Hey bones. I recall you saying you preferred the approach of viewing match-up numbers based upon equal skill implies match-up number can be used to see percentage of win ratio towards a character.
But, how would you explain that at different skill levels. I feel this view sort of falls apart at different levels since with lack of skill comes with more failed attempts at punishes.
The only reason I see falco/marth being even is because Marth can destroy falco off a single solid combo set-up while I see falco dominates the neutral game. At a lower level, Marth seems pretty formidable with very simple edgeguard set-ups or grab game trickies which are missed at a lower skill level. At the upper end, these "easy" sort of punishes dissolve for the most part and you have to stick stick with the bread and butter punishes such as cg -> utilt/uair.
I always thought that match-ups could lumped together into even or advantage at the high tier end. Peach, Shiek, Marth, Puff, Falco, Fox for example.