Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Okay, I will. Thanks for your advices!Watch me against seibrik on those stages lol its easy, your giving snake too Muxh credit, yoshis is good cause its small and snake has no space to do anything really
Every character can do this. The easiest way is to hit the analog stick the direction opposite you are facing, then immediately press the direction you were facing on the c-stick+your grab button. You'll either get your pivot grab animation w/ no slide (right) or you'll pivot grab while sliding opposite the direction you were facing (wrong, although still has its uses). I guess if you're REALLY far off you'll roll too.I recall a DDD main abusing there pivot grab somehow by buffering a pivot grab from standing in place. I was wondering if Snake could do something like this as well. This is since our pivot grab range is so much better than our regular grab range.
As a pretty technical wiichuck snake main, I'm not sure if my specific controls will help you but what I do to dacus isHow do you dacus with wiichuck?
Any ideas on finishing sonic off? It was definitely my biggest issue, it was just impossible to get sonic in a position to where I could up-tilt or anythingwelcome okuser.
if mk is timing you out, your camping game mustn't be very effective. you need to trap him with your nades, and then try and catch him on a landing/airdodge. be patient, and actually use your nades, don't just throw them aimlessly.
for sonic... nades dont work well. he's too quick. but holding 'a' is amazing lol. sonic has no priority, and all your moves will beat his. remember that, and don't fall for his baits.
Anyone have experience in a Pit-Snake doubles team? lol
MVD get in hurrr.
I'll post some of my own advice later.
still waiting for this :3Uhh I just woke up, too early to write about this lol I'll do so later or somethin
It's one of those important mix-ups to keep people guessing. Certain characters it does not do a whole lot of good if they space right (like marth). But, when they haven't spaced the ledge right, getting on the stage with it can be alright.is using Jumpaway->B Reverse Nade->Onstage a safe option to recover from the ledge? False says we get ***** by it, just want to make sure :V
Its really only even because olimar can die early, but Snake can live forever. Other than that, I've not seen too much from someone explaining how Snake can reliably get around Olimar's spacing.Alright sort of a rant but also a question: what is the Snake-Olimar matchup? Do people honestly think its even? Are there videos of the matchup being played correctly vs an Olimar who knows the matchup well? All videos I see are Snake getting ***** tbh :/ and the ones where he isn't I can count on one hand(some with razer, shu, and one with fatal). And if it's even is the learning curve on the snake side higher or something? So frustrated/confused