da K.I.D.
Smash Hero
second hit of the up air can beat robs nair relatively easily. Its just kinda hard/weird to time
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instant ledgehog-huh, i could've sworn I asked this question, but i dont see it anywhere so: I've seen sonics in videos run off the edge in a full run, and immediately grab the ledge...how do you do it?
Nair only does 11% on the initial hit. Second hit is 8%, last hit is 5%.up air does 9%
fair does 13% (rarely, since it usually doesnt hit with all the hits)
nair does 13% on the initial hit.
it gets weaker and has three hitboxes.does nair actually have 3 hits?
I only seem to get a weak and a strong one
make me ***** xp.Shut the **** up.
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I know whatcha mean i only use it to mind game. Even then it's only a bit useful. But you can be aggresive with it.every character can easily shield grab an ASC if you land it right in front of their face... still cant believe people actually use this as a direct approach honestly
I gotchu i'll test it.They can't shieldgrab high ASC's can they? (ones that, if you keep holding forward, land behind them)
can't test atm.
Yeah I noticed that jump as well but it isn't like a regular spinshot, its a spinshot but more vertical.If you space it that way, you can't grab it from what I'm aware, however I've heard that characters like Lucario who have longer vertical grab range than most characters may be able to grab you.
also, has anyone noticed that if you time the jump off the shield right during the ASC...
ASC > shield connect > hit 1, hit 2 > jump
You get a weird, long ranged jump, almost as if Sonic is spinshotting off the shield? lol
it's hard to explain, it's something I've been doing forever, and I'm sure most of you are aware, I just don't recall us discussing this. I'm pretty sure that's impossible to punish.
*hopes people get what I'm trying to say*
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So he's trying to say that they can't shield grab because of the hitstun of the attack and because of the way you come out of it once you make contact?technically you can't SDJ out of an ASC, but you can double jump -
actually he's saying that they can't grab you out of ASC if you're doing it high (aiming to land behind them - or think of the ASC> footstool kind of spacing), unless they have high vertical grab range like Lucario.
then he's bringing up something about a shieldstun jump and/or footstool out of a shield hit that apparently makes you jump higher.
If you asked me, it should be a mix of these things. You could start off abusing Uair's hitbox to build damage, then start abusing bair (so you won't get punished if it hits and lower percentages). When these start putting the opponent in a peculiar position, you can try and follow up with SD shenanigans.On a totally diferent note i like to space and build damage quick using the b-air just because i like abusing the IASA frames. Now, is it better to use my SD attacks and save up the b-air or just use my u-air more often?
yessssssssssssssssssYeah I noticed that jump as well but it isn't like a regular spinshot, its a spinshot but more vertical.
i really wish i had my own capture so i could record random **** and show you guys. It's neat, lolerr...the only thing close to that, which i have did, was a footstool off of the opponent. Other than that, i never did this "hop" thing.
I get what you are saying cammy.![]()
if that was done, i'd jump for joy.So conclusion, if you aim a high ASC (the multiple hit one, hold forward) you'll land behind them thus not getting grab.
I need to try this is tournament and continually break the icies shield and stuff.
I take it that you're talking about the spin dash. Charge a Side B then press the sheild button before it's fully charged.if u can answer this question it would b awesome to use sonic Q:how do u cancel the b att or somethin like that?
That was a stage spike, the spring knocked them into the stage.or how do u spike with the srping on edge?or some1 most've hacked when i saw that
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ASC and SDR are two different attacks, just because a character can attack right through your SDR doesn't mean ASC is any different.How affective would the ASC be against characters who know their jab can outprioritize any of sonic's SD attacks?