da K.I.D.
Smash Hero
whatever will hit them.
i suggest using nuetral air in as many of your spindash comboes as possible.
i suggest using nuetral air in as many of your spindash comboes as possible.
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Additionally, at high percents [150+] it'll kill on medium sized stages on lighter-mediumish characters.I say nuetral air because it does good damage, and refreshes your other moves, the moves you need for gimping and killing....
Follow up from a Nair or Dair safely? lolup air does 9%
fair does 13% (rarely, since it usually doesnt hit with all the hits)
nair does 13% on the initial hit.
damage racking?
sonic can follow up from all his aerials if you are fast enough.
I don't mind staling them. I believe his Bair/Fair/Uair are his best and safest moves so I use them as much as possible. None of them can really kill on their own 'cept for Bair. Fair will gimp fresh or stale, Uair will probably juggle even more easily when stale, and Bair I use so much for spacing due to it being one of Sonic's longest ranged and easily most disjointed move...so that's generally stale anyway.i still believe that you should do what you can to keep your most used moves (bair, fair up air) as fresh as possible hence using nair in the like 2 situations where it actually hits.
Out of Spindash? If you get them offstage with it and you see the opportunity, go for it. On stage I wouldn't really recommend since it doesn't really leave much room for followups and it can be punished due to it's terribad ending lag. Although Blue does some of the most ridiculous things with Dair...so what do I know >_>what about dair on the sweet spot?
You also think Sonic has potential to be high tier.I think nair is actually a good follow up out of SDJ.
GOD**** right he has potential to be top tier lol. But like i said uair is a good follow up. I would use that to combo my *** off. Fair is good but will miss sometimes cuz your oponent could Di out of it sometimes. And whats a matter with sonic being high tier?You also think Sonic has potential to be high tier.
I'm not saying to never use Nair as a followup, I'm saying that generally it's not the best option. There are times where Nair is great and is in fact the best option, but it just doesn't come close to the usage of Uair and Fair.
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1. If they SDI then they would get out of it. The only way you would have time to follow up is if you take em high off the ground whats stopping them from airdodging?1. That's not missing. That's SDI and even if they SDI out it can usually lead to a FSJ or a Bair followup.
2. I'm not going to go into Sonic's tier placement discussion with you. Let's just say he can't kill in a game that's about killing. That's his biggest weakness.
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Yeah...they generally fall below you which leaves room for a Bair. Just because they SDI out doesn't mean there isn't any hitstun. Most characters won't have enough time to react, except for maybe ZSS who could get an Uair or a few others due to frame advantage. This doesn't happen nearly enough anyway to be of any real concern. I can't think of the last time in tournament I had to say to myself "I gotta stop using Fair, they're consistently getting out of it and punishing me!" It's not a move like Snake's Nair that gives you a lot of time to SDI out. Fair is still a very safe option, if not Sonic's safest option when in the air or approaching.1. If they SDI then they would get out of it. The only way you would have time to follow up is if you take em high off the ground whats stopping them from airdodging?
rofl2. It's not that sonic can't kill it's just harder for him then some without set-ups. besides sonic's all about gimping to me. And plus he has a couple of situations that make him a deadly early killer.
Now this is where i would have to agree with you. Fair is def one of his best damage racker. And the only time you would ever get punished for fairing would be if ou FF like a fool. But im only talking about nair out of SDJ. We could sit here and argue all day. Which is fun since we're sharing our opinions and giving eachother feedback, but ths is merely a battle of opinions. O and I hate fighting good ZSS one of if not the hardest characters to gimp/fight in the air. and her spacing game is nerve-wracking.Yeah...they generally fall below you which leaves room for a Bair. Just because they SDI out doesn't mean there isn't any hitstun. Most characters won't have enough time to react, except for maybe ZSS who could get an Uair or a few others due to frame advantage. This doesn't happen nearly enough anyway to be of any real concern. I can't think of the last time in tournament I had to say to myself "I gotta stop using Fair, they're consistently getting out of it and punishing me!" It's not a move like Snake's Nair that gives you a lot of time to SDI out. Fair is still a very safe option, if not Sonic's safest option when in the air or approaching.
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Give me a break. I'm just barely picking him upWhy Nair? Uair and Fair are such better options.
@red dog - Spindash > SDJ > Aerial
real basic stuff bro >_<
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I'll talk to __X__ and see he can post this matchup once he's unbanned. lulWhat's the best way to fight ROB on the ground?
Indeed. I already stated my opinions about aerials out of spindash so I'm not going to go back into that xDNow this is where i would have to agree with you. Fair is def one of his best damage racker. And the only time you would ever get punished for fairing would be if ou FF like a fool. But im only talking about nair out of SDJ.
Well, at least you're reasonable. Thank you for keepin' cool.We could sit here and argue all day. Which is fun since we're sharing our opinions and giving eachother feedback, but ths is merely a battle of opinions.
She is a very interesting MU. I find it to be about even (from my experiences with Snake*e*e) due to both characters relying on gimping for most of their kills, but both of them having near impossible to gimp recoveries. They both have poor KO options. ZSS beats Sonic in the air, Sonic beats ZSS on the ground. ZSS relies a lot on her armor piece spam game. Sonic can easily take advantage of her armor due to his great glide tossing/item game. It's a very give and take MU imo. Pretty much whoever gains momentum and lands the first KO wins. I would give her a slight advantage just because she has better KO setups/strategies without gimping than Sonic does.O and I hate fighting good ZSS one of if not the hardest characters to gimp/fight in the air. and her spacing game is nerve-wracking.
I played snake*e*e as well (lolz at name dropping) and he was pretty good. I only played him in doubles though and we did pretty good against him and his teammate. I think it was his brother or something pretty good snake. We won the first match cuz i caught some early gimps on his Zss courtosy of sonic, but after that he actually switched to shiek and it was a diff ballgame from there. His Zss is amazing though i can't lie. You were right about Zss with the edge just cuz her KO potential is a bit higher than sonics. And i would have to thank you for giving me the pleasure to have a nice convo/argument with you Camalange. Ill be sure to check up on ZSS as well in the near future. So been to any tourny's with sonic lately?Indeed. I already stated my opinions about aerials out of spindash so I'm not going to go back into that xD
Well, at least you're reasonable. Thank you for keepin' cool.
She is a very interesting MU. I find it to be about even (from my experiences with Snake*e*e) due to both characters relying on gimping for most of their kills, but both of them having near impossible to gimp recoveries. They both have poor KO options. ZSS beats Sonic in the air, Sonic beats ZSS on the ground. ZSS relies a lot on her armor piece spam game. Sonic can easily take advantage of her armor due to his great glide tossing/item game. It's a very give and take MU imo. Pretty much whoever gains momentum and lands the first KO wins. I would give her a slight advantage just because she has better KO setups/strategies without gimping than Sonic does.
*asterisks added to avoid name dropping.
EDIT@red dog - I'm known pretty well for having a lot of experience against the power ranked ROBs in my state xD lol
Whoever is interested can check out my write up in the Matchup Discussion Thread. It's probably a little outdated, so after reading that you still have more questions, hit me up. I'd like to hear what X has to say as well, although he never participates in these kind of discussions.
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Nope i live in NY. I sometimes go to NJ tournies as well. We played at one of the gauntlet tournies that was held in Queens. This was at the beginning of this month actually. And hey let me know if there is any tournies commin up. I'm trying to find some tournies to really get into. Also its because my tags have been inconsistent. I was always usin tags that pertained to wat anime i was watchin. Im gonna stick with my original wich is roxas. So you should be hearing about me soon enough lol.Well, I'm not aware of his bro using Snake so it was probably someone else. I'm pretty sure he only uses MK and Wario. When was this tourney and where? I'm from PA and they're from NY, so you musn't be too far away from us right? I go to NJ a lot for tournaments as well as they do, so I'm surprised I've never seen or heard of you.
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idk hav'nt seen the calendar yet. Are there any major ones around here soon? Cuz iv'e been lookin to go to some in october. Lemme know if you have the schedule or somethin.Ah, cool beans. What tournies do you have planned next?
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U know I was thinking the exact same thing.so what's with the haunter? seems like it's a sonic boards thing. ha
- If you start doing a move that seems to pull a spotdodge D-smash (aka dashgrab, or low-lag aerial > ground move, dash attack... etc), then use the setup and go for a SH> delayed ASC or B-air instead (ex: run, SH backwards and ASC instead of dashgrab, low-lag aerial> SH..., etc).What's the best way to fight ROB on the ground?
If I try to keep a distance from it, I'm laser and Gyro bait, and if I try to take the fight up-close, its tilts will outspeed and outrange mine, and they end too quick for me to punish accordingly. And sidedodge -> D-smash is a given 85% of the time.
ASC has proven effective for me at times, but it hasn't helped me all the time - I've been hit out of it by f-tilt and F-smash a good amount of times to refrain me from using it frequently.
Should I just watch my spacing and try to hit with f-tilt at its maximum range most of the time? Or should I be going for grabs?
answer:so what's with the haunter? seems like it's a sonic boards thing. ha
lol.
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