infomon
Smash Scientist
DIAF
10fires
10fires
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well that would make sense, cuz it never happpen before. lol wow it was simply the case of me getting slower lol. thanx infzy and tenki. Quick question; i was rummaging thru old threads and i was wondering Tenki if you ever made a video displaying your spring "L-cancel" combos. i would love to see that epicness, i dont care if its situational. Also im trying to get that ledge cancel spring autoledge grab to work. Any suggestions?
Actually I'm not sure this happens, I think mebbe it's just already started to ledgegrab by the time you Spring. I could be wrong tho.kind of like the ledge spring autograb except that really seems to randomly happen![]()
You have 4 frames of invincibility after you release your Spindash.lol K.I.D combo; hasnt everyone done that? I have some quick questions, i wanted to verify where and how long are the invincibility frames in Spin Dash? Also do any of you have a way you personally like to gimp falcos? Ive been using different things here and there I just wanted to get some input from the boards. im trying to better my gimping game vs diddy, falco and snake. Lastly, what do you believe are good scenarios to utilize first hit FF uair> spring> aerial?
You...... might wanna see a doctor about thatIm drippin A1 all day.
Nah, syon is just horny.You...... might wanna see a doctor about that![]()
You could use DI, or SDI specifically for multi-hit moves (Falco's jab combo, etc). If you can't counter attack the next hit after that, there's nothing wrong with resorting to Spring.Hey, Sonic boards. I'm new to Sonic, and, I'm planning on becoming a regular here.
I've been using Sonic for about 2 weeks or so, and I just have a few questions..
First of all, I think one of the things holding me back is using the Spring to escape "combos" from other characters. What else could I use?
Thanks, I just think I resort to spring too often though.You could use DI, or SDI specifically for multi-hit moves (Falco's jab combo, etc). If you can't counter attack the next hit after that, there's nothing wrong with resorting to Spring.
I'm mad you have Brawl/Lucky Star cross overs in your sig, btw.
Do you guys think it's possible to force a slow roll out of SDR without a steep hill? I mentioned it last night on Xat how I would love it if you could shield/grab/shield grab out of an SDR, and the only way possible as we know at the moment is out of a slow rolling SDR. I also noticed that using Spin Charge with the lowest possible charge lets SDR roll slow enough to shield cancel at the end of the SDR, so maybe forcing it is possible? Maybe we could do it out of a low charge ASC for timing purposes.
OO Sonic. My life would be so different without you. His game has so much potential. I use threads like these as a guide. I will bring Sonic to S tier level soon enough. Quick question though,......when using the side B spin dash you can't auto cancel can you. I know you can after he starts moving backwards. But after that what then?
No i actually meant after you release the SD in the air you cant autoo cancel it. Its the SC that auto cancels. I know about holding shield when he is moving backwards and cancelling that. When you use SIde B in the air you can't auto cancel till you hit the floor is what i meant to say.
Autocanceling =/= Shield Canceling.
If you're talking about canceling the charge of Spin Dash, you can press shield to cancel it at anytime before you fully "pull back".
When you Spin Dash in the air, hitting the ground puts you in SDR, which you can't cancel. However, if you land on a platform and SDR off of it, it puts you into an ASC, which you can then shield cancel once you hit the ground again.No i actually meant after you release the SD in the air you cant autoo cancel it. Its the SC that auto cancels. I know about holding shield when he is moving backwards and cancelling that. When you use SIde B in the air you can't auto cancel till you hit the floor is what i meant to say.