Chief Mendez
Smash Master
I'm fully in support of anything involving Diddy Kong Racing, but when you consider that there aren't any other Donkey Kong--and hence no other Nintendo--characters in the game, it seems like it'd be a bit out of place...but maybe that's just me.- Timber Island (Diddy Kong Racing); could be in the main field area with the waterfall and frogs hopping around in bg; Taj makes a cameo every so often, along with other racers a la Tails, Knuckles, Silver style.
Holy freaking crap. This is awesome.[YOSHI SERIES]
- Tall Tower (Yoshi's Story); to divert from the generic Yoshi's Island stages.
These are all absolutely awesome ideas...although I think Ocarina of Time is a bit outdated. I could see another WW stage, and definitely one from the next console Zelda, but...the N64's really gettin' on in years, y'know?[LEGEND OF ZELDA SERIES]
- Ocarina of Time Journey (or something of the like - also, not my original idea) - you start at the Temple of Time, and after fighting for a while, the Minuet of Forest plays and you warp to the Sacred Forest Meadow, then the Bolero of Fire plays and you warp to Death Mountain Crater, then the Serenade of Water to Lake Hylia, then Nocturne of Shadow to Kakariko Graveyard, then the Requiem of Spirit to the Desert Colossus, and finally the Prelude of Light plays and you warp back to the Temple of Time. This would be an excellent way to traverse throughout all of the core OoT areas besides Hyrule Castle.
- Great Sea (Wind Waker); You would start on the Pirate Ship, but then dock at Windfall Island, after fighting for a while, the camera would move back to the ship and you would set sail for Dragon Roost, Outset, and Forsaken Fortress. Basically, it's very similar to the Pirate Ship except you dock at different islands and fight there for a while.
- Clock Town (Majora's Mask); would take place in Central Clock Town with the Clock Tower in the near background. Like the Great Bay had, after playing for a while, the Moon would descend, but the Four Giants would stop it from collision.
- Hyrule Castle; Not the stage from SSB64, but a new one based off of the latest design at the time that SSB4 is made. Probably on the rooftops.
Oh. Well then I take back whatever I said about that stuff.majora_787 said:Mendez, when I said NO MORE SONIC, I meant NO KNUCKLES. NO TAILS. NO SHADOW. And if they have to add someone, NO EGGMAN. I also didn't mean remove Snake.
And when I said custom moveset, I only meant the four B attacks. Like maybe take a Mii and give it Mario's fireballs, Link's spin attack, Bowser's forward B and Pikachu's down B.
Of course all A attacks and the final smash would be set in stone, I'm not THAT crazy.
It's not such an issue of Gravity as it is shape of the stage. You couldn't possibly expect to do a Galaxy stage as a flat plane--it'd have to be spherical.Shadow Calibur said:[MARIO STAGES]
Good Egg Galaxy (Super Mario Galaxy). I don't think gravity will be an issue.
Now, this is possible to do in 2D (see: http://www.youtube.com/watch?v=BWSbR5Az2w0), but with 4 players, the above method won't work. And if you lock the camera in place, then there are unavoidable control issues, not to mention the disorientation you'd experience controlling an upside-down character.
Such as?Lost Woods (Legend of Zelda: Ocarina of Time). Still sticking with it. Think of the ideas that could come with it.
Then why not just do "Pokemon Stadium 3"? Only hardcore Pokefreaks will know what Realgam Tower is, as (no offense) Pokemon Colloseum wasn't that great. And how would Celadon be any different from the Stadium? And for that matter, why Celdadon: a forgettable middling Gym from way back in '96?Realgam Tower (Pokemon Colosseum). Same concept as the Pokemon Stadium stages.
Celadon City Gym (Pokemon Red/Blue)
So then how would you get KO's? If it's inside, I mean, where do you get knocked out of? And speaking personally, the heliport is the most iconic area of Shadow Moses.Shadow Moses Island (Metal Gear Solid). Fight INSIDE the facility.
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And I agree with everything Spire III has to say about the next Stage Builder. We also need to be able to assign more than one song to custom stages.