko/610/
 

Shorts

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I can see most gamers buying NintendovsCapcom considering how increadibly massive those Names are worldwide. Globally, MvC would have a smaller fanbase.
If Nintendo plays their cards right, they could land an even bigger fan-base by inviting, not waiting around to be begged, famous characters like MegaMan(Capcom), Cassandra(Namco), BlackMage(Square-Enix) or BomberMan(Hudson soft)
 

Starphoenix

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I'd pretty much go into fanboy mode if Nintendo vs. Capcom is announced. The funny thing is, IIRC, the executive producer or someone else was asked about who else he'd like to do a versus game. He didn't say who, but he said "like that" when pointing to Mario. LikeShortie said, I think we can expect either MvC3, NvC, or CvS3(I think this one was April Fools) in the future.

I'd like to see Phoenix Wright as well for one of these crossovers considering he was planned for TvC and I'd love to see Juri as well, psycho lesbians FTW!

Capcom needs to take action on this:

http://www.animevice.com/news/marvel-teams-up-with-tatsunoko/610/
Marvel Vs. Tatsunoko Vs. Capcom? @_@

Nitsuma has blatantly stated if he could choose the next crossover game it would be Nintendo Vs. Capcom. Only fear I have with that is how it will be compared to Smash Bros. Good thing though is with Capcom developing the characters we could see some real interesting movesets for characters. All I know is in such a case, Link needs an angry Cuccoo swarm special, that would be funny and epic all at once. "Win" is what some call it.
 

Big-Cat

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Marvel Vs. Tatsunoko Vs. Capcom? @_@

Nitsuma has blatantly stated if he could choose the next crossover game it would be Nintendo Vs. Capcom. Only fear I have with that is how it will be compared to Smash Bros. Good thing though is with Capcom developing the characters we could see some real interesting movesets for characters. All I know is in such a case, Link needs an angry Cuccoo swarm special, that would be funny and epic all at once. "Win" is what some call it.
I'd like to see that Cuccoo swarm as a hyper combo personally.

Anyway, Megaman vs. Ryu, Link vs. Dante, Samus vs. Chun-Li, Phoenix Wright vs. Tom Nook, Ganondorf vs. Bison, Frank West vs. Ness; it's too much and too awesome.

And no, I meant Marvel vs. Tatsunoko.
 

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I'd like to see that Cuccoo swarm as a hyper combo personally.

Anyway, Megaman vs. Ryu, Link vs. Dante, Samus vs. Chun-Li, Phoenix Wright vs. Tom Nook, Ganondorf vs. Bison, Frank West vs. Ness; it's too much and too awesome.

And no, I meant Marvel vs. Tatsunoko.
.....Marth vs Morrigan :p
 

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Oh hmm, Sell if it helps I am ShinoandtheBallonFighter...If you don't know his stance, I'd be happy to oblige.
Yeah I know who you are, but unless people do something memorable in regards to a subject I'm likely to forget where they stand.

Although... I think you were the one who kept saying that being slow and having darkness effects is Ganon enough, right?


I think I'm the only person who really doesn't care how Ganon turns out in the next game despite playing as him regularly.



And here are my stage ideas as well:
Pokeearth (one famous spot from each Pokemon reigon, works like delfino plaza)
Rainbow Road (Mario Kart Wii)
Spirit train (Loz spirit tracks)

And if they create a Paper Mario stage, base it of of the original, or TYD.

Funny thing about PokeEarth...

Also thought it was weird how so far only 2 out of 5 Pokemon stages are specific locations. Oh well.
 

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My stance on Ganondorf is that he should retain the same play style whilst having his own unique moves (even if in some cases it's just a minor animation tweak, ala dair). At the end of the day they gave him three new A moves to go with fair, so what's stopping them from going that extra mile and changing even more of them? Even just replacing bair, nair and dsmash would go a long way towards differenatiating him from Falcon.

I mean, they managed to give Lucas a completely different selection of A moves to Ness, when I actually think they could've been forgiven for copying one or two here and there. Same goes for Wolf. These characters initially had "semi-clone" written all over them, but they ended up being far more unique than Ganondorf. :ohwell:
 

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Ahh fair enough Toise. It's just that my posts were long and it seemed to piss a lot of people off.

Anyway to refresh your oh so interested memory. Ganondorf is, and has always been a wizard. More often than not he goes into battle with only magic at his disposal, but in recent times he's also proven to be a physically strong adversary. By combining these two attributes into a powerfully magical brawler, you have a perfectly epitomized Ganondorf. The only thing he lacks that would make him a perfect representation is a projectile which I feel would make him broken. Weapons were hardly ever used by Ganondorf with the possible exception of the trident, which was still in IIRC less than half his appearences. Smash characters who have multiple apperences should represent the entire series, not a specific peice of that history, and A magically charged beat-your-face-in I don't give a f*** Ganonis perfect to reprsent any given ganon from the Zelda continuum.
 

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I think people wanting him to have a new moveset isn't so much about making him more faithful to his LoZ appearances as it is differentiating him from Captain Falcon. The fact that a character as big as Ganondorf is a clone of someone from a completely different series is ridiculous.

Also, Ganondorf has almost always used weapons in both of his forms.
 

Cyn

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Also, I hate what Konami did to Simon Belmont. He looked awesome and manly on the NES and SNES. Why did they have to turn him into a ginger emo anime guy? He looked better in Castlevania Judgement but still... at least Simon Belmont is usually on Nintendo Castlevania games more often than on other non-Nintendo Castlevania games. :ohwell: But he is practically the mascot of the series, he is kinda like the Marth of the Castlevania series because he is the original protagonist and the most recurring protagonist.
Alucard has had just as many appearences as Simon. Richter Belmont has been seen in almost as many games as well. Trevor could have a shot because he was the original in the story timeline to defeat Dracula. Alucard would probably have a more interesting moveset. Juste Belmont has a shot since he's newer.

If I had to pick based on popularity and possible skill I'd have to go with Alucard . If fate shined upon me and SSB4 got two Castlevania reps I'd either want Simon and Alucard, or Richter and Alucard.

Dracula might have a chance since he is the most recurring character to the series
Death has seen as many appearences as Dracula as well :)
 

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Alucard has had just as many appearences as Simon. Richter Belmont has been seen in almost as many games as well. Trevor could have a shot because he was the original in the story timeline to defeat Dracula. Alucard would probably have a more interesting moveset. Juste Belmont has a shot since he's newer.

If I had to pick based on popularity and possible skill I'd have to go with Alucard . If fate shined upon me and SSB4 got two Castlevania reps I'd either want Simon and Alucard, or Richter and Alucard.

Dracula might have a chance since he is the most recurring character to the series
Death has seen as many appearences as Dracula as well :)
I have never been into Castlevania but I would like to see a fictional music list for the series.

Maybe I will make a Dragon Quest list since I have my Megaman one.
 

ToiseOfChoice

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Simon most definitely has more appearances than any other Castlevania lead, even without counting all his appearances in other Konami games (and there's a lot of them).


edit @ Star: I don't know if you want YouTube links or anything, but the following tracks would be pretty much guaranteed (particularly the first three):

- Vampire Killer [basically the World 1-1 of the series]
- Bloody Tears [main theme from the second major game]
- Beginning [main theme from the third]
- Simon's Theme [and the fourth]
- Divine Bloodlines [and the fifth]
- Dance of Illusions [usual Dracula final boss music from the 5th]

those appear a whole lot. Other tracks I'd expect:

- Clockwork [used for the Clock Tower, one of the most prominent recurring locations]
- Iron Blue Intention [the most popular song from the 6th game, but not as prominent as the others above]
- Dracula's Castle [first song from one of the most popular games]

among others I'm too lazy to list or whatever.
 

Starphoenix

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Simon most definitely has more appearances than any other Castlevania lead, even without counting all his appearances in other Konami games (and there's a lot of them).


edit @ Star: I don't know if you want YouTube links or anything, but the following tracks would be pretty much guaranteed (particularly the first three):

- Vampire Killer [basically the World 1-1 of the series]
- Bloody Tears [main theme from the second major game]
- Beginning [main theme from the third]
- Simon's Theme [and the fourth]
- Divine Bloodlines [and the fifth]
- Dance of Illusions [usual Dracula final boss music from the 5th]

those appear a whole lot. Other tracks I'd expect:

- Clockwork [used for the Clock Tower, one of the most prominent recurring locations]
- Iron Blue Intention [the most popular song from the 6th game, but not as prominent as the others above]
- Dracula's Castle [first song from one of the most popular games]

among others I'm too lazy to list or whatever.
Okay, I looked up the songs you posted Toise. My favorites were Divine Bloodlines, Vampire Killer, and Iron Blue Intentions. Definitely would support any of those tracks being included.

Here is my Dragon Quest list keep in mind the setting of the stage, the best choice for a DQ stage would be Zenithia which is a floating castle in the sky. So imagine being inside the court of the castle while the background sky is scrolling. Tried to add the most popular songs from each though, I had trouble with I and II though I managed to find some good tracks.

Overture (Main Theme) - Dragon Quest I-X http://www.youtube.com/watch?v=fcDniHIc3Bc
Chateau Ladutorm - Dragon Quest I http://www.youtube.com/watch?v=am1nHQif7Qw
Endless World - Dragon Quest II http://www.youtube.com/watch?v=i80XflvzCec
Heroes Challenge (Zoma) - Dragon Quest III http://www.youtube.com/watch?v=woMc_vJ6tSg
Battle For The Glory - Dragon Quest IV http://www.youtube.com/watch?v=kO4YnLJvSSg
Violent Enemies - Dragon Quest V http://www.youtube.com/watch?v=ETRpiz734Sw
Courageous Fight - Dragon Quest VI http://www.youtube.com/watch?v=xU7YJ9Hj_6g
World of the Strong - Dragon Quest VII http://www.youtube.com/watch?v=Pm8qKlRiRE0
War Cry/Defeat The Enemy - Dragon Quest VIII http://www.youtube.com/watch?v=ZPKexiEVcn4
Build-up to Victory ~ Confused Ambitions - Dragon Quest IX http://www.youtube.com/watch?v=jv4bB-trOG0
Tower of Death - Dragon Quest V http://www.youtube.com/watch?v=m2Vlxyd9Wjw
Memories of a Lost World - Dragon Quest VII http://www.youtube.com/watch?v=cOJ_HpIQyOw
Heavenly Flight - Dragon Quest VIII http://www.youtube.com/watch?v=vamr7qq6hoA
Go For Broke! - Dragon Quest Swords http://www.youtube.com/watch?v=0j01T55MvTU
Find The Slimes - Slime MoriMori Shougeki No Shippo Dan http://www.youtube.com/watch?v=Z8tVgqIadKc

15=Total

Not to bad, any opinions or favorites?
 

Pieman0920

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Aw, nuts, I missed a stage thing?

Anyways, even if its passed a bit, I'mmah gonna say a few words on it.

Mario Galaxy Stage: There's no way this won't be the Spaceship Mario from SMG2. There's just no way. That thing has a very large role in SMG2, and it just screams "Smash Bros Stage."

I mean seriously, the only way you could possibly disagree is if you havn't see the thing yet. Sad to say though, but I also really don't think Mario Kart will get another stage. The logical place to go for a Mario Kart stage would be Rainbow Road, and given that a Galaxy stage has more priority than that, it would make it fairly redundant.

Metroid: I know people love Phendrana Drift's music, but its probably not going to be a stage. Brawl didn't give representation to two next gen Metroid games that we know of, Aka MP3 and Other M. If Metroid is to get two stages again, it will likley be from these games. (Or possibly the original Metroid or Super Metroid for nostalga) If you need a good stage to put the Phendrana Drift music though, just look at Sky Town from Metroid Prime 3. That place works perfectly for a Smash stage too.
 

DekuBoy

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I agree completely. Here are games that need stage representation.

Spirit Tracks
Super Mario Galaxy 1/2
Metroid Prime 3
Super Paper Mario

They all have great locations for battlefield so I want these very much.
 

Shorts

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What about a Good Egg Galaxy stage? Or some sort of "Galaxy Tours" stage? I know that SSBF2 planned a Galaxy Tours level. And I know that means nothing for SSB4 but it sounds like it would have a diverse playing feild, as well as show off more than just one galaxy level.

And Ive been thinking, on the off chance that Megaman does get in, which version would it be?

Megaman (original)
Megaman X
Megaman Volnutt
Megaman NT warrior
 

Pieman0920

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As per my understanding, the Spaceship Mario actually does go through a bunch of galaxies, and the background does change depending on where you are. In any case, I must say that just because you could have a stage that shows a bunch of different locations, doesn't mean its a particularly good idea. Sometimes its better to just stick with one good location instead of trying to jump around.
 

Starphoenix

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What about a Good Egg Galaxy stage? Or some sort of "Galaxy Tours" stage? I know that SSBF2 planned a Galaxy Tours level. And I know that means nothing for SSB4 but it sounds like it would have a diverse playing feild, as well as show off more than just one galaxy level.

And Ive been thinking, on the off chance that Megaman does get in, which version would it be?

Megaman (original)
Megaman X
Megaman Volnutt
Megaman NT warrior
Original most certainly. I would love to see X myself as well, but that isn't going to happen.

Aww, no one is commenting on my Dragon Quest list. :'(
 

Serph

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Heavenly Flight from DQVIII would go amazingly well with a Zenith Castle stage. Good call.
 

Shorts

Zef Side
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UGH. omg.

Brawls online play sucks. Half the time its laggy, the other half it isnt. Choose! And worst of all I get paired up against:
Stand far away and shoot missles snakes.
Double jump and do a down special toon links
and charge up and wait for someone to get knocked down before me ikes!
SSB4 needs some sort of ranking system like tatsunoko vs Capcom. So we can fight people around the same level as we are.
Blek. okay im done :)
 

Cyn

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Simon most definitely has more appearances than any other Castlevania lead, even without counting all his appearances in other Konami games (and there's a lot of them).


edit @ Star: I don't know if you want YouTube links or anything, but the following tracks would be pretty much guaranteed (particularly the first three):

- Vampire Killer [basically the World 1-1 of the series]
- Bloody Tears [main theme from the second major game]
- Beginning [main theme from the third]
- Simon's Theme [and the fourth]
- Divine Bloodlines [and the fifth]
- Dance of Illusions [usual Dracula final boss music from the 5th]

those appear a whole lot. Other tracks I'd expect:

- Clockwork [used for the Clock Tower, one of the most prominent recurring locations]
- Iron Blue Intention [the most popular song from the 6th game, but not as prominent as the others above]
- Dracula's Castle [first song from one of the most popular games]

among others I'm too lazy to list or whatever.
Within the Castlevania universe, Simon and Alucard have had the same amount of appearances:

Simon: Castlevania, Castlevania II, Super Castlevania, Haunted Castle (released exclusively for arcade and PS2 in Japan) , he is unlockable for boss mode in Harmony of Dissonance, and lastly Castlevania Judgement.

Alucard: Castlevania III, Symphony of the Night (best Castlevania ever!!!), Aria of Sorrow, Dawn of Sorrow, Castlevania Legends, and finally Castlevania Judgement.

Good choices on the music by the way........
 

Pieman0920

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Alucard's problem is that he didn't come first. Simon did though, and thus he became the face of the series. If there was only going to be one FE character in Smash, it would be Marth, rather than Ike, even though Ike has had more games if you count Marth's as remakes. It also doesn't help Alucard that the main protagonists of Castlevania are usually whip weilders, which is something that Alucard isn't. Thus if you want to go for something "Iconic" you go with the whip, and thus you go with a Belmont.
 

Cyn

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Alucard's problem is that he didn't come first. Simon did though, and thus he became the face of the series. If there was only going to be one FE character in Smash, it would be Marth, rather than Ike, even though Ike has had more games if you count Marth's as remakes. It also doesn't help Alucard that the main protagonists of Castlevania are usually whip weilders, which is something that Alucard isn't. Thus if you want to go for something "Iconic" you go with the whip, and thus you go with a Belmont.
Which is why I said I would hope that fate would smile on me and give me two characters for Castlevania just as FE gets two characters :) Symphony of the Night changed the Castlevania series style of gameplay from level by level format to be open ended play with RPG elements like collecting weapons and items. It was a very important milestone in the Castlevania series which most of its successors have emulated since. So all I can do is hope........

Still, the whole "original" thing is kinda bull. All of you FF nuts want Cloud or whomever to represent Square-Enix.......but he wasn't the original FF protagonist either, just one of the more famous. If the creators went by that logic, then you might get stuck with white or black mage or something.
 

Serph

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Still, the whole "original" thing is kinda bull. All of you FF nuts want Cloud or whomever to represent Square-Enix.......but he wasn't the original FF protagonist either, just one of the more famous. If the creators went by that logic, then you might get stuck with white or black mage or something.
Actually, that's precisely the reason why people mention Black Mage so much. They expect any potential Final Fantasy rep to be either someone from the first game or a mascot.
 

Cyn

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Actually, that's precisely the reason why people mention Black Mage so much. They expect any potential Final Fantasy rep to be either someone from the first game or a mascot.
Well I wouldn't know about that, as soon as the conversation steers towards FF and Square, I just become a spectator. :)
 

Shorts

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I notice when it comes to clones we tend to Ganondorf, but the biggest clone is Toon Link. Why argue about someone whos clone-ish when theres a true blue, well more true green, clone right there. The worst part is, WW had plenty of different items he could have used! Was there even a bow in WW?
 

Pieman0920

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Yeah, barely anyone really takes Cloud seriously as a candidate, especially around here.

But anyways, if Castlevania got two characters, there is no question that Alucard would get the second spot, but giving Castlevania two characters is sort of pushing it. You're already assuming that Konami is getting two characters, what with Snake, and it wouldn't make much sense to just give Castlevania two characters and not the MGS and Sonic series. Its messy business, yo.

(Actually, lots of people here say Chocobo, but that didn't show up until FF2.)
 

augustoflores

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also, ninten was first rather than ness, i would also like to see alucard rather than a belmont (symphony of the Night being the only castlevania game i played)

response to shortie on megaman... Megaman X is my choice. reason one, i want the game to proportionalize him as an adult figure which he is aprox the size of marth. classic, if they choose him, a lot of people want his up b to be rush coil, that i just cannot stand for. this is why i prefer X, he is more viable and has more versatility IMO, i've said this before but up B should very well be dash boot upgrade: dash up

....aah.ha.ahha.ahah.ahahahh.ahah.... i just had a realization that is completely difficult for you nonbelievers to handle at this very point in time. what if (i am opposed to this idea but this is for your entertainment to ponder upon) every b move is changed to every combatant on the screen to accommodate a move that was used in an X game and that relates to the directional comand in favor of the chars elemental affinity or special ability. completely not a direct clone of kirby as this does not affect his X buster in any way, he keeps the buster shot.
.....
let me rewrite that. megaman x vs mario vs ice climbers ... 1v1v1v0. he retains one of his specials save x buster. megaman x vs link vs ike vs pikachu ... 1v1v1v1. he retains x buster. commands cycle with neutral taunt.

comment positively. no rants please i am not in my psycho mood to handle that yet.
 

Arcadenik

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Hey guys, I got some new Assist Trophy ideas!

Balloon Fighters


I think the Balloon Fighters could work well as sprites as they fly around the stage meteor-smashing anyone they land on. There could be like about 10 Balloon Fighters all over the stage.

Blooper


I think the Blooper could work good as an online-exclusive Assist Trophy where it would shoot ink at the other players' TV screens while the summoner's TV screen is still clear.

Cuccos


Self-explanatory.

Eggplant Wizard


One of the most annoying enemies from Kid Icarus. He would throw eggplants at the opponents and if it hits one, that opponent would transform into a walking eggplant, unable to fight or do anything except run around, for a few seconds.

Harry


Harry is the protagonist's boxing robot. That's who you actually play as in the Virtual Boy game Teleroboxer. It is like Punch-Out but with robots. So, if Little Mac is playable in SSB4, I would like Harry to replace him as an Assist Trophy.

Lip


Lip would appear on the stage while the puzzle grid full of rising blocks would appear in the background. She would then wave her stick to make blocks swap places and clear from the grid. As the blocks clear away, giant garbage blocks rain from above all over the stage as if it is raining Snorlax. This is a gameplay video of her game.

Pak E. Derm


Yeah, what it said. He would prevent everyone from going past him on both sides and he would push the characters off the stage when he marches closer to the edge.

Rosalina


Yeah, Rosalina should provide more representation to Super Mario Galaxy games in addition to a stage from Super Mario Galaxy games. Rosalina would wave her wand and make Star Bits shoot at the characters in a rapid-fire speed like this.

Sabure Prince


The protagonist from For the Frog the Bell Tolls. He would run around looking for a fight. When he bumps into a character, they are both obscured by a fight cloud like in the beginning of this video where Sabure Prince and Prince Richard are fighting and they are obscured by a fight cloud. Now, imagine how funny it would be to see three of your opponents in a fight cloud with Sabure Prince!

Sukapon

Since Sakurai decided that Sukapon wouldn't be playable in Smash, I think he could be better off as an Assist Trophy. Sukapon could fight like this. Attacking by doing cartwheels and throwing with his own head sounds like a fun Assist Trophy.

T-Rex


The vivosaur who happens to grace the box cover of Fossil Fighters. I think that pretty much makes him the mascot of Fossil Fighters? Anyway, I think he would be cool as a giant Assist Trophy (maybe he could be as big as Groudon?) that runs around biting and stomping the opponents like a dinosaur would do.
 

Cyn

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I notice when it comes to clones we tend to Ganondorf, but the biggest clone is Toon Link. Why argue about someone whos clone-ish when theres a true blue, well more true green, clone right there. The worst part is, WW had plenty of different items he could have used! Was there even a bow in WW?
Yes there was. What I would like to see TL utilize is the deku leaf he used to blow gusts of wind and glide with.....

@Pie: Which is why again I said "...if fate smiles upon me......"; I know the chances are slim, but Alucard would so much more satisfying fighting wise, and in a visual sense (if they use his classic model, not the Judgement model which plain sucked) He also has so many more powers and abilities to tinker with and choose from for a smash title. That's one of the main reasons I support him so strongly.
 
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