Rebuttal
First line and we encounter a major problem. Overswarm pretty much admits that Metaknight not falling from his throne is a problem. Him, and most pro-ban players, have a major issue with a fighting game having a dominant top character (probably because of Melee). However, as I've said time and time again, a game with a clear cut best character is perfectly fine. There have been dozens of extremely popular fighting games that have clear cut best characters. There have been dozens more where only 2 or 3 of the cast was truly tourny viable.
One character (MK) having clear dominance over the rest of the cast isn't anything new. It's new if the only competitive fighting game you've touched before Brawl was Melee.
You've tipped your hand a bit here, Omni.
You've said that emulating Melee, a game that has been played successfully for about a decade on a competitive level, is bad. Despite the fact that Melee is the closest relative to Brawl, I can understand this concept. Forge our own way, don't use other games as examples, just cut our own path. I don't necessarily agree with it 100%, but I understand the idea that we can't appeal to another game's success.
But then you follow it by saying we should emulate "dozens of extremely popular fighting games"! Why should we accept a game with a dominating character that only has 2 or 3 of the cast being viable?
Those games have
no following. Melee beats them and it's a decade old! I'm not going to emulate games followed by 30 year old guys that travel once or twice a year to their rare big tournament event, nor am I going to emulate games with 20 year olds that say "yeah, he's broken, but the sequel will fix that next year". I won't accept the flaws that they have and consider it a success, especially if we get their pathetic numbers.
I was originally going to go through and collect data on SF4 characters to see how much of a parallel it was, but I'm unable to go in nearly as much detail as I'd like because they're all such tiny events. Bi-weekly events with 21 people showing up, consistent 16 man brackets, and they're local events. They don't have the travelling events on the basis that we do.
Why should we accept the standards of an inferior system? Smash is awesome.
So now we've got a few hints: It's not that you're against the banning of MK because you think things will slow down or maybe reverse... it's that it
doesn't matter what the results are. If they aren't 100% MK in the top 8 at a national, I don't think it'd phase you. Hell, if that happened once you'd say it was a fluke.
Nothing to argue here. Statistical facts and a brief interpretation that I agree with.
For future reference I'll only quote statements that I have an issue with. If it isn't quoted, assume that I agree with the statement or the statement is a statistical fact.
Ditto
Yes, the best character in a game will dictate which characters in the rest of the cast are tournament viable. This is common sense but it seems that Overswarm is painting this fact in a negative light.
Yes, I am.
Smash is a game of counterpicks. Matchups are very, very important; because of how the game plays, your character can make or break you on a very consistent basis based on the player and stage. When one character is determining the entire tier list in
smash, it means the following:
-that character has no direct counter
If he did, you'd see a near-equal rise between the two characters. If we saw a lot of Fox players appear out of nowhere and do great, you'd probably see a lot of Pikachu or ZSS appear shortly afterwards and create a large disparity in the results. We have not seen this, but instead have seen a rise in the original character followed by smaller rises in non-MK characters that aren't completely dominated by MK.
-that character has no bad stages
MK has bad stages, but they aren't legal anymore. If a character has really bad stages (like Diddy), you find the chance of an upset much more likely. Since the CP is often to go in favor of the non-Diddy, you'll find more Diddy sets going 2-1 at equal skill levels than you'd normally see in other matchups. This means the player only has to win one match to create an upset, which makes Diddy a less viable solo character when his bad stages are around.
It is not coincidental at all. I'm pretty sure Overswarm knows this so throwing in this "alternative" option is just for flavor. Again, it seems that OS has an issue with this fact in general.
It's the only other possibility I could think of, so I threw it in. Tasted
spicy.
Metaknight dominates Dedede hardcore. This isn't a problem and it isn't surprising.
Replace Dedede with pretty much every character in Brawl. =P
Zangief in SF4 is a powerhouse in nearly all of his match-ups. Except one. Sagat. People argue that this match-up is either 70-30 or 80-20 in Sagats favor. The point is the best character in the game, Sagat, directly counters Zangief. Let's stop here. Is that a problem? I don't think so.
So then the next argument is, "But Zangief would be so much more tourny viable if Sagat was gone!" The answer to that comment is, "You are correct,", but what does removing the best character in the game in order to cater Zangief and the rest of the cast being inferior have to do with Sagat as an individual? Nothing.
That isn't my argument. I'm saying look at Snake, he does well but is countered by Dedede and has tons of other tough and even matchups! Pikachu, ROB, Olimar, Marth, Wario, even Pit have all been claimed to do okay vs. him. Look at Dedede, he is countered by Falco and Olimar. Look at Wario, he's got counters in characters like
Peach for pete's sake. Look at Falco, he's countered by stages alone and has plenty of bad and even matchups. Look at the other top characters and you don't see "he dominates the entire cast except for X". You see "He beats these characters, goes even with these, loses to these" for all of them except Metaknight.
I may be using an outdated chart, so feel free to show me a new one, but...
The difference between the best character and worst character in the game is incredibly low. The
worst character in the game has primarily 40-60 matchups and plenty of even ones.
From my research on shoryuken, zangief also isn't a powerhouse at all; Sagat, Ryu, and Akuma are all ranked above him on the tier list and all have an advantage against him. The most recent discussion also seems to be about the possibiliy of Akuma being the best character in the game, but that could easily just be talk.
SRK said:
I feel the same about Sagat in this game that I do in ST about O.Sagat. O. Sagat TRAMPLED on the majority of the cast but he lost to the others in the top 4. He lost to Rog, barely and also had slight disadvantage to Sim and Claw.
In SF4 it's kinda similar. He either goes even with Ryu or only has a VERY slight advantage and then Gouki flat out beats him. Match-up wise he is the strongest but at the end of tourney rounds where you will see more of the top 3 Sagat will get edged out.
Sagat also has legitimate gameplay weaknesses. He can be OSed AND safe jumped. Shotos don't really need to worry about this especially Gouki. He can also be outfootsied and is extremely susceptible to wake-up vortexes. He is strong but there are chinks in his armor. He isn't perfect. But then you look at Ryu and it's like...wtf does this guy suck at?
Gouki has that random factor as you mentioned. SF4 is SOOOOOOOOOO momentum based when it comes to knockdowns. That's why chars like Abel, Viper and even Elf can have strong showings. Give that ability to a solid foundation and you have Gouki.
It seems to me that SF4 seems to emulate Melee more than it does in Brawl. In Melee if you played a crappy character like DK, you could still be a beast once you got inside. The problem was GETTING there. In Brawl, you're good if you can GET inside because you have so many small chip-damage exchanges. Mobility is king in Brawl.
In SF4, you have a health bar. If someone knocks you down or uses a high damage combo, it doesn't matter that you're using a better character. You can read an opponent in SF4 and still win out because not only are the characters fairly close to each other across the board, but the game has a lot of momentum-based gameplay. Once you get the ball rolling in your favor, you can get a lot of damage done.
Brawl isn't like that. Brawl is "in and out". You get a good combo off at low %, but after that it's single hits, edgeguards, and reads.
So to compare MK to Sagat is pretty ridiculous. Sagat has glaringly obvious weaknesses and several other characters near or at his level.
Another issue I have with Overswarm is his attempt to cater to the rest of the cast; to let more characters have more chances of winning because that's what a fun game is all about. That's scrubby mentality. The point of having a "best character" in any game is the fact that they dominate the majority of the cast; if they didn't, they probably wouldn't be the best. What is occurring, still, is a conflict of how Overswarm views the metagame and how it should exist. He simply disagrees with the nature of a game where clear dominance exist. Is he wrong in his thinking? Nah, but I think maybe due to his lack of experience with 3rd party fighting games with the added fact that he participated in the Melee metagame sways his judgement in the creation of the metagame he wants to be portrayed for Brawl.
Cater to the rest of the cast? You live in the region that bans planking and standing infinites and every stage with moving parts!
The point is that we don't
have to have an overly dominant character. No one cares if one character is just shown more often in tournament, and everyone knows there will be a tier list... but Metaknight is clearly a step above and beyond every other character in the game.
Yes, Metaknight is still the clear winner. Putting emphasis on the fact that Metaknight is the best character in the game isn't an argument.
For
you. Some people still argue that Snake or Diddy have a shot... they don't. It has and always will be Metaknight.
I'm also not merely stating that MK is the best character in the game. I'm showing you exactly how dominant he is. To you this means nothing; you're okay with nearly supreme dominance. For those that would like to enjoy Brawl, it's a big deal.
However, the fact is that a non-MK user has recently started to dominate MK in tournament. Not only has this Diddy dominated MK, but he has proven that Diddy can handle the rest of the cast just as well. The reason the results show a small spike with Diddy is because one player is using Diddy's potential at a much higher level calibur.
You cannot ignore the fact that a Diddy took 1st place in one of the biggest national brawl tournaments up to date.
The argument, "But it's one person," or "ADHD is special" is bologna. What ADHD did was show to the smash scene that Diddy has the potential and capabilities of wreaking absolute havoc in the game including against Metaknight himself.
Ally's Snake, taking 3rd at the same tournament, is the same example with ADHD. These players aren't special. We all picked up the disc and started from the same point; these two players simply have put the most effort in to opening and exploring a character that is more complex and harder to use than MK.
They ARE special. That's why we've
lost high level Snake players and why even Ally himself picked up MK.
Also:
Dekar said:
ADHD camps and just waits for openings to present themselves, and the MK mains, being less technical than any Diddy main with items, fall into the traps and, not knowing their options, get *****.
It's NOT an even match-up, the instant MK mains practice item techs, Diddy will have a new counter- MK.
It's funny how the Diddy-BR has gotten to the point where they have made a pact to not tell anyone how to play the Diddy MU, or even go to the extent of telling crewmates INCORRECT things to do against Diddy.
Oh boy.
and my original statistics showing that most Diddy and MK mains think it is either in MK's favor or an even matchup. These are people that play the matchup and at ALL levels of play. The only high profile MK to say it is in Diddy's favor is M2K, who has previously said a plethora of ridiculous things, and the only high profile Diddys to claim it is even has been ADHD and AZ.
So yeah, they're special. All of the data we have indicate that they are what we call an "outlier". Not the standard. Not something to expect happen in large numbers.
The Metaknight "issue" that you refer to is very unclear at this point. Ally's Snake and ADHD's Diddy is proof that there are characters who can go toe-to-toe and beat both Metaknight and the rest of the cast. It's actually perfect example of how players can break through the Metaknight barrier. ADHD was not this dominant when the MK issue was around a year ago, however one year later, look at him. Growing. Growing = healthy.
Metaknight had a headstart because he was the best character in the game. The best character being overused and overplayed and thus outspeeding the metagame race is not surprising nor abnormal.
First, Snake and Dedede were the most played at the beginning of the game. We have plenty of data to show this; you even agreed with it early. Metaknight was LATE to the game. M2K mained D3 in the beginning even, remember?
also,
Vrael said:
No. ADHD and Ally are proof that players can beat MK. Players=/=characters. Just because two of the top players in the world can defeat MK does not mean that every Diddy and Snake can beat every Meta Knight.
You never responded to the people that responded to you.
Red light. This is Overswarm hinting again to his true intention: attempting to create a metagame that is similar in nature of Melee's. However you cannot ignore the growth that stares us in the face. Diddy is a threat. Snake is a threat. It is up to the community to pick up and possibly expand these characters. That's already 3 characters who are "viable".
Vrael said:
What is this based upon? Using the ADHD/Ally example really doesn't work when you use it as a generalization. The only thing it proves is that two of the best players in the world are capable of beating another one of the best players in the world.
omni said:
Speaking of viable, we have players like DEHF's Falco who consistently takes 1st place in West Coast. Players like Boss' Luigi and Logic's Olimar and Chu's Kirby completely dominating their scene. Riddle's Zero Suit Samus just recently placed over Seibrik in the Florida region. Ice Climbers is a huge threat to Metaknight.
vrael said:
Tournament Results please.
How are ICs a huge threat to MK? What are you basing this off of?
These results aren't fluke. It's growth. It's people expanding their characters without a massive army behind. Not only is it possible for people to place over MK, but it is happening on a very consistent basis and rapidly increasing as time moves forward.
vrael said:
No one's arguing that MK can't be beaten.
Yeah, except as I showed in my data, MK has been a clear consistent winner when everyone gets together. Hell, Tyrant and Dojo, two of the best MKs in the world,
didn't even attend pound.
This is simply Overswarm being a drama queen and trying to capture the audience's attention by showing a statistical fact that does not directly relate to MK's existence.
A more accurate description of what that chart shows is the initial boom of the game. Then slowly but surely all of the MELEE players who did not like the change in the game dropped from the scene.
Bad, Overswarm. Bad.
This is being researched, and was stated in the beginning. Also, it's already been proven it wasn't a "melee boom" because the graph starts in
june. Brawl was released in March. The decrease is real, and we're looking into it; we haev to manually collect data that hasn't been reported.
More importantly, I don't think there is a smasher I know that hasn't had multiple quit and mention MK as their reason. It's a big enough deal to where people don't have to read about it on smashboards; they talk about it every tournament.
What does an argument changing have to do with anything if previous arguments still directly answer "new" arguments that are being made?
That's the thing.... they don't. Anti-ban arguments have changed over time and adopted ADHD as their new hero instead of Ally. That kinda thing.
You simply want him banned based on your interpretation of how you believe the metagame of Brawl should exist. Do not impose your ideals as absolute and suggest such a need when many people will share many different and equally as important views on the subject. This has been my main quarrel with you, Overswarm. Your ideas are not superior. They are views. There are many paths of finding a solution and yours is simply one path.
vrael said:
The fact that he can present his views in a logical and cohesive manner is nice. It's not like he just said "I'm in the SBR, ban MK."
omni said:
Metaknight does not need a "magical counter". This emphasis on finding someone who can defeat Metaknight is, again, you being discontent with a best character existing in competitive fighting game. You disagree with its setup and wish you establish a new one.
Isn't this just your opinion of "it's okay if MK limits the game to three potential characters and has an insane win ratio"?
By people, I hope you mean the SBR. The majority public does not whine about LGL's or gliding limits. At Pound 4, none of these "problems" even presented themselves. However, most pro-ban players will use what they can get as ammunition to present a case against Metaknight. In reality, these "issues" only reveal themselves once in a blue moon.
The majority public doesn't whine about LGLs or gliding limits
because they hurt Metaknight. M2K stalled Ally to time
without doing these things. We don't have to scrounge around for things to use as ammunition, they're given to us at every event.
The fact that multiple characters can use the same technique is a good one. It means that it isn't character specific. The fact that Metaknight can do it the best simply reestablishes why he is #1 in the tier list.
vrael said:
The fact that he can do it to the extent that he can reestablishes the fact that he is head and shoulders above everyone else.
omni said:
I disagree. I don't think the character is the problem. I truly believe that the majority of the community was spoiled by Melee's metagame and wishes to have a repeat metagame with Brawl. That and the majority will have scrubby mentalities when it comes to dealing with the best character in a game just like EVERY other fighting game community.
vrael said:
What about everyone who plays Brawl that didn't play Melee?
The ohio smash scene has about, oh, ZERO FAMILIAR FACES. It's me, AZ, and Kel. Past that, I don't see anyone from Melee days except on very rare occasions. This isn't a problem that can be solved by saying 'you have expectations from Melee'.