SPECULATIONS ON THE MAX REP SIZE THEORY
Big four? Last time I checked it was the
Big Three (
Mario,
Legend of Zelda,
Pokemon).
Kirby may be Sakurai's pride and joy, but he knows fully well that
Kirby isn't quite up in the big leagues yet (he's close, but not up there with the other three).
This is evident in the fact that each of these three series always had the max amount of reps (expect for Melee, where
Mario had an "extra" fifth.). But nevertheless, in Melee,
Kirby still had one while
Pokemon and
Legend of Zelda had four, and
Mario had five. In Brawl,
Kirby finally got three while the
Big Three all got max reps (4).
Also, other issues regarding MAX REP SIZE... I think SSB4 will cap max rep size at five. Think about it; In Melee, it seemed to be four (unless you look at
Mario, which seems to have an
extra fifth, as some people see it. In Brawl, it remained four (or if you count Melee as five because of the
extra fifth, it was reduced to four). And we know from Brawl that you can't expect too much from Sakurai, so in SSB4, the max rep size may be increased by 1. There is also a possibilty that
Mario will get an
extra sixth, but it still seems unlikely.
Wouldn't it be great if unlocking stages has an alternate method that involves playing V.S. matches like with characters?
And I would like this as well. Having to play as a certain characetr 20 times to ulock a stage is kind of stupid in Brawl, like Donkey Kong 20x to unlock 75m.
In melee, every 50 vs. matches you played up until the 200th, you unlocked a new stage. I hope SSB4 is more like that as well. I also hope that SSB4 is more organized when it comes to stages. The stage select screen looked so much cooler and neater in Melee, each series (except for retro and Fire Emblem) had 2 stages right next to eachother, and the Mario series had four. Brawl was messed up with Mario 5, Legend of Zelda/Metroid/Donkey Kong/Pokemon 2, and everything else one. Plus, they were kind of all over the place on the select screen. Melee's system was so much better...