Sky Pirate
The best defense is a lot of frigging healing
Thank you for taking the time to explain that, dabuz.
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=*= The spikes also send people back into the stage. From experience, they most reliably combo into down-smash or up-smash.- The spikes on the sides - can be thrown into very easily esp at kill percents.
- The huge line that blocks people in the left side - if you start on top of it and they are under it, be very very very very safe in your descent to the bottom. Once you've figured out a safe way to get down there (which is what you should be tryin to do), try to use pressure and clever mindgames to get them stuck in that tight left corner. In that corner you can lock them in with fsmash or jab.
=*= For the wind part, I find it useful to keep running to the right as much as you can. Avoiding the edge seems to be beneficial in the given scenario.For some reason the wind here always gives me trouble; I'm always struggling to keep Oli on the stage and it really messes up my concentration. Any tips for this transformation?
Well this is what I try to do, of course, but for some reason the other player never lets Oli go for a stroll=*= For the wind part, I find it useful to keep running to the right as much as you can. Avoiding the edge seems to be beneficial in the given scenario.
Its a very underestimated match-up and those stages prove it, some smashes stop him but leaves us a few frames open for punishment.Cause that is just SO important. >.>
I quote the lolzIt's Sonic. Lol
Yeeeaaah...try to fight a smart sonic on Yoshi's Island(Brawl) and see if that works...I quote the lolz
I've never had a problem with Sonic. Sure he's fast, but I know how he's going to try to kill me. Always. So it happens rarely. Pivot grabs and c-stick allllllllllllllllllll...lllllll day.
well i strike yoshi's island so hopefully it shouldn't be so bad for me.Yeeeaaah...try to fight a smart sonic on Yoshi's Island(Brawl) and see if that works...
EDIT: I didn't just go through the invincible frames explanation for no reason, pivots won't stop him and your smashes will get you punished.
I'm not saying that its a bad match-up, but rather if you don't look at what he can do on certain stages you will lose. Which is why it needs to be noted...
This somehow different than playing against a character we can't approach or rack damage on until he comes to us how? The variable of invincibility is just a minor inconvenience to inevitably the exact same match-up. The execution to set-up such a strategy puts Sonic at risk for Pikmin-toss damage; however, grants him temporary safety.EDIT: He could easily time us out by spamming side B on the edges if he has a stock/percentage advantage.