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KY is full of shoryukensIf MK was banned, Luigi would seriously be considered as a counter character for me.
Luigi does have some matchups (Olimar, Diddy, Wario) where he does fairly well. Some ZSS mains also say they have a hard time with him. So he's not a bad pick for a secondary.Why is that?
Depends on your opinion. I think it is.So is character viability a good reason for banning a character? I know it's good, but just saying.
Apparently in OMFG SF, no...So is character viability a good reason for banning a character? I know it's good, but just saying.
I can second what he's saying. A lot of people HAVE stopped playing Brawl here, and tournaments have been getting smaller. Last tournament here only had 10 people in it. >_>When Brawl came out, we ACTUALLY had 60+ people regularly in our tourneys... REGULARLY! Now we're pushing for 20-30, and the vast majority have admitted that they quit because MK was "too cheap" and "too easy to win with"... So, my region's players gave me an answer, and I based my point of view from that.
WRONG!!!Luigi is the Ken of Brawl.
Hes good with ladies(well, daisy at least)
B=hadoken
UpB=Shoryuken
DownB=Tatsumaki Senpuu-Kyaku
But in a typical community how does the attendance fluctuate? Does tournament attendance typically increase or decrease over time?I can second what he's saying. A lot of people HAVE stopped playing Brawl here, and tournaments have been getting smaller. Last tournament here only had 10 people in it. >_>
Of course.I think we could all use some more Luigi in our life.
I agree. Smash is a different game, amd we shouldn't be afraid to use our own methods to deal with our game.Apparently in OMFG SF, no...
In Smash, we should work around issues our own distinct way and stop being conservative sticklers who are stuck on principles supplied elsewhere.
Nope.Luigi is the Ken of Brawl.
Hes good with ladies(well, daisy at least)
B=hadoken
UpB=Shoryuken
DownB=Tatsumaki Senpuu-Kyaku
It's a good reason, but there are other reasons as well as to why ban a character.So is character viability a good reason for banning a character? I know it's good, but just saying.
It increases, then decreases until it disappears. Depends on the game's appeal to the public too, and what it uses to appeal to it. If the game is very fast-paced, has a large skill-gap between newcomers and veteran pros, AND is very fun to play (I just described MvC2! It's old and still played), then the longevity increases. It's directly proportional to the enjoyment people get out of the game, that's pretty common... Brawl lacks several of these, so we need to create something to keep people from leaving due to the "same old scenario" where they do an uphill battle against an MK, only to encounter another tougher MK sometime after the set over and over again.But in a typical community how does the attendance fluctuate? Does tournament attendance typically increase or decrease over time?
this x100 + whatever else i can count tooIts funny how these global rules of banning characters in NORMAL fighting games are considered in brawl, despite the fact that brawl has HUGE effects with stage counterpicking. Assume another top tier in another game 60-40'd everyone or better. Over a best of 3 set of 2 equal skilled players, the advantaged character wont exactly always win, winning 2 out of 3 isnt guaranteed.
Do this to brawl, MK only has to win the first match (given his MU's vs everyone and dominance on nearly every stage, stage striking eliminating his only bad stage(s), this will happen more often than not) and he can now pull out any number of ridiculous stages to CP later in the set, turning a slight advantage into something brutal.
The difference may be slight overall but once again, what is banned in other fighting games should not be considered at all in brawl, its clearly very different. You dont see all FPS games banning certain weapons, they ban them on individual merits and the effect on tournaments... they couldnt care less what other games do.
If Luigi's Up B was a 3-hit combo he'd be banned.Nope.
Nope Nope and Nope.
Why?
You can't Mash UpB to beat footsies with priority.
You can't UpB for a 3 Hit Combo OTG.
Every competitor at Apex isn't free.
Casual and Money matches don't belong to Weegee.
resource: http://www.youtube.com/watch?v=6uZWArSOmCc
Thus: Luigi and Ken cannot be compared.
Nope. If it had 3 hits in brawl, it can be SDI'd out of xPIf Luigi's Up B was a 3-hit combo he'd be banned.
I'll recycle this:this x100 + whatever else i can count too
I assure you that Ike's Great Aether has far more than three hits.Nope. If it had 3 hits in brawl, it can be SDI'd out of xP
Guilty Gear's scene is average-sized in PR... We got a couple of players who like the game a lot, and we almost had BlazBlue as another tourney-standard... Before we found out how crazy ******** V-13 was in the hands of a pro. Now, the new fad is Tatsunoko vs Capcom (we're already used to the japanese version :D).oh and guilty gear had a small competitive scene because it was never advertise and people in the US never really got into it.
it's still huge in japan.
I'm sure they'll find someone incredibly broken in TvC soon enough...Guilty Gear's scene is average-sized in PR... We got a couple of players who like the game a lot, and we almost had BlazBlue as another tourney-standard... Before we found out how crazy ******** V-13 was in the hands of a pro. Now, the new fad is Tatsunoko vs Capcom (we're already used to the japanese version :D).
OK, I went a li'l off-topic there... :D.
Karas has an infinite on the entire cast, but it was surgically removed. He's still the best character according to what I remember (so I might be wrong), but at least the cheapest part of him can be taken away since it requires a button combination instead of singular button inputs... UNLIKE METAKNIGHT AND GAY STRATS!I'm sure they'll find someone incredibly broken in TvC soon enough...
I got the Wii US version so I guess they took Karas' infinite out before that was released? Every character seems broken in that game anyway so maybe it evens out.Karas has an infinite on the entire cast, but it was surgically removed. He's still the best character according to what I remember (so I might be wrong), but at least the cheapest part of him can be taken away since it requires a button combination instead of singular button inputs... UNLIKE METAKNIGHT AND GAY STRATS!
Nobody serious is saying that Luigi is going to be viable in an MK free MK. Peach though might be depending on how the metagame evolves. Peach is still underused enough that her matchups can change drastically but she may do well against several high tier characters most notably Wario and Diddy. I think she has the potential to be around ZSS' current level meaning the very border of viability.why do people keep saying that ****y characters like peach and luigi are going to be viable with MK gone? you can make a very compelling argument to ban meta knight just based on his centralization, inability to be counterpicked, the fact that he can dodge stalling rules unlike other characters...there's no need to be exaggerating and saying silly stuff like that
*hides from dark pch's wall of text*
this is incredibly naive. not everyone can be top players, people like M2K, ally, ADHD, DEHF etc. are gifted, not everyone has the natural talent to be an amazing player. working harder can only allow you to reach the upper limits of your own potential, it can't change what that potential is.Anyone has that potential, it is only obvious the people putting in the most time are producing the best results.
Why not? With the exemption of Mew2King, nearly every Brawl pro started at the bottom. Everyone has gotten significantly better since Brawl's release to now. Pros in all sports have had their ups and downs.this is incredibly naive. not everyone can be top players, people like M2K, ally, ADHD, DEHF etc. are gifted, not everyone has the natural talent to be an amazing player. working harder can only allow you to reach the upper limits of your own potential, it can't change what that potential is.
this doesn't mean that MK does or doesn't need to be banned or that you can't get better at the matchup, but no, putting in thousands of hours of work won't necessarily make you the next ADHD or ally
The first time any of us played a smash game. we didn't know how to read players. Now nearly all of us do. Pattern recognition, super prediction skills, and better reaction time is all something that is very trainable and not limited to just having the perfect father and mother. My dad smoked pot a lot his life, and look at me, I have some amazing reaction time and traits you're theoretically assuming I shouldn't. I gained that all on my own.a lot of it is mental, some people are more attuned to how to play the game, have superior prediction skills, pattern recognition, have better reaction times etc. just practicing the game won't build on a lot of these skills, you either have them or you don't. experience helps, but if you react 50ms slower than most people, or if you're klutzy and constantly make wrong controller inputs, you're not going to be an amazing player, ever.
No ****.You think Mew2King started amazing? Hello, he WAS playing melee and not winning those 3 years Ken was winning all the MLG's/Big tournaments. M2K was at nearly every one of those. ADHD wasn't always considered a top player in the nation.
Such thinking is the only thing stopping you from breaking that barrier...What that "something" is, I couldn't say, but this is true for any sort of competition. Someone is always going to be born/raised with a certain potential for growth and a skill level cap, and no matter hard you train, you just really won't be able to reach past it.