B: Blunderbuss: He pulls out his blunderbuss from his days as Kaptain. The gun is chargeable and can fire normal cannonballs (5-20%), spiked cannonballs (12-30%), red clouds (act like clocks on victim), blue clouds (freezes foes), or purple clouds (reverse controls). If the blunderbuss is charged too long, it will backfire and K.Rool will be stunned, blackened in smoke for a few seconds.
Side B: Royal Boomerang: K.Rool's trademark attack: he takes his crown and throws it forward like a boomerang. The crown can be angled. It acts like Link's boomerang, except it doesn't pull foes back, it goes out farther, and it hits harder. However, unlike Link's, K.Rool is vulnerable while the crown is out. 12-16% As a side note, if you play as Kaptain, Baron, or Boxer K.Rool (his alt. costumes), they will throw out a pirate hat, remote control, and boxing glove respectively.
Down B: Krusha Slam: K.Rool jumps up and slams the ground on his butt, sending out three green shockwaves. The first does 5% and no knockback or stun, the second does 5% more and stuns the foe (as if by Plasma Beam), and the third does 6% and knocks the foe back a good distance. Has a lot of startup and ending lag, and foes can escape after the first wave. This originates from DK64.
Up B: Helicopter Pack: K.Rool dons his helicopter pack from DKC3 and gets controllable recovery for three seconds. While he's flying, two electric balls (5-6% each) shoot out of the pack below him, one at a time.
Final Smash:
KAOS: K.Rool jumps into KAOS, his robot from DKC3. KAOS can't hurt people by running into them, but he does get some special controls:
B: Punching Gloves: A red punching glove comes out of either side of KAOS and can punch foes for up to 25%.
Side B: Propellers: KAOS spins two sets of propellers around his middle, slicing foes. 6-35%
Down B: Fire Jet: A stream of fire comes out of KAOS' bottom. 7-29%
Up B: Laser: KAOS' head spins around and shoots three lasers at foes. 19% per laser
KAOS jumps to hover and lasts 15 seconds.
tell me exactly how that's not original
and sure Dixie's been in two games, but K.Rool's been the villain in EVERY SINGLE DK GAME FOR THE PAST 13 YEARS (except Jungle Beat, which is a joke), in as many appearances as DK himself. Now that Diddy's added, why should they stop, just because they had a bad roster for Melee, with only one DK and Kirby rep?
Dressing up would only be alt. costumes, not moves.