Noa.
Smash Master
I feel bad for not telling you ahead of time. X.x
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Lol, no I just wasn't thinking about pika's upsmash. I was thinking about mine. I wish mario circuit was legal T_T.I feel bad for not telling you ahead of time. X.x
lol don't, it's fine. If I decide to go back and test them with vs mode percents then I'll have a good window to test them with, since I know most of them will be about 2-4% less than the data I already have. Until then, using this chart, myself, I'll be fine with, since the attacks will usually be DI'd anyways.I feel bad for not telling you ahead of time. X.x
I messed up nya. T_T I had won the first match, too. I liked it against Meta Knight, though. Even though I died from strong hit nair. Both times.I was talking to Hilt.
Pika is a great opponent to cp against. You just seem to lack matchup experience. Pika's usmash only works well out if a dash, making it east to shield. You should di out if dsmash to not get sent up. Whistle the thunder. It's easy not getting g killed by Pika.
Sorry to go off topic for a second here, but what do we counterpick against Falco? Since Pipes and Distant Planet aren't allowed anywhere, surely all the stages we do well on, he does well on?I don't mind the stage against falco but it's not the best. The ship works well for him with its layout, and the platform doesn't make a huge difference. The moving platform does do alright against him, but it's nothing spectacular, and it doesn't stay in the section very long. I usually get horizontal kills off against falco, tbh, so I'm not sure how much the ceiling helps us. It's an okay cp but there are better options.
Can't we just camp those kinds of players anyway?people not to take: people who can abuse the statues added hitbox time (think DK's smashes)
im jsut saying not to CP those kind of characters to CSCan't we just camp those kinds of players anyway?
That's a good explanation.Castle Siege is one of my favorite CPs actually.
The first part (imo) , gives Oli a lot of stage control. His Fsmash basically goes across about half of the stage. You can also pressure people if they get on the platforms like on BF. Apparently there's also a low ceiling which is great for Oli. Overall, the first part is really good for Oli.
The second part is even better... if the opponent doesn't know how good Oli is there at least. Oli can camp most characters all day long and get super early Blue Bthrow/Fthrow kills if the opponent approaches. If they're smart though, they'll wait it out on the higher platforms with gives you a couple options. Sort Pikmin out for what you want and don't want (like Hilt said) , or pressure them with Pikmin Chain and Uair (which isn't the smartest option against some characters).
The last part is my least favorite. Sure it's like FD, but plucking Pikmin takes twice as long and the tilting has screwed up my recovery on more than one occasion(mostly because of my stupidity). The ceiling is a little high, but I could be wrong. Just play this one like a combination of Lylat Cruise (tilting) and FD.
Overall, Castle Siege is an amazing CP for Olimar. There are a few characters who I wouldn't CP is against such as Marth , Diddy, and DK (last two because of bad experiences), but otherwise, it really is a great stage.
Sorry if most of these points aren't true @_@ I tried my best to add to the discussion.
-KERO
ok, im not in the mood to make a huge write up, so simply: first section is very hard for marth to approach with safe moves due to the slants and his attacks that can hit low or high enough are to unsafe to use for the most partThat's some good info, Zero.
I can't help but notice that Marth is listed in your "Don't counterpick" section, but dabuz's "people to take" list says "SWORDSMEN!". I'm more inclined to believe you because it goes along with the discussion we had a loooooong time ago regarding this stage and Marth where we actually got some Marth players in here, but could you provide a reason for not counterpicking this against Marth?
dabuz, please explain your side as well.