n88
Smash Lord
- Joined
- Oct 10, 2008
- Messages
- 1,542
Do I need to slap you!?
The minute you say "scrub," your point is lost and you look like an idiot. Smart people don't say scrub. It's obvious you don't care about the so called "scrubs" so I doubt you'd design a videogame for people who aren't "uber1337" like yourself.
Let's be make it REALLY simple for you.
Game is made simple. In this way, the game can reach as many people as it can.
The game is also fun (pong would be an example of this)
Because the game is a good game and removes nmany barriers, it allows weaker plays to enter.
Now, your idea. Since you claim games should not be made for scrubs.........
A game is made with lots of depth. It is perfect for competitive play
Quality wise, it is still good (Street Fighter and other 2D fighting games would be this)
Lower end players get frustrated as they can not
These players stop playing and move onto another game
- Compete with other much better players at their level (basically, they get beat down)
- They have to invest too much time
Basically, the people who can play it varies inversely with the difficulty. When the game is too hard, less people play it. When a game is easy, more people play it. The only exception to this rule is if a game gets too easy when there isn't much variation on the inputs and it basically becomes monotonous. However, very few games have hit this. Wii Sports, Wii Play, Pong, Space Invaders, Pac-Man, Brawl, and Mario Kart are NOT examples of this. A game that is may just be a game where you move a cursor to hit ballons. Of course, games like Duck Hunt are like this and sold amazingly.
Try NOT stereotyping.
Did I say I was really good? No. Did I say games should be developed for super-competitive people? No. I said that games should not be designed with the lowest skill level in mind.
They should be developed with mid-skill level players in mind. You know, the ol' "easy to pick up, difficult to master" shtick. Players are generally unhappy with insanely difficult games, yes, but they generally don't like games that don't provide some challenge, either.
Here's another scenario:
A fairly simple game is made, but it has a few aspects that make it appealing for competitive play. Lower-end players have the option of:
a) Improving
b) Playing Casually
c) Playing something else
Notice the bolded option? That's what the vast majority of people who play any given game do. There's no law that says you have to play competitively, and competitive aspects intrude less into casual play than casual aspects intrude into competitive play. Generally speaking, both casuals and competitives were happy with Melee (More ideally suited for competitive play), but Brawl (More ideally suited for casual play) produced a lot less satisfaction in the Competitive side of things.
That's not to say it's impossible for games to be too competitive-focused, but Smash is currently far, far from that, and a few new ATs/Competitive aspects wouldn't hurt it, and would make the competitive scene much more enjoyable.