Kaos099
Smash Rookie
I main falco, I originally planned to main fox since i used fox in ssb64. But falco's shine and D-air spike suit my playing style more. Also, his laser is awesome and it's much easier to SH with falco.
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Well, if you haven't gone there already, I suggest going to the Falco specific boards:I main falco, I originally planned to main fox since i used fox in ssb64. But falco's shine and D-air spike suit my playing style more. Also, his laser is awesome and it's much easier to SH with falco.
its not really like super armor. like just the knockback gets reduced, and like when someone tries to hit you up while your crouching. youll just automatically be laying back on the floor. If someone can clear this up for me then please. cause i cant make it sound right lolI'm new to Melee, but is it correct that crouching gives you Super Armour? However, when I watch Melee vids, people don't seem to use this feature much; what kind of situations is it really used for?
Survival DI is simply DI that allows you to survive at higher percentages than usual.what's this survival DI people mention?
I remember seeing a great post by the great magus explaining exactly why Crouch cancelling works.can you only CC when you couch
So no. You can't "CC" and not be crouching. I think.You Automatic-SDI by holding a direction on either the control stick or c-stick on the very last frame of hitlag, and it happens on the 1st frame of knockback and is combined with the movement from the hit... automatically, lol. If both sticks are being held the direction on the c-stick is used.
Think of Crouch Cancel as 2 words. Crouch + Cancel. Crouch is... crouching, as in the animation your character goes into when you hold down, and being in that state reduces the power of the knockback. Cancel is ASDIing down to instantly land instead of going upwards, and the landing animation cancels the stun.
You can Crouch needles/Fox's shines/Falco's lasers/spikes/meteors to get reduced launch speed and stun time, but they can't send you upwards until they knock you down and go into a tumble, so you can't Cancel them by instantly going into a regular landing by ASDIing down.
An opponent that is shieldbroken/in stun/missed a rest/in up-B lag/etc can't Crouch to get reduced launch power and stun time, but for hits that have a trajectory above horizontal they can still Cancel using downward ASDI to cause an instant landing on the 1st frame of knockback and the landing animation cancels the stun.
I don't know if you can JC a boost grab. My initial assumption is no, because that would require you to JC your dash attack first. Obviously not happenning.thank you and has any one ever tested the diffrents? because it's to see the change for some people
Sort of. As the Magus quote explains, crouch canceling really has two effects:1. can you only CC when you couch
Could someone please explain, or give me a link that does this, how you pivot grab x_x;
Do you just run left, flick the controll stick right, return to neutral and grab?
Just do this and grab. Got it?AlphaZealot in his giant terms and stuff list that's stickied said:Pivoting/DA DASH: Discovered by Phillybilly, a former member of New York’s Deadly Alliance, pivoting is a difficult technique to pull off at first. The easiest way to get a sense of the technique is to watch the dash dance of Marth or Sheik. You'll notice that there is a frame during the dash dance that the character seems to be standing upright. This is where the pivoting idea comes in. At that upright frame you may perform any move that you could otherwise perform from the standing position. This could actually be quicker than wavedashing backwards and into an attack with certain characters, where instead you dash back just a bit and pivot into an attack. To pull it off, dash one direction, then quickly tap the opposite direction and perform your attack. The attack has to be performed as your character is pivoting to change his direction.
How would you pivot jab? o_O;; In the time when they're in a standing position, isn't that right when you go to dash in the other direction? And if so, how can you have the control stick neutral then? <.<;; That would require ridiculous timing at the least x_x;;For a good example of pivoting in a match,
If you watch SilentSpectre (a captain falcon player), he uses pivot forward smashes successfully quite a bit.
Not even just fsmashes, pivot tilts and jabs have their uses as well.
Yeah, all you really have to do is flick the stick and press A. It's a lot less complicated than it sounds. What really takes coordination is pivoted tilts, especially u tilt.How would you pivot jab? o_O;; In the time when they're in a standing position, isn't that right when you go to dash in the other direction? And if so, how can you have the control stick neutral then? <.<;; That would require ridiculous timing at the least x_x;;
lol. I learned moonwalking (and a lot of useless flashy stuff) before pivoting >_>^True. I haven't really worked on pivoting. People trying to climb to the top are more interested in learning moonwalking than they are pivoting (which I can't say I blame them for, but let's be honest, it's a lot less useful). But after playing Arc enough I've come to realize that it's important to learn it.
o_x;; Arc's too good.
EDIT:
How would you pivot jab? o_O;; In the time when they're in a standing position, isn't that right when you go to dash in the other direction? And if so, how can you have the control stick neutral then? <.<;; That would require ridiculous timing at the least x_x;;
Corey had it right. You're always ready for your first tournament. I had a good deal of the technical side of things down in my first tournament, and I still did terribly. You just need to get used to dealing with high amounts of pressure. (JOHN ALERT) : In my first match I played against a person I -easily- could have taken out in a friendly. But for some reason the pressure of my first tournament match (and the fact that Sheik is ridiculously gay) made me slip up and lose to someone I really shouldn't have. Second match I got my head into the game and fourstocked the next kid on my first match in Marth ditto. Then switched to an unfamiliar character (at the time, I've gotten used to him now), Falcon, just for fun and still two stocked him.I'm not sure if this is the right question for this thread, but w/e worth a shot...
What's a good way to tell when you're ready for your first tourney? As in about the size of a college dorm, or maybe the neighbourhood. Assuming of course that everyone involved has tech skill.
DI during shield can stop some potential falco pillars, among other things, like throwing off people's spacing, etc. It's not as useful as most other DI though, and I don't think to many people use it very much.Hi guys I have a question about sheilding.
If we DI the sheild when striken by a attack, is there a benifit for doing it? Maybe it can slow them down when power shielded correctly while DIing the shield. I don't know. Tell me if this can be useful because I don't want to be shield stunned or recieve a knockback from the impact because I need to grab them real bad!!!