halcyon.days
Smash Journeyman
Well the whole point of SDI'ing is to make your character hit the wall. If you miss the SDI, all ASDI will do is make you even closer (just not as much as SDI will).Actually I have a question too. In my previous post I quoted magus saying that ASDI begins on the first frame after hitstun automatically, but it's the exact same effect as hitting a direction on the first frame after hitstun manually with the control stick.
My question is, wouldn't that mean that quarter sticking might accidentally ASDI after you SDI, and make it harder to tech?
If someone could clear this up, that would be great.
The only time it will make it harder to tech is the timing. Because ASDI happens after the hitstun has ended, you have to press L 20 frames before the hitstun ENDS (unless you SDI tech it, then you don't have to worry about it at all).
Let's say you're far away from the wall that if you got hit there, you wouldn't be able to tech, but with ASDI you would be close enough to tech. Let's also say you don't know how to SDI at all. If you press L 3 frames before you get hit and then get hit by Samus' fully charged B (17 frames hitstun) and are holding towards with the c-stick, you won't tech. This is because the hitstun + the time it took you to press L is already at 20 frames, so you'd have to press L again exactly when the hitstun ended up Samus' blast. (Unless you can't. I can't remember the limitations on how many times you can tech within a given time period).
I'm not really sure if this answered your question because I'm not really sure what you're asking but hopefully this amount of jargon will hopefully clear it up.
tl;dr : No. (Unless I'm completely wrong about what I just said)