remember what I said about character boards? <_<Lemme check...
there is no way in hell GAW beats IC's. I would doubt peach either but I''ll concede that I don't have the knowledge or experience to discuss that at all
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
remember what I said about character boards? <_<Lemme check...
this is the problem that I have with most people discussing IC's, people just see a character that is difficult to grab and assume they win as if that's all the IC's have going for them. snake isn't even unusually difficult to grab(in general at least) and he's the IC's worst matchup after MK, that's not all there is to itAnd don't forget her plethora of safe options on shield, making her incredibly hard to grab.
Ok, how about she can combo them well, separate them easily, she is not easily grabbed, and she is difficult to out-space.this is the problem that I have with most people discussing IC's, people just see a character that is difficult to grab and assume they win as if that's all the IC's have going for them. snake isn't even unusually difficult to grab(in general at least) and he's the IC's worst matchup after MK, that's not all there is to it
Fix'd.this is the problem that I have with most people discussing IC's, people just see a character that is difficult to grab and assume they win as if that's all the IC's have going for them. snake isn't even unusually difficult to grab(in general at least) and he's the IC's worst matchup, that's not all there is to it
this is much better.Ok, how about she can combo them well, separate them easily, she is not easily grabbed, and she is difficult to out-space.
unpopular opinion but I'm sticking to it, I don't think the IC's are so good vs MK. even so it doesn't really change my point. snake beating IC's is about more than grab difficultyFix'd.
10notsecond
I don't think most IC mains are worth listening to tbh <_< of the top IC's at least, I believe that meep and lain would both say it's a bad matchup, swordgard adamantly claims that it's evenYou misunderstand. The IC boards think that the snake matchup is REALLY bad. I dunno, maybe we should ask them some more? Or top ICs?
snake can be chaingrabbed away from a grenade before it detonates. alternately you can have one IC hold him and have the other pick it up and throw it away. it's kind of depressing when that happens...a smart Snake will have explosives lying around so you can't chaingrab him.
He also goes DDD against good PeachesLain goes DDD against good snakes iirc.
You have to be realistic. Nana picking up and throwing away the grenade isn't realistic. Also, Snake just sitting there to get dashgrabbed while a nade is there isn't likely either. Good snakes may sidestep but only if the nade is right next to them. Otherwise they'll Ftilt, grab, or dash attack, all of which are safe from getting grabbed because of the nade (beside it's not like Nana would have near enough time to pick up the nade after snake got grabbed, and if she could snake could mash out before Nana got back anyway...).snake can be chaingrabbed away from a grenade before it detonates. alternately you can have one IC hold him and have the other pick it up and throw it away. it's kind of depressing when that happens...
No, it's actually pretty easy to get away from nades in any situation using the cg I came up with on snake.You have to be realistic. Nana picking up and throwing away the grenade isn't realistic. Also, Snake just sitting there to get dashgrabbed while a nade is there isn't likely either. Good snakes may sidestep but only if the nade is right next to them. Otherwise they'll Ftilt, grab, or dash attack, all of which are safe from getting grabbed because of the nade (beside it's not like Nana would have near enough time to pick up the nade after snake got grabbed, and if she could snake could mash out before Nana got back anyway...).
I've never seen pivot grabs used in that fashion, are there any video examples?No, it's actually pretty easy to get away from nades in any situation using the cg I came up with on snake.
Dhtrow->Dthrow->Pivot grab gets you far away from nades and can be done easily before they explode. Ask razer if you don't believe me, I've cg'ed past his nades plenty of times.
I still think snake is their worst match-up though :/.
So Hylian do you always go IC's against snake or did you already say?It's my main method of CGing heavy characters people are always impressed when they first see it heh but I do it all the time. I'll see if I have any videos but I don't think I do of me playing any snakes. You can ask razer or other snakes I've played though.
I told lain about the CG at genesis and NK though I don't know if he uses it.
I go IC's against every character except Rob who I play GW against. And I also play GW when people take me to RC.So Hylian do you always go IC's against snake or did you already say?
nana throwing the nade away is a bizarre, rare occurrence, you're right, but I've been chain grabbed away from grenades repeatedly. unless it's already like half cooked it's very possible/likely for that to happenYou have to be realistic. Nana picking up and throwing away the grenade isn't realistic. Also, Snake just sitting there to get dashgrabbed while a nade is there isn't likely either. Good snakes may sidestep but only if the nade is right next to them. Otherwise they'll Ftilt, grab, or dash attack, all of which are safe from getting grabbed because of the nade (beside it's not like Nana would have near enough time to pick up the nade after snake got grabbed, and if she could snake could mash out before Nana got back anyway...).
I 2nd it only 66% of BR to go!Snake beats ICs because he can easily separate and kill them, and also because even if you do grab him, a smart Snake will have explosives lying around so you can't chaingrab him.
But let's stop talking about what-ifs and get down to banning MK.
I vote Yea to temporary ban.
DDD is not the only character that affects the stage list. Permanent walk-off stages allow for extremely easy kills next to the edge with almost any character that has a reliable grab. Corneria has stage disruptions, such as the arwing randomly coming in and firing lasers. Shadow Moses Island negatively affects characters that have a hard time getting vertical KO's. Also as Spelt mentioned, Ike can chain grab heavy characters against the wall.Well, if people have a problem with MK dictating the character list, why don't people have a problem with DDD dictating the stage list? Perfectly legal stages like Delfino are turned Counterpick, and counterpicks like Corneria, are banned because of that downthrow of his being able to wall infinate characters, nobody has a problem with DDD doing this to the stage list, so why do people yell about what MK does to the character list like this is a unique thing in Brawl?
I guess we should deal with every character who falls into the "certain" category and everybody who doesn't fall into "a large majority" categoryStages become Banned stages when it is agreed by a 2/3 majority in the SBR that they are not a fair or competitive stage at all, in that certain characters can easily have a near 100% win rate against others at top level play or that a large majority of the cast cannot actively be played on this stage, or that the stage simply requires such a radical change in gameplay that players cannot be reasonably expected to adapt (such as the Cave of Immortality in Hyrule Temple). Hazards can also cause a stage to be banned if they are random in nature and thus directly disrupting gameplay on a consistent basis, or if they are so powerful and/or unavoidable that they directly determine the outcome of a match on a consistent basis.
1. Stages are as far not as important as chars. Or, if you want an actual argument, Sonic invalidates Hyrule and NPC, ban sonic.Random questions that are almost unrelated but bringing them up anywaybecause its fun to torture anti-ban
1. I hear Pro-bans saying and stuff that a scene without Meta Knight will be a healthier one character-wise, allowing more viarety in tourney results without MK simply hogging slots 2-X with holes inbetween for quite a few situations, as well as letting characters he utterly ***** come closer into the scene, correct?
Well, if people have a problem with MK dictating the character list, why don't people have a problem with DDD dictating the stage list? Perfectly legal stages like Delfino are turned Counterpick, and counterpicks like Corneria, are banned because of that downthrow of his being able to wall infinate characters, nobody has a problem with DDD doing this to the stage list, so why do people yell about what MK does to the character list like this is a unique thing in Brawl?
Marth has like, 3 hard matchups. MK takes one to the cleaners, one is completely inviable and should NEVER win a set if he lacks a secondary, and one is MK. I question this too-why did marth go up?1.5. On a related note to this, why do characters like Marth, and I believe Lucario, go up in the tier list at this point? I mean, from pro-ban logic, with all MK being a dominant force in the Metagame ****** these characters, they should be heading the OPPOSITE direction.
Hmm... Pikachu, eh? Maybe you're forgetting something very important about Smash 64. Think again, and come back. Hint: it has to do with the amount of openings you need to force to win.2. Even though the Smash64 scene is small, it still exists, and they're still active. They don't ban Pikachu, which there, is like Meta Knight on steriods, but we ban MK? Nonsense.
End questions.
MK>Akuma. Could Akuma stall the entire match out? Did you automatically lose when Akuma got the lead?Random thing: I've seen that pro-ban is still trying to compare Ivan Ooze to MK. Get your facts straight. Ivan Ooze is like being able to plank with a hitbox around you at any part of the stage, and always having a fully charged Samus Charge Shot to use. Thats exactly how IO is, which make MK look like Ganondorf in comparison. Akuma is bit better to compare MK to, but not an accurate comparison either because with sides in that game, and the fireball infinates and being able to always chase escapees with ease, its like trying to fight a DDD on Shadow Moses, you'll just be falling against the wall in the end. These two characters outclass MK, easily, ESPECIALLY Ivan Ooze, but to what extent Akuma outclasses MK? Not exactly sure on that one myself, but even if its only by a smidge, Akuma is better.
Exactly that.Hint: it has to do with the amount of openings you need to force to win.
Akuma actually had already won the second the match began, wheras MK needs to establish percent advantage.MK>Akuma. Could Akuma stall the entire match out? Did you automatically lose when Akuma got the lead?
Um no its not actually its just really freaking hard.Akuma actually had already won the second the match began, wheras MK needs to establish percent advantage.
Literally: it is impossible to beat Akuma.
No, it's frame impossible roflmao, unless something's changed or I've been grossly misinformed.Um no its not actually its just really freaking hard.
Also having we already banned things for having the potential to be a broken thing. IDC is banned but i have never seen anyone that can do IDC for 8 minutes straight their thumb would get tired and u can punish them when they finally screw up so why is that move banned?