volbound1700
Smash Master
This thread is hard to do since it is 587 pages long and no one can read all those pages so I am responding to stuff from pages 1-10 I have read so far.
Removing Sakurai will not solve problems but make things worse. Sakurai is great at organizing the movements and strengths of the characters. Now that being said, Sakurai needs an advisor or somebody who can help him make better decisions on how the characters should move, etc.
IMO there also needs to be a co-manager of Sakurai's level brought in that is more up to date and knows what the fans want. Doing stupid things like leaving out Mewtwo and Ridley, tripping, and having a cruddy multiplayer mode shows that maybe Sakurai is not in touch with the major fanbase. If the game is good it will draw casuals, there is no particular need to cater to them.
I honestly think they should go all out on the next one, I would. Pay Microsoft/Bungie and get Masterchief. Get Megaman. Add more Sonic characters. Add Ridley. Put all the old characters back in and return all the characters from Brawl. Add Bowser Jr., King K. Rool, Krystal, Samurai Goroh, Geno if possible, and Funky Kong would be a good edition.
I also think there should be a Duck Hunt stage. New characters from new series (some of the AT could be characters in the future series). I think this game should have been advertised on Television more although I think the Dojo was a good idea (daily updates may be too much and may have taken a lot from the game) I say wait until Friday and do a big update or multiple updates.
Adventure Mode should use more characters and stages from the actual series. In fact I think that Sakurai should just recruit teams from each video game series to produce a small piece of the game for their represented franchise.
I think their should be a lot of time in the game and the game may be more than the traditional $50 value but that would be ok if it could be a stronger and deeper game. Some of the innovations such as the long list of songs where great. However, there is almost this feel for Brawl that the game was rushed a little towards the end and a lot was left out. I get this feel with the stages which seem small. I get this feeling for SSE which turns repetitive at the end despite a strong start. I get this feeling with the characters and the fact that there were many characters started on but not finished.
Removing Sakurai will not solve problems but make things worse. Sakurai is great at organizing the movements and strengths of the characters. Now that being said, Sakurai needs an advisor or somebody who can help him make better decisions on how the characters should move, etc.
IMO there also needs to be a co-manager of Sakurai's level brought in that is more up to date and knows what the fans want. Doing stupid things like leaving out Mewtwo and Ridley, tripping, and having a cruddy multiplayer mode shows that maybe Sakurai is not in touch with the major fanbase. If the game is good it will draw casuals, there is no particular need to cater to them.
I honestly think they should go all out on the next one, I would. Pay Microsoft/Bungie and get Masterchief. Get Megaman. Add more Sonic characters. Add Ridley. Put all the old characters back in and return all the characters from Brawl. Add Bowser Jr., King K. Rool, Krystal, Samurai Goroh, Geno if possible, and Funky Kong would be a good edition.
I also think there should be a Duck Hunt stage. New characters from new series (some of the AT could be characters in the future series). I think this game should have been advertised on Television more although I think the Dojo was a good idea (daily updates may be too much and may have taken a lot from the game) I say wait until Friday and do a big update or multiple updates.
Adventure Mode should use more characters and stages from the actual series. In fact I think that Sakurai should just recruit teams from each video game series to produce a small piece of the game for their represented franchise.
I think their should be a lot of time in the game and the game may be more than the traditional $50 value but that would be ok if it could be a stronger and deeper game. Some of the innovations such as the long list of songs where great. However, there is almost this feel for Brawl that the game was rushed a little towards the end and a lot was left out. I get this feel with the stages which seem small. I get this feeling for SSE which turns repetitive at the end despite a strong start. I get this feeling with the characters and the fact that there were many characters started on but not finished.