Allright, I'm not sure if this is the right place to post this but it seems the most fitting place.
So I visit the Make Your Move 5 thread every once in a while because I appreciate people's creativity. And I can't help but notice how many pokemon movesets pop up throughout that thread. Is it just me, or do any of you see insane potential for a smash/pokemon hybrid? (I'm not proposing this as SSB 4, just saying a hybrid could have A LOT of potential if done right)
Let me start off by saying the last pokemon game I played was Yellow version back in sixth grade, and I'm in college now, so yeah, I am not a fanboy by any means.
I just could see Nintendo combining aspects from both of these serries to make a really interesting fighting game, just some ideas I had off the top of my head:
1) Allocate pokemon swith to the d-pad (left and right scroll through pokemon you have, down would switch pokemn, up is still taunt) A picture of the pokemon you have selected to go out would be next to your current pokemons %.
2) Have one game mode thats just like smash, you pick a pokemon, chose stock and play
3) More unique game mode where you pick six(or any number) pokemon and you are free to switch them throughout the match, but they do not share percents, so managing your pokemon is very important, because once you lose one pokemon, it's gone.
4) Have two types of pokemon you can have at your command. Playable, and assist pokemon. Playable pokemon are pokemon you actually controll (duh) whereas assist pokemon can be thrown out at any time to help out your playable pokemon and each one has a given cooldown time before it can be used again. Some examples of assist pokemon I thought of:
Magikarp - when you grab someone throw him out and he will flail next to the opponent dealing small dammage, which will allow you to do more dammage while pummeling your opponent.
(Pretty much any Flying Pokemon) - Throw a pokeball out into the middle of the stage and that flyer will go pick up your playable pokemon if they are off stage and bring them back. But if it is hit by your opponent it is called back.
Finding the right ballance between playable and assist pokemon in your lineup would be an important strategy.
5) Have the option to include weaknesses. This could really help the ballance of the game if done right because every character would have multiple counterpicks.
6) For single player just have a map like Subspace, but each dot is a different stage that is unlocked once you play it, and have multiple small fights on that stage where you have to weaken enemies before you can catch them with a pokeball (sort of like those trophy stands, only maybe have taunt make the trainer use a pokeball instead of it being an item) to unlock them in versus mode. Then have gym fights where you unlock charaters just by beating them. And single player should be stamina instead of percent to give it that pokemon feel.
7) There could be a leveling up system of some sort. But it should be easy to obtain special candies (that's what they were called right? i forget) through different game modes so you can level up and evolve pokemon you don't use.
I could come up with a lot more ideas, but I don't want to put forth the effort right now. Let me know what you guys think and maybe I'll post some more ideas later.