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What are you talking about? Maybe I should have mentioned, you can't really be certain your own or anyone else's potential.Such thinking is the only thing stopping you from breaking that barrier...
Such naivety and blind optimism. It's good to think realistically as well.Such thinking is the only thing stopping you from breaking that barrier...
Note: DK sucks anyway. Ally carries a DDD counter now, why don't DKs?(note: Mk doesnt make characters and even stages unviable just from him having a dthrow)
Or they could pick up Metaknight and make other people work that hard to beat them.Sheesh.. Had a lot of reading to do the past 20 pages.
My only response is: Why can't other people be like ADHD/DEHF/Ally? You act like they were born differently. You say they're "special" yes they're special as in a very good talent for beating top MK's consistently. Anyone has that potential, it is only obvious the people putting in the most time are producing the best results. You want to do better? Play more. Can't play more? That's unfortunate. No one is going to cater to the non-dedicated.
Since his initial dash is so amazing, he's actually one of the best users of the new AT. His dash dance is ridiculously awesome and trippy; it's like he's spazzing out all the time. Marths is smooooooooth, but MK has his wings popping up and down all the time.increase character viability unless Metaknight also gets a huge boost by it,
Smarts is natural talent. No amount of training will make your reactions faster than someone with the same amount of natural reaction speed.Sheesh.. Had a lot of reading to do the past 20 pages.
My only response is: Why can't other people be like ADHD/DEHF/Ally? You act like they were born differently. You say they're "special" yes they're special as in a very good talent for beating top MK's consistently. Anyone has that potential, it is only obvious the people putting in the most time are producing the best results. You want to do better? Play more. Can't play more? That's unfortunate. No one is going to cater to the non-dedicated.
No. Ease of use has no bearing whatsoever on whether or not something should be banned.It's a good reason, but there are other reasons as well as to why ban a character.
*Bannable if he is a very powerful (boss) character, AKA "can be played with little to no thought", or has a very unbalanced damage:speed:effectiveness ratio on his attacks.
So I guess all A-moves should be banned then, right? They fit your criteria.*Bannable if he has a tactic that can be done easily and consistently, and works on a vast majority of characters (maybe 60%? This depends on people though, and requires it to actually be abusable and easy to start... If ICs had fast tether grabs, they would probably be banned immediately, or their infinites would be banned, depends on Surgical vs Universal).
Moves that can "send characters off the stage"? So what falls under this? Like every move, ever?*Bannable if he has (a) move(s) that can send characters off-stage, stop time, recover large amounts of damage, or other out-of-the-ordinary (alien) traits. The move(s) is/are part of the character, so it will be very hard to stop during a match which has a chance of happening, as opposed to before the match begins which will stop it from happening 100% of the time.
First of all ,there's no such thing as a character with no even matchups.*Bannable if he has no even/disadvantaged matchups, since people will flock to him due to being the best choice for winning tourneys.
Thanks god, because those last few were awful.I'm pretty sure I could add another one, but can't name one off the top of my head.
You misunderstood. Obviously such "easy" characters aren't banworthy, but "little to no thought" means you can spam any move, and your damage output:speed:effectiveness ratio will win things for you... It's one thing saying "you can win with tornado only", it's another to say "you can win with this attack that takes up half the stage, does 30%, is unavoidable and unblockable, and starts on frame 1/ends in frame 2".No. Ease of use has no bearing whatsoever on whether or not something should be banned.
How do you even define that? What does "little or no thought" mean? Can that be measured?
So you're telling me that doing an A move is exactly the same as ICs with a fast tether grab, right? You're telling me A moves is exactly the same as infinites from other characters in different games that are too easy to set-up, easier than IDC and EDC which can be used to teleport far behind your opponent to stall time further, easier than Peach Bombing stage walls which would end up SDing some characters if they tried jumping after Peach in certain stages while she could always come back, easier than anything from a specific character that worked universally nd revolved around making all the other characters unable to win and only took the player learning the move in order to start winning tourneys?So I guess all A-moves should be banned then, right? They fit your criteria.
They can be done easily and consistently, and, for all intents and purposes, they work on all characters.
You're being too simple-minded and just thinking extremely narrow here, it's very disappointing. If you give some effort into actually thinking, you can imagine "teleporting attacks" that can take a character from the center of the stage, and put them below the stage at any %. Or attacks that allow the player to control the opponent and position them like dragging an icon with your mouse would allow you to. I dunno, try and use your "imagination" and stop trying to turn debates into angry flame-fests... Because you're always succeeding here.Moves that can "send characters off the stage"? So what falls under this? Like every move, ever?
Shao Khan from Mortal kombat, Akuma from SF2, Ivan Ooze from Power Rangers, Jin from Tekken 4. That's 4 people already! Oh man, I must be horribly wrong.First of all ,there's no such thing as a character with no even matchups.
Second of all, none of those things necessarily make the character broken.
I agree, your last points were beyond horrid.Thanks god, because those last few were awful.
Did I say they were the basis for a ban criteria? I SAID that "characters shouldn't be outright banned unless" then brought up a couple of points... Which should be obvious to people with 2 brain cells to rub together that don't just randomly attack due to their uncontrollable tunnel-vision when needing to demean someone becomes too much for them to bear.This is why I continuously call for a solid, rigid criteria for banning characters.
Akuma is not comparable to MK in any way, shape, or form.I think you're being a bit too nit-picky and literal on that count RDK.
First statement, moreso is talking about someone like Akuma.
Besides the IDC, which I would probably call a glitch exploit than an actual infinite, none of those things are banned in Brawl.Second one, you're just being ridiculous. Obviously "tactic" is a loose definition, but anyone with a brain can see it was referring to things in the realm of chaingrabs, planking, stalling, infinites, etc.
Again, MK is not even close to being similar to Akuma. Do you even know why Akuma was banned?Finally, yes, depending on the degree to which these criteria are applied, this can infact result in a broken character. See: SFII (I think) Akuma.
I never straw-manned him. Go back and read his post; it was ridiculous.This kind of relentless nit-picking doesn't really serve you well, you more or less did nothing but pull Strawmen.
Bannable if he has a tactic that can be done easily and consistently, and works on a vast majority of characters
Akuma was banned because "Sirlin said so" in the most recent iteration. He had no tournament results to back it up; Akumas tournament placements didn't come close to rivaling MK.Again, MK is not even close to being similar to Akuma. Do you even know why Akuma was banned?
People need to stop pretending they have SF knowledge when it's painfully obvious they don't.
True.Well what they want is an SBR supported ban which isn't quite the same thing.
You know I'm really starting to hate people throwing around the word "viable" that is extremely subjective.Luigi is not viable even with D3 gone. He has other bad matchups which I believe include MK and Marth.
I know it's relating to Melee, but still it's a very valid point.So next topic, the tierlist.
*slams head against desk* Now, I could tell you a story about me, the smash community, and this tierlist. It's a sad story that, if avoided, could have me sitting with the likes of M2K, but it's largely irrelevant to the point.
My gripe about it has always been that the way the tierlist is done around here doesn't tell me who's better than who, it tells me who's more likely to win a tourney. On the surface, that's a completely valid purpose. No matter what I think or believe, I can't argue with that, nobody can. The flaw with that is that this game isn't always played in tourney. The bigger flaw (which is what you get with a tierlist based off of matchups) is that it doesn't tell me which character is literally better than the other one.
Going all the way back to Mario > Doc. Look at that tierlist, and look at past tierlists for... hell, as long as I can remember i guess. I think it's always said Doc > Mario. Like we've said though, Mario is > Doc. But because HMW, Shroomed, Boss, 18s, OTG, Pine, DJN and I Exist, and because $mac, Bob$, Cyphus, Desh, Captain Jack, S-royal existed, Doc is "a better character." Yeah Doc's going to finish better if there are more doc's and they're better players. Doesn't mean the CHARACTER is good.
Every matchup chart attempt has failed? There's an obvious reason for that; nobody really plays all the characters. If anybody actually PLAYS said character, they're usually not specifically amazing with them (save a few specifics.)
So imagine this, if you've never seen a good m2, and nobody plays m2 (taj plays marth, run with that for now), would you really let me convince you that M2 stands any sort of a chance vs Sheik? No. That's because whenever you DO see that one random m2 player, he gets annihilated by scrubmaster557. I myself watch Iori go to tourneys, MM EVERY SHEIK in the building, and win most if not all of his matches.
You can't convince me the matchup is something like 2-8. But how does the community work? Sheik is high tier, m2 is bottom. I see sheiks doing well, I forgot what m2's down+b down. Therefore, Sheik must destroy m2.
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With the way the tierlist is, it's apparently "impossible" for a character below another on the tierlist to have a good matchup.
Prime example: Doc vs Jiggs. People are hauling off and saying Doc/Jiggs is 4-6 (or worse) in Jiggs favor. Except for a select few people, nobody's SEEN the **** matchup, aside from Chillfever99 vs Mango, and of course Mango's going to DESTROY the guy, he doens't have a clue how to play the matchup. You ASK mango, or hbox, or honest jiggs who's played a competent doc, and they'll tell you "The matchup is hard." Now, if jiggs players who are on top of the world are saying Doc is hard for their character, why do people still think Jiggs not only beats, but destroys Doc?
Because Jiggs is higher tier, therefore all matchups must be in her favor. "We're not going to TRY it, we'll just pencil it in and deal with it later." Ignore the people who've actually play the matchup, Doc's aren't a hot commodity.
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I've gotten used to it, and I accept the fact that that's how the community works, but it's annoying when a guy new guy comes up to me and is like "Hey Dogy, I want to play Link, what do you think about that?", I say "Well, it's not going to be as easy as some characters, you might need a secondary, but it's doable.", and then some random guy (be it a "credible" person or not) comes by and spews "Link? Why play him? He's low tier, low tiers can't do anything, you need to play Marth." (True example)
Every matchup above link isn't abysmal. Sure he's got disadvantages, and sure he's got horrid matchups, but most of them are do-able. It's work, but it's doable. That's all some people want. Play a character they like, go to tourneys, and have a good time.
But people come talking about tourney viable. And yes, that's a concept that doesn't originate in smash. But there's all sorts of twists and turns around here when the words "tourney viable" come up.
Somebody says not tourney viable in smash, and it's like "Well, this character can't even beat the guy above him. You'll never beat anybody, inspite of how good or smart you are. Character has too many unworkable flaws. You'll never win ANYTHING." No consideration to the level of the player or level of play they're exposed to.
It ties into the tierlist and balance of the game (Is melee balanced or unbalanced? depends on who you ask), but the words "tourney viable" turn a lot of potential players away.
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Now, take another community, MvC2 for example (Broke vs Capcom). Admittedly horribly unbalanced game (everybody knows that), with a small pool of playable characters. Like, 75% of the cast is "Not Tourney Viable". But say you want to play Megaman for whatever reason. Guess what you just landed? A bad matchup for Magneto, a HORRIBLE matchup. Now sure, you've got an unviable point character, but say you just want to go jank on some Magnetos, and you'll switch up for other teams? Well there you go, mission accomplished.
SC4, I main Talim (and cassandra). Talim is considered the second worst character in the game, and outside of God's Disciple known an Kira, there's absolutely no way anybody can win with her and absolutly no reason anybody should play with her. Guess what? She's got a 50/50 with Hilde, "Miss Broke." 2nd worst character in the game with a 5/5 vs 2nd best. If Talim is my Hilde slayer, then that's all I need.
See where I'm getting with that? People don't think like that around here.
If somebody wants Y.Link to destroy Peach, that's not possible. Y.Link's low tier, Peach is high. Does not compute. Nevermind what those 2 (or the ones who've played it) say about the matchup.
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See where tourney viable goes? It's not a written law or anything, but when other communities talk about tourney viable, they tend to mean characters that just can't work on their own. They've done enough research to know if and what utility the character has, but it usually means the character can't function on their on.
In smash, a non tourney viable character can't do anything. It's by God's will if they ever squeak a win out. No way that matchup is closer than 7-3. Don't even think about mentioning that character in MBR.
*****
-taps fingers on desk-
I think I'ma stop here for now.
Like I said, I could go on for ages about it, but I'll save it for another time.
Again, I'm not mad by any stretch of the imagination. Doesn't bother me at all. I just don't like the way people think about alot of things around here.
If for nothing else, it's closing a lot of doors on the community.
Not too many people are stepping back and looking at the big picture, they're just looking at "Hey, Pound4 has 300+ participants, biggest smash tourney ever." You ever think where those people came from? It's not exactly NEW people like everybody thinks. I mean, year there are SOME, but alot of people came out of retirement, and then alot of players flew in.
*shrug* In the end, it's really just a half full/ half empty kind of thing.
Susa did at one point, but he left. :/Show data and show a correlation between number of infinitable characters and D3 mains plz
I bolded the ones I know only have a 4:6 with MK.Don't Olimar, Pit, Peach, ROB, ZSS, Marth, Lucario, Kirby, Toon Link, and Pikachu become more viable with MK gone?
Fixed. :3
Fixed. :3
This is true.OS gathered data, then interpreted it in his own way. Data has no real interpretation other than the one the researcher gives it. The data OS collected could be viewed as MK being too dominant, or MK being averagely dominant, it all depends on what the person wants to see when he sees the data.
Which is good, for my area I'm noticing a trend where people are dropping Brawl for Melee, It's more so the Melee community is bigger in WI than in Brawl one, or the Brawl one doesn't get organized. WI Brawl has to go to IL to get to a tournament.You could start out your own research if you truly believe you're right, and that the reason why the majority of people leave the game isn't because of MK. I'm very confident that the majority DID leave because of MK and how hard it is to beat him at their levels of play, and I'm basing my opinion around the reason people dropped Brawl, which I re-state am very confident in.
Not really a "guess with no actual basis" AKA speculation. I base MY opinion on Brawl's community in PR. When Brawl came out, we ACTUALLY had 60+ people regularly in our tourneys... REGULARLY! Now we're pushing for 20-30, and the vast majority have admitted that they quit because MK was "too cheap" and "too easy to win with"... So, my region's players gave me an answer, and I based my point of view from that. We're all meat-and-bones and have brains, no one is more than the other, so I can safely assume that other regions have suffered the same fate as we have.
The thing is, people are still going to go to MK banned tournaments if you make the intensive to go enough for them not to ignore it. If ADHD can go to both and make more money that way, then he will go to both. The MK mains, most notable one being M2K, aren't going to ignore something like this if the money turnout is large enough.If it's not a forced test, people like MK mainers can just ignore it and we won't get accurate results. What good is MK-Banned tourneys, if the previous MK mains AND anti-bans don't show where their skills will take them WITHOUT MK to modify their tourney placings? It's a very important piece of the data we want to gather that we can't ignore... A forced test forces them to react however they WOULD react if MK would be banned, be it change mains or quit altogether (which would fall under "not participate until the temp ban lifts")... That's the data we all want!
They can't ignore it if the prize money is large enough. If pound 5 had MK banned people would still go because 150+ worth of money would still be there.Prize money they won't win as easily as before without MK. Why participate in tourneys when they have other MK-Allowed tourneys around them where they can keep using MK? That skews the data we want to gather... What we want is to get a look at the metagame, how it would look when MK is gone. People NOT going to those tourneys won't give us the data we want, thus make it so that the temp ban was a fruitless approach to concluding the MK situation once and for all.
*tries to persuade*
I don't think DK sucks, but I agree you should have a counter and it shouldn't be such a big deal for people to accept that.Ally carries a DDD counter now, why don't DKs?
I think this is moreso due to SRK wanting to pre-emptively ban him so what happened with previous Akuma iterations don't happen in the future.Akuma was banned because "Sirlin said so" in the most recent iteration. He had no tournament results to back it up; Akumas tournament placements didn't come close to rivaling MK.
He was banned in original SF2 because he was a cheat code character, not an unlockable. He was totally broken and intended to be so--far worse than any "S-Tier" in any game. In HD Remix, he was an attempted re-balancing of a character that was originally a cheat code character. They didn't fix him enough.Akuma was banned because "Sirlin said so" in the most recent iteration. He had no tournament results to back it up; Akumas tournament placements didn't come close to rivaling MK.
When this "boss character" is head and shoulders better than every other character in the game, yeah it is. And I'd like you to tell me where I said Mk was comparable to Akuma. I'm not saying I believe this Criteria applies to Meta Knight. I was attempting to clarify his criteria for a "bannable" character, as he himself did as well.Akuma is not comparable to MK in any way, shape, or form.
Also, just being a "boss-character" is not in itself a reason for a ban.
Once again, I did not say they were, however some of them probably should be. I was, once again, clarifying something you deliberately interpreted in a way he CLEARLY DID NOT MEAN.Besides the IDC, which I would probably call a glitch exploit than an actual infinite, none of those things are banned in Brawl.
See first part of reply.Again, MK is not even close to being similar to Akuma. Do you even know why Akuma was banned?
People need to stop pretending they have SF knowledge when it's painfully obvious they don't.
Please stop putting words in my mouth. All I did was attempt to clarify some of what he said, because you clearly interpreted it differently than he intended.I never straw-manned him. Go back and read his post; it was ridiculous.
You actually believe this is specific and rigorous enough to become the criteria:
Akuma was banned because his character did not fit in the game. His air fireballs could not be retaliated due its angle and size in comparison to the rest of the game. He had the fastest dizzy recovery while also being able to dizzy people WICKEDLY fast.Akuma was banned because "Sirlin said so" in the most recent iteration. He had no tournament results to back it up; Akumas tournament placements didn't come close to rivaling MK.
I don't understand where people come from with this "You can do anything if you try hard enough" business.I assure you when you played vs M2K/Ally, they were better than you. There is no doubting that. But unless you TRULY believe you are better than them, you won't be them. You don't accidently stumble into success in any kind of competitive environment. Mew2King KNOWS he's better than every player, and goes in with a big ego. He doesn't speak it, but he knows he has no reason to lose to anyone, even if the person just jv-4 stocked ally 3 games straight. He doesn't care whats happened previously in the tournament, he knows he's better.
I guess I'll stop talking about it since all of you are just negative nellies .. just remember confidence is key no matter what. you can do it.
I took games off of both of them. The gap between us isn't even huge compared to the gap between most players. I wasn't upset because I thought "gee, there's no chance of me beating either of these guys in tournament ever", I was upset because I was like "Gee, I'm not the pinnacle of brawl" [/ego].I assure you when you played vs M2K/Ally, they were better than you. There is no doubting that. But unless you TRULY believe you are better than them, you won't be them. You don't accidently stumble into success in any kind of competitive environment. Mew2King KNOWS he's better than every player, and goes in with a big ego. He doesn't speak it, but he knows he has no reason to lose to anyone, even if the person just jv-4 stocked ally 3 games straight. He doesn't care whats happened previously in the tournament, he knows he's better.
I guess I'll stop talking about it since all of you are just negative nellies .. just remember confidence is key no matter what. you can do it.
You sound like the main character of some anime or video game.I assure you when you played vs M2K/Ally, they were better than you. There is no doubting that. But unless you TRULY believe you are better than them, you won't be them. You don't accidently stumble into success in any kind of competitive environment. Mew2King KNOWS he's better than every player, and goes in with a big ego. He doesn't speak it, but he knows he has no reason to lose to anyone, even if the person just jv-4 stocked ally 3 games straight. He doesn't care whats happened previously in the tournament, he knows he's better.
I guess I'll stop talking about it since all of you are just negative nellies .. just remember confidence is key no matter what. you can do it.
You are incorrect, sir.Akuma was banned because his character did not fit in the game. His air fireballs could not be retaliated due its angle and size in comparison to the rest of the game. He had the fastest dizzy recovery while also being able to dizzy people WICKEDLY fast.
All that was necessary to win with Akuma was to do jump back red fireballs in the corner. Within the game's natural game mechanics and limits it was physically impossible to get in. The stun on the red fireballs allows Akuma to throw another and it's large enough that it can't simply be jumped over.
I think one of pro-ban's weakness is their heavy concentration on tournament results. Putting results on the backburner for the moment, do you guys believe that Metaknight should be banned on the basis that his abilities are broken? Comparing him with the rest of the cast makes him broken and unfit as opposed to being just the best character in the game and still fitting?
"Bannable if he has a(n extremely powerful and abusable) tactic that can be done easily and consistently (by a select few characters, or even just 1), and works on a vast majority of(, if not all,) characters.Bannable if he has a tactic that can be done easily and consistently, and works on a vast majority of characters
He was banned in original SF2 because he was a cheat code character, not an unlockable. He was totally broken and intended to be so--far worse than any "S-Tier" in any game. In HD Remix, he was an attempted re-balancing of a character that was originally a cheat code character. They didn't fix him enough.
You don't need tournament results to ban people from playing as a Cheat Code character; he's not a normal character, he's a cheat.
HD Remix isn't a totally new game compared to SF2, it's just been tweaked. With Akuma, the mold that they started with was a broken cheat character; it's not hard to see that even though they made some changes to him, he is still a broken cheat character, albeit a bit less broken.
I'm saying Akuma wasn't banned for any sort of bad impact on the tournament scene; he was just deemed "different" or "too good".How do you refute my previous post, OS? Sirlin may have suggested it but that doesn't mean much if anything. The issue is because he was broken by design and they failed to fix him. He's not the same as MK in any way and cannot be compared to him.
Believe in the heart of the cards and you'll win everytime.You sound like the main character of some anime or video game.
I'm saying Akuma wasn't banned for any sort of bad impact on the tournament scene; he was just deemed "different" or "too good".
If that's the case, Metaknight has the best recovery in the game and can beat most of mid tier and below using tornado omg ban? =P
The street fighter community is a joke as far as game balancing is concerned. They've had their game created to be competitive for them and we've had to sculpt ours out of clay. The precedents set by Sirlin have been ignored the one time they had a chance to really use them, even. I'm not taking any precedents from a community that is dwarfed by our own.
So we should listen to the sub-community of bad players, who for certain make up a larger percentage of the Brawl playerbase than the good, competitive ones?I'm saying Akuma wasn't banned for any sort of bad impact on the tournament scene; he was just deemed "different" or "too good".
If that's the case, Metaknight has the best recovery in the game and can beat most of mid tier and below using tornado omg ban? =P
The street fighter community is a joke as far as game balancing is concerned. They've had their game created to be competitive for them and we've had to sculpt ours out of clay. The precedents set by Sirlin have been ignored the one time they had a chance to really use them, even. I'm not taking any precedents from a community that is dwarfed by our own.
PwntTranslation: I'll read dozens and dozens of posts by other people in this thread, even those that are merely responding to Overswarm's posts, but I shy away from Overswarm's posts since I can't respond to them with anything worthwhile, so I find my best strategy is to simply act like they should be ignored, so people from anti-ban will stop switching to pro-ban. I simply claim they are "too long" and have "too much information" and require too much of a time investment and then I simply post one-liners, quips, pictures and straw mans on a daily basis and hope people don't notice I main Metaknight.
This I agree with. This is the MOST IMPORTANT THING pro-ban can do at this point: pick up MK, play as gay as you ****ing can, and try to win as much as you can. This is how we get MK banned: we, the people trying to prove "he's unhealthy for the metagame" make him unhealthy; we play more and more and more MK until it really is just MK dittos in grand finals. This will really hammer the point home. This is what we have to do!What does the fact that one also uses Metaknight have anything to do with anything? Obviously if you have experience playing with MK, you're going to know the matchup a little bit better.
So then literally do what anti-ban has been saying and pick up Metaknight.
This is correct. Luigi vs. DDD actually isn't that terrible for luigi. It's certainly BAD, but it's not nearly as bad as Luigi vs. MK. Luigi is really floaty and has that ****ing crazy Nair. He can't do **** against tornado though.Luigi vs MK is even more of a lopsided matchup than Luigi vs DDD. Yes, even with the infinite.
Heck you could ban BOTH DDD and MK and Luigi still wouldn't be viable. There's still Luigi vs Marth which universally agreed to be a hard counter. Then there's also Luigi vs G+W which is another horrible matchup.
If you're trying to win tournaments, Luigi is only useful if he has friends.
This is important. Also, this is why we should ban RC; you not only can't really CP MK because he has no bad stages, you almost always have to lose your stage ban to make sure he doesn't get one of the most ******** stages known to man.Its funny how these global rules of banning characters in NORMAL fighting games are considered in brawl, despite the fact that brawl has HUGE effects with stage counterpicking. Assume another top tier in another game 60-40'd everyone or better. Over a best of 3 set of 2 equal skilled players, the advantaged character wont exactly always win, winning 2 out of 3 isnt guaranteed.
Do this to brawl, MK only has to win the first match (given his MU's vs everyone and dominance on nearly every stage, stage striking eliminating his only bad stage(s), this will happen more often than not) and he can now pull out any number of ridiculous stages to CP later in the set, turning a slight advantage into something brutal.
The difference may be slight overall but once again, what is banned in other fighting games should not be considered at all in brawl, its clearly very different. You dont see all FPS games banning certain weapons, they ban them on individual merits and the effect on tournaments... they couldnt care less what other games do.
This is how RDK always argues. He's aiming for this:I think you're being a bit too nit-picky and literal on that count RDK.
<stuff>
This kind of relentless nit-picking doesn't really serve you well, you more or less did nothing but pull Strawmen.
That people don't bother arguing with him so he wins by default. Seriously... it's annoying.nvm. 4get it
I one time was in a Yu-Gi-Oh! tournament set up with friends, and I was down to 50 Life Points. Because I had wasted most of them on the Wall of Revealing Light. All I had was the Red-Eyes Black Chick on the field, and about 20 cards left. I literally closed my eyes, thought about my friends and then had Dan Green's voice in my head.Believe in the heart of the cards and you'll win everytime.
How else would Yugi randomly pull an awesome magic card he had never previously used every time he was down to 100 lifepoints?
Or mabye you should trust in your friends like they do in Pokemon...
No, it was actually understood by an extremely large amount of the community that Akuma was broken. Unlike Metaknight, the community was not split about Akuma not fitting in the game. It was generally understood by pros and casual players alike. Sometimes it doesn't require months and months of tournament results and data to distinguish if a character fits with the rest of the cast.I'm saying Akuma wasn't banned for any sort of bad impact on the tournament scene; he was just deemed "different" or "too good".
If that's the case, Metaknight has the best recovery in the game and can beat most of mid tier and below using tornado omg ban? =P
The street fighter community is a joke as far as game balancing is concerned. They've had their game created to be competitive for them and we've had to sculpt ours out of clay. The precedents set by Sirlin have been ignored the one time they had a chance to really use them, even. I'm not taking any precedents from a community that is dwarfed by our own.
What you seem to be missing is Sirlin and the SRK community in general gives more credence to theorycraft then the smash community, so they weren't looking at tournament results, they were looking at match-ups.You are incorrect, sir.
Akuma wasn't banned and it was debated much like it was now with MK and then Sirlin, breaking all his own rules, came down from the heavens and suggested he should be banned. Thus, he was banned at EVO and that pretty much set the precedent.
This is the equivalent of Sakurai telling someone that Metaknight should be banned.
I totally agree-- I had this same argument with Samurai Panda in another thread. (here and here)Smash was not that hard to make competitive. Remove items, add a timer, set a stock limit, and choose some neutral stages and you've got the competitive game we all know and love. The only hard part was coming to an agreement with all of these concepts WHICH wasn't that difficult since Smash's tournament viable settings resembled every other fighting game minus stage selection.
I agree with what you have been saying all the way up to this point.Stop trying to find the loophole out of it. Anyone can be a pro gamer if they want to and approach it the right way.