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OFFICIAL Sonic thread. (Keep it Brawl related, or suffer Xsy's/Xii's wrath!)

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darkshy

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I think that would be more of a move for tails. Sonic could mabey use a B-charge move to initiate chaos control so he moves lighting fast for a set period of time mabey.
 

LuCKy

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hmmmm throw a ring?????? lame....... dont dissgrace sonic like that he should go hyper sonic for his b move
 

IM_A_HUSTLA

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wow wouldnt it be obvious that his hold-B move would be to charge in a little ball

like he does in all the sonic games?????????


DUH!!!
 

Coin you up

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okay omg sonics' B netural would be his spind dash you hold down B the longer you charge it the farther you go then you can press forward *in the direction your facing in* to turn it into a run which you can then combo it into a dash A.
 

Brawlmatt202

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okay omg sonics' B netural would be his spind dash you hold down B the longer you charge it the farther you go then you can press forward *in the direction your facing in* to turn it into a run which you can then combo it into a dash A.
That would be an awesome move!

Man, the guys here could pretty much make the game!
 

Coin you up

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Okay I don't like your tilts or your B moves here what they should be and I'm sure people would agree. Okay.

A tilts:
Nuteral A combo: Punch *2%*, Kick*3%*, spin flame dash*5%*. *does 10%*
Up Tilt: Shoots Upward into a Ball *Kind of like Samus' B up*Multiple Hits* *max 12%**2% per hit*
Down Tilt: Does a Spining Spin dash around the enemy *Multiple Hits**max 6%*Hits 2% per hit*
A Left Tilit Or Right Tilt: Spin Kick, Sonic goes into a Quick Spin Dash Kick *can hit twice if hit by the spin dash*max 7%**spin dash 3%*kick 4%*

B Moves:
Netrual B: Spin dash,*can be chargered*max 6%* Held for 1/2 second no damage,1 second 2% goes a litte far, 2 seconds 3% goes a mid distance, 3 Fully charged 6% goes a distance. Can be repeated if realesed on 1 second after each spin. You can also press forward *in the direction your facing in* to turn it into a run which you can then combo it into a dash A.

B up: Homing Attack *cant hit twice*like Pika's B up* It can also hit from one enemy to another if timed and aimed right.*Max 8%* 4% per hit*
B Down: Bounce Attack, the player can continuesly hold down and press B and do this move untill he gets hit.*max infite untill hit* 3% per hit*
B left or Right: Sonic Tornado, sonic spins around the enemy and sends him flying in the air.*6%*

Air Attack:
Netrual A: Turns into ball form *multiple hits and makes the classic noise*Max 5%* 1% per hit.*
Up A: Back flip kick *6%*
Down A: Spin Spike, Sonic turns lays flat in the air then curls up quickly and spike appear from his back.*10%*
A when facing the enemy: Kick Spin, Sonic, spins forward into an axe kick.*spike move*12%*
A when behing the enemy: Hedge Hog Back, Sonic thrusts him self into a ball sending his back spikes toward the oppent.*High knock*11%*

Hell I did the Air Attacks to Might as well do the smashes here are the smashes.

A Smashes:
A up: Charge Bounce, sonic chargers his spin dash on the ground and releases it up ward.*12%*
A Down: Charge Dash, sonic chargers his spin dash and is sent spining around the opponent while realsing his hedge hog spikes.*15%*
A left or Right: Slide Charge, Sonic goes into a leaning position sticking one of his legs out and sliding toward the opponent.*12%*

Grab Z button or A and Left or Right Trigger at the same Time.
Magic Hand: A bubble comes out of the Magic Hand and engulfs a character turning him traping him in a small bubble.
A squeeze: Sonic squeeze his hand doing 2% damage each.
Back Throw: Trash Toss: Sonic throw you behind him with a flick of his wrist. *4%*
Forward Throw: Flick: Sonic flicks you out his fingers. *6%*
Down Throw: Slam: Sonic Slams you into the ground. *10%*

Super Smash: Super Sonic: Sonic Turns into super Sonic Freezing Time and stoping all charcter movements. He Air dashes toward the opponent and sends a barrage of kicks and punches to give you 999%. Then finishes off with a charged homing attack time starts back as soon as he hits you sending you flying out the ring.

Taunt: Classic finger snap to wink.

Kirby Hat Sonic ears and Spikes gets the spin dash.

Thats How Sonic should be like! Note While sonic is charging any of his moves if some one touches him it does 2% damage and makes the opponent flinch.
Note again % sign is how much damage you'll recieve from the attack. Okay and one thing Sonic would be a Faster Faller. I will later post the lag time for each move.
 

Brawlmatt202

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Okay I don't like your tilts or your B moves here what they should be and I'm sure people would agree. Okay.

A tilts:
Nuteral A combo: Punch *2%*, Kick*3%*, spin flame dash*5%*. *does 10%*
Up Tilt: Shoots Upward into a Ball *Kind of like Samus' B up*Multiple Hits* *max 12%**2% per hit*
Down Tilt: Does a Spining Spin dash around the enemy *Multiple Hits**max 6%*Hits 2% per hit*
A Left Tilit Or Right Tilt: Spin Kick, Sonic goes into a Quick Spin Dash Kick *can hit twice if hit by the spin dash*max 7%**spin dash 3%*kick 4%*

B Moves:
Netrual B: Spin dash,*can be chargered*max 6%* Held for 1/2 second no damage,1 second 2% goes a litte far, 2 seconds 3% goes a mid distance, 3 Fully charged 6% goes a distance. Can be repeated if realesed on 1 second after each spin. You can also press forward *in the direction your facing in* to turn it into a run which you can then combo it into a dash A.

B up: Homing Attack *cant hit twice*like Pika's B up* It can also hit from one enemy to another if timed and aimed right.*Max 8%* 4% per hit*
B Down: Bounce Attack, the player can continuesly hold down and press B and do this move untill he gets hit.*max infite untill hit* 3% per hit*
B left or Right: Sonic Tornado, sonic spins around the enemy and sends him flying in the air.*6%*

Air Attack:
Netrual A: Turns into ball form *multiple hits and makes the classic noise*Max 5%* 1% per hit.*
Up A: Back flip kick *6%*
Down A: Spin Spike, Sonic turns lays flat in the air then curls up quickly and spike appear from his back.*10%*
A when facing the enemy: Kick Spin, Sonic, spins forward into an axe kick.*spike move*12%*
A when behing the enemy: Hedge Hog Back, Sonic thrusts him self into a ball sending his back spikes toward the oppent.*High knock*11%*

Hell I did the Air Attacks to Might as well do the smashes here are the smashes.

A Smashes:
A up: Charge Bounce, sonic chargers his spin dash on the ground and releases it up ward.*12%*
A Down: Charge Dash, sonic chargers his spin dash and is sent spining around the opponent while realsing his hedge hog spikes.*15%*
A left or Right: Slide Charge, Sonic goes into a leaning position sticking one of his legs out and sliding toward the opponent.*12%*

Grab Z button or A and Left or Right Trigger at the same Time.
Magic Hand: A bubble comes out of the Magic Hand and engulfs a character turning him traping him in a small bubble.
A squeeze: Sonic squeeze his hand doing 2% damage each.
Back Throw: Trash Toss: Sonic throw you behind him with a flick of his wrist. *4%*
Forward Throw: Flick: Sonic flicks you out his fingers. *6%*
Down Throw: Slam: Sonic Slams you into the ground. *10%*

Super Smash: Super Sonic: Sonic Turns into super Sonic Freezing Time and stoping all charcter movements. He Air dashes toward the opponent and sends a barrage of kicks and punches to give you 999%. Then finishes off with a charged homing attack time starts back as soon as he hits you sending you flying out the ring.

Taunt: Classic finger snap to wink.

Kirby Hat Sonic ears and Spikes gets the spin dash.

Thats How Sonic should be like! Note While sonic is charging any of his moves if some one touches him it does 2% damage and makes the opponent flinch.
Note again % sign is how much damage you'll recieve from the attack. Okay and one thing Sonic would be a Faster Faller. I will later post the lag time for each move.
...Awesome. Awesome to the max.
 

Coin you up

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I found alot of mistakes heres a reviesed version.

Sonic Move List

Tilts:
Neutral A combo: Punch *2%*, Kick*3%*, spin flame dash*5%*. *Does 10%*
Dash A: A running kick *4%*
Up Tilt: Shoots Upward into a Ball *Kind of like Samus' B up*Multiple Hits* *max 12%**2% per hit*
Down Tilt: Does a Spinning Spin dash around the enemy *Multiple Hits**max 6%*Hits 2% per hit*
A Left Tilt Or Right Tilt: Spin Kick, Sonic goes into a Quick Spin Dash Kick *can hit twice if hit by the spin dash*max 7%**spin dash 3%*kick 4%*

B Moves:
Neutral B: Spin dash, *can be charged*max 6%* Held for 1/2 second no damage, 1 second 2% goes a little far, 2 seconds 3% goes a mid distance, 3 Fully charged 6% goes a distance. Can be repeated if released on 1 second after each spin. You can also press forward *in the direction your facing in* to turn it into a run which you can then combo it into a dash A.

B up: Homing Attack *cant hit twice*like Pika's B up* It can also hit from one enemy to another if timed and aimed right. *Max 8%* 4% per hit*
B Down: Bounce Attack, the player can continuously hold down and press B and do this move until he gets hit. *Max infinite until hit* 3% per hit*
B left or Right: Sonic Tornado, sonic spins around the enemy and sends him flying in the air. *6%*

Air Attack:
Neutral A: Turns into ball form *multiple hits and makes the classic noise*Max 5%* 1% per hit. *
Up A: Back flip kick *6%*
Down A: Spin Spike, Sonic turns lays flat in the air then curls up quickly and spikes appear from his back. *10%*
A when facing the enemy: Kick Spin, Sonic, spins forward into an axe kick. *Spike move*12%*
A when behind the enemy: Hedge Hog Back, Sonic thrusts him self into a ball sending his back spikes toward the opponent. *High knock*11%*

Hell I did the Air Attacks to Might as well do the smashes here are the smashes.

Smashes:
An up: Charge Bounce, sonic chargers his spin dash on the ground and releases it up ward. *12%*
A Down: Charge Dash, sonic chargers his spin dash and is sent spinning around the opponent while realesing his hedgehog spikes. *15%*
A left or Right: Slide Charge, Sonic goes into a leaning position sticking one of his legs out and sliding toward the opponent. *12%*

Grab Z button or A and Left or Right Trigger at the same Time.
Magic Hand: A bubble comes out of the Magic Hand and engulfs a character turning him trapping him in a small bubble.
A squeeze: Sonic squeeze his hand doing 2% damage each.
Back Throw: Trash Toss: Sonic throw you behind him with a flick of his wrist. *4%*
Forward Throw: Flick: Sonic flicks you out his fingers. *6%*
Down Throw: Slam: Sonic slams you into the ground. *10%*

Super Smash: Super Sonic: Sonic Turns into super Sonic Freezing Time and stopping all character movements. He Air dashes toward the opponent and sends a barrage of kicks and punches to give you 999%. Then finishes off with a charged homing attack time starts back as soon as he hits you sending you flying out the ring.

Taunt: Classic finger snap to wink.

Kirby Hat Sonic ears and Spikes gets the spin dash.

That’s How Sonic should be like! Note While sonic is charging any of his moves if some one touches him it does 2% damage and makes the opponent flinch.
Note again % sign is how much damage you'll receive from the attack. Okay and one thing Sonic would be a Faster Faller. I will later post the lag time for each move.
 

Coin you up

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Lag Times and Knock Back Force and sorry for Double Post

Neutral A Combo: no lag from the punch to the kick but after the 3rd hit there is a 1 second lag. KN=Knock Back* Note when the opponent is at high % Sonics Low KN's and Med KN's will turn into Med KN's and High KN's.
Dash A: Running kick. 1/2 second lag for put down of the leg. *KN low*
Up Tilt: No lag for shoot up, after Sonic is done doing his 6 spins there is a 1.5 second lag for him to hit the ground. *KN Med*
Down Tilt: no lag for spin, after the 3rd spin sonic goes out of his ball form and into a standing position 2-second lag. *KN Small*
A Left or Right Tilt: 1/2 second for ball form and 1.5 second lag after spinning kick. *KN Med*

Neutral B: 1/2 second for ball form no lag after B is released no lag while taping forward to go into running position but 3 second lag for the stop but if comboed into a Dash A 1 Second Lag. *KN depends on long you hold it down. *
B Up: No lag at all open after the second hit. *KN low*
B Down: No Lag for the Bounce or curl up. *KN low*
B Left or Right: Sonic travels up when he does the tornado but while going down he runs behind his opponent for 1.5 seconds *can not be killed if he falled off an edge doing this attack*into a little jog from the tornado. *KN medium*

Air Attacks:
Neutral A: 1/2-second stall after 5th hit. *KN Low*
A Up: No Stall goes back into neutral air position after the kick. *KN Med*
A Down: 1.5-second stall for leaning back into the spin spike. *KN High*
A Facing the Enemy: No Lag*KN High*
A Behind the enemy: 1/2 second for the curl up*KN High*

Smashes: KN depends on long you hold them.
Up Smash: 1/2-second stall for falling to the ground.
Down Smash: 1/2-second stall after the spin around the opponent.
Left or Right Smash: Sonic can be hit during the charge time. When Sonic goes a reasonable distance after the kick is realesed therefore leaving him open for 3 seconds.

Okay one thing you guys these my seem like long lag times but since I dunno the graphics per second for brawl these would seem a lot shorter lag times in game time.
 

Coin you up

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I would like to change his A Left or Right Tilt. Its accually his fire spin dash does 6%. Lag time for 1/2 for curl up and after his roll there's are another 1 second lag.
 

Coin you up

Smash Apprentice
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Well I was thinking something like that. B-up sonic throws rings in a diagonal line each doing 2% each stuning the opponent momenteraly *can not press any button to get out**throws 4 Rings* then does the light dash into the opponent doing 6% damage. But to do the full 18% damage you gotta be really close. Well his new moves that he has are time break and speed break which if you think about it I did kind of use for his super smash when he turns into super sonic. He stops time using time break then uses speed break on him self to kick and punch super fast. Oh and any time this week new Brawl News should be coming out soon maybe because Sakurai and the Gang are at a Game Confrence.
 

Nintendo Advocate

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A thread which is about discussing stuff we've already argued countless times before.

I'm seriously about to shoot someone.
Read this list on most "anticipated characters" for brawl:

Current Postitions:
Name-Smashboards Score-Game FAQs Score

Top Ten:
1) Sonic the Hedgehog-89.7%-86.3%, 4th place
2) King DeDeDe-82.91%-69.4%, 8th place
3) Diddy Kong (AWESOME)-79.06%-91.7%, tied for second (PWNS SONIC) (no offense)
4) Lucario-70.62%-59.1%, 20th place
5) Ridley-70.27%-80.9%, 5th place
6) Ike-70.32%-72.6%, 7th place
7) Wolf-69.61%-67.7%, 9th place
8) Midna-67%-49.2%, 25th place
9) Megaman-66.87%-64%, 11th place
10) Captain Olimar-55.58%-60.4%, 12th place

Sonic got PWNeD by DIDDY KONG! *claps and whistles*
okay, there's the list. read it and weep.
(no offense)

If it came to be between sonic and diddy kong, sonic will beat him (obviously). Diddy's owned by nintendo 100%, and sonic's third party. Those alone are enough to make Diddy's chances increase. Diddy is the 2nd most popular DK character, and is giving DK a run for his money. He's starred in every Donkey Kong Game, except for Donkey Konga.

Now, for those of you who say that "Diddy's owned by Rareware, not NINTENDO! NOOB!"
Here's your answer: No, he's not. He advertises, how you say, for them. He was made by Nintendo (as you can tell by his hat), so he's obviously nintendo property. If you're still unconvinced, i can't help you there.

Diddy Kong FTW!!!!
(no offense)
 

Nintendo Advocate

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Sorrry for double posting, but here's why Sonic would beat diddy into brawl:
-more popular
-more games
-more of a fanbase
-too many whining fanboys

with those reasons and more, that's the only REASONS why sonic would beat Diddy into brawl.
 

Brawlmatt202

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Sorrry for double posting, but here's why Sonic would beat diddy into brawl:
-more popular
-more games
-more of a fanbase
-too many whining fanboys

with those reasons and more, that's the only REASONS why sonic would beat Diddy into brawl.
Tha'ts kind of funny, because in the GameFAQ poll, Diddy was tied for first, while Sonic made it to fourth place.
 

McFox

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For all those saying that Sonic's Neutral-B should be the Spin Dash, you are an idiot.

The ONLY correct answer is: Down-B! Ding ding ding we have a winner!

Why, you may ask? Because the only reason to include Sonic in the game is because of the nostalgia factor. Nothing Sonic has done in the past 10 years or so puts him in any kind of position to be in such a big game as Smash. The only reason to include him is because he used to have games that were GOOD.

So, looking back at these GOOD games, one sees that... oh, wait a minute! DOWN-B IS THE SPINDASH. That is the ONLY option. There is no other. People who think B should be the Spindash were weaned on sh*tty 3D Sonic games and should have tent pegs driven through their temples. Here is the correct process for executing a Spindash as Sonic in Brawl:

1) Hold down.
2) Press B.
3) Press B.
4) Press B.
5) Repeat steps 2-4 until the Spindash has sufficiently charged.
6) Let go of down.

To anyone who says anything different than this, you are wrong. Sorry, but you have terrible taste in games, and you should be ashamed of yourself for enjoying 3D Sonic games. The only good game Sonic has been in in the past 10 years is, woops!, a sidescroller, AKA Sonic Rush.

B is not the Spindash.

Down-B is the Spindash. It has to be. There is no other option.
 

Brawlmatt202

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Geno.

For all those saying that Sonic's Neutral-B should be the Spin Dash, you are an idiot.

The ONLY correct answer is: Down-B! Ding ding ding we have a winner!

Why, you may ask? Because the only reason to include Sonic in the game is because of the nostalgia factor. Nothing Sonic has done in the past 10 years or so puts him in any kind of position to be in such a big game as Smash. The only reason to include him is because he used to have games that were GOOD.

So, looking back at these GOOD games, one sees that... oh, wait a minute! DOWN-B IS THE SPINDASH. That is the ONLY option. There is no other. People who think B should be the Spindash were weaned on sh*tty 3D Sonic games and should have tent pegs driven through their temples. Here is the correct process for executing a Spindash as Sonic in Brawl:

1) Hold down.
2) Press B.
3) Press B.
4) Press B.
5) Repeat steps 2-4 until the Spindash has sufficiently charged.
6) Let go of down.

To anyone who says anything different than this, you are wrong. Sorry, but you have terrible taste in games, and you should be ashamed of yourself for enjoying 3D Sonic games. The only good game Sonic has been in in the past 10 years is, woops!, a sidescroller, AKA Sonic Rush.

B is not the Spindash.

Down-B is the Spindash. It has to be. There is no other option.
Yeah, that does make more sense, now that I think about it.

Also, what do you think an appropriate B attack would be?
 

McFox

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Meh, I don't know, I'm not designing the game. But I do know that it ISN'T the Spindash. Only people who enjoy crappy 3D Sonic games would ever even think of that.

I don't even understand it. Having the spindash as Down-B STILL leaves the Bounce for Down-B as well. Think about it, the Spindash can't be done in the air, and the Bounce can't be done on the ground. DUH! Put them on the same attack! Spindash on the ground, Bounce in the air.

Duh

Duh

Duh.
 

Meta_Owns_Ur_Dad

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ooo i feel like making a moveset for sonic!

A- the same A combo as fox in melee
A>- Sonic kicks forward with great force.
Av- Sonic does a split.
A^- Fox's up A.
B- Bounce!
Bv- spindash!
B>- his fire ball roll attack from Sonic adventure 2
B^- uh...uh...uh... i dont know LOL

well thats ill do for now. I never played secret rings so i dont know if he has any cool moves in that game.
 

Excel_Zero

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Sonic and the Secret Rings? What new moves does he have in there?
Dunno... I haven't played the game yet.
B could be any number of the more recent attacks. Sonic wind, for example.
Sonic Wind is a great idea. I didn't think about that one...
ooo i feel like making a moveset for sonic!

A- the same A combo as fox in melee
A>- Sonic kicks forward with great force.
Av- Sonic does a split.
A^- Fox's up A.
B- Bounce!
Bv- spindash!
B>- his fire ball roll attack from Sonic adventure 2
B^- uh...uh...uh... i dont know LOL

well thats ill do for now. I never played secret rings so i dont know if he has any cool moves in that game.
Maybe Up B could be the Homing Attack. You can aim the direction you want to go and GO there. So that way it helps as a recovery move.
 

Meta_Owns_Ur_Dad

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Dunno... I haven't played the game yet.

Sonic Wind is a great idea. I didn't think about that one...


Maybe Up B could be the Homing Attack. You can aim the direction you want to go and GO there. So that way it helps as a recovery move.
oh lol i didnt put much thought into it.
 

Brawlmatt202

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I've played a little bit into Sonic and the Secret Rings, and I've seen Sonic use moves such as "Speed Break" and "Time Break", both of which seem way too similar to Chaos Control.
 

len1

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Not really anything in Secret rings that would work in brawl
 

Sandy

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Sonic the Hedgehog



In August 2006, Sakurai and Miyamoto stated that Sega's Sonic the Hedgehog was the most requested third-party character to be included. Around the same period of time, Tips & Tricks reported that Miyamoto has stated Nintendo has actually contacted Sega regarding this, and that they're awaiting a final decision. Then, in the October 2006 issue of Electronic Gaming Monthly, he mentioned that "Sega's hedgehog would be the perfect addition to Brawl's cast." An article in the first issue of a Swedish Nintendo Magazine named "+N" makes a report that the known confirmed characters will be in Brawl, along with Sonic the Hedgehog as a playable character, though the magazine's credibility is questioned. Yojiro Ogawa, the director and producer of Sonic and the Secret Rings was asked by the UK's Official Nintendo Magazine about to see Sonic appear in Nintendo's upcoming Super Smash Bros. Brawl and he said: "In my personal opinion, it would be great to have Sonic in it. But that would really involve Sonic and Nintendo's management, it's nothing to do with me!" Yuji Naka, former head of Sonic Team and the chief of PROPE has said that he wants to see Sonic in the next game. At this point, it is unknown who can give the rights to Sonic.
 

LukeFonFabre

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Tell that to Mewtwo. Really, Silvers best chance is as an alternate skin for Sonic, and even that's pushing it seeing as he hasn't properly appeared in a Nintendo game.
 

FireBomb

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Ending your game.
I claim post 1000.

If Sega is going to be a part of Brawl, it's either Sonic or NOTHING. I don't want to see any more of his friends around for a good long time. All I feel is a sense of dissapointment and failure when I sense someone who isn't Sonic, Tails, or Knuckles, since they're the foundation of the series. All I'm seeing are serperate skins that look similar to his people, like Shadow for example. The current state of Sonic's reputation makes me want to curl up in a tree somewhere on Green Hill and dream about the good ol' days...
 
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